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TKG09
06-24-2011, 06:13 PM
http://www.youtube.com/watch?v=F3tPjV2vuvk

Serph
06-24-2011, 06:17 PM
That's awesome. Cruel, mean, evil. but awesome. Now to go do it to my buddy . . . >.>

ChaosMuramasa
06-24-2011, 06:26 PM
Another reason to hate Side by Side.

Thank you, TKG.

Khell
06-24-2011, 06:30 PM
Is it even possible to escape that one before the HP hit (hoping you're too far and fall out like the opponent did near the end?)

TKG09
06-24-2011, 06:43 PM
I think it can be escaped through non-recovery just like Cecil, although it needs to be tested. And, from what I've seen, the opponent is more likely to fall out when they're sent far away enough (by not having a wall nearby), although they might still get hit.

gray_kaiser
06-24-2011, 08:28 PM
Nice Link Glitch

TKG09
06-24-2011, 08:41 PM
Nice Link Glitch

Yes, you're right. Turbo-Hit->Guiding Swipe is most definitely a link glitch. Square Enix didn't expect, and didn't intend to have the player linking one attack into the other. The fact that Onion Knight's move list says that you can link Turbo-Hit into Guiding Swipe is actually a typo, it was meant to say "You can't link one into another".

resident waterfowl
06-24-2011, 09:10 PM
I think he was referring to the same glitch that causes some attacks to hit when they shouldn't. This probably isn't an example of that as it's more of a delayed attack and Guiding Swipe ALWAYS tracks the opponent and is ALWAYS linkable if any portion of the Turbo Hit lands. More of an exploit than a glitch in this case.

gray_kaiser
06-24-2011, 09:15 PM
It's still related to Link Glitches anyway. It follows the same base...

TKG09
06-24-2011, 09:27 PM
except it was intended to be done, and is therefore not a glitch in anyway

Vason Silversword
06-24-2011, 09:45 PM
except it was intended to be done, and is therefore not a glitch in anyway

Yah, TKG is right here, Turbo-Hit IS supposed to link into Guiding Swipe, however this could be filed under a list of all possible link glitches, however this would go under the "arguable" section.

Still a... nice link combo. Seems more balanced than other ones as it appears you CAN get out of it.

TKG09
06-24-2011, 09:48 PM
Yah, TKG is right here, Turbo-Hit IS supposed to link into Guiding Swipe, however this could be filed under a list of all possible link glitches, however this would go under the "arguable" section.

Still a... nice link combo. Seems more balanced than other ones as it appears you CAN get out of it.

It is under the category of resets. And no, this reset isn't "more balanced that other ones" because you CAN get out of every single reset so.

LonelyGaruga
06-26-2011, 07:56 AM
EDIT: Here is a list of all of the consistent resets I know of, excluding TKG's Sephiroth reset. Details for each one will be in the spoiler tags accompanying each replay. They are ordered in what I feel is best to worst, based on the effectiveness and practicality of the reset.

Cloud of Darkness:


http://www.youtube.com/watch?v=5t5xkMqT2fo

This one is an infinite if you can maintain your assist gauge long enough. Cloud of Darkness must be called no later than the instant you wall rush, or the opponent can avoid Tentacles of Suffering. Because CoD starts assist chase with her air assist, the only requirement for this reset is that you can wall rush with Guiding Swipe consistently, an extremely easy feat near the ceiling. There is no specific timing required for the reset to work, just DC out of Guiding Swipe's ending lag and use Turbo-Hit. It needs testing, but I think this might be the first inescapable reset discovered, because of Tentacles of Suffering's very weak hitstun, which leaves the AI vulnerable to the reset before they can recover. Whether or not a human player can escape this remains untested for now. For the record, I believe that Sephiroth is equal to the Cloud of Darkness for assist resets for Onion Knight, assuming this one can be escaped from.

Warrior of Light:


http://www.youtube.com/watch?v=vot_Td_8SVs

This reset requires a massive amount of room to perform multiple times, but is pretty easy if you're aiming for just one reset. The timing is extremely easy, you don't even need to DC after it, just use Turbo-Hit as soon as OK's ending frames after Guiding Swipe are completed. If Rising Buckler wall rushes, the reset cannot be performed, but Guiding Swipe needs to wall rush too, making it very stage dependent. My personal record is 4 resets in one combo, and that took many, many tries, so I think it's safe to say that no stage exists that provides the requirements to loop this infinitely.

Cecil:


http://www.youtube.com/watch?v=xsQTvXmobxI

This one is significantly easier to meet the requirements for, but has slightly stricter timing. All you need is enough room for Radiant Wings not to wall rush your opponent, and be next to a wall so Guiding Swipe can wall rush. Much easier than WoL's reset, but you need to time Turbo-Hit so that it hits during the second part of Radiant Wings. If you do it too early, then Cecil will miss on the last strike.

Yuna:


http://www.youtube.com/watch?v=8uW9JnzmsJg

This one is basically an inferior knockoff of Cecil's reset. Stricter timing, less damage, and Heavenly Strike's short range means that Yuna may even miss the target, depending on the shape of the wall. Turbo-Hit should be used as quickly as possible because of Heavenly Strike's speed, the further away from her you are, the less likely the reset will work.

Bartz:


http://www.youtube.com/watch?v=XQVSmRtSRA8

This reset can't be done on some stages because of Slide Shooter's massive vertical knockback. Similar to Cecil's assist reset, Turbo-Hit must be delayed or the reset won't work. Wait until Bartz lands the second hit of Slide Shooter before using Turbo-Hit in order to perform the reset. This one isn't really good compared to the others, unfortunately.

Kain:


http://www.youtube.com/watch?v=EfW2gPVgl2U

The worst reset that's still reliable (at least imo). Crashing Dive will miss near ceilings because Kain attacks from above, and has stronger knockback than Cecil and Yuna. However, Crashing Dive provides a larger window to attack the opponent for the reset to work compared to Heavenly Strike. In order to perform the reset, Turbo-Hit must be used after the initial portion of Crashing Dive.