View Full Version : What ability setup do you use for Zidane?
07-20-2011, 01:25 PM
His ground moves seem to be more or less set: Booster 8, Rumble Rush -> Meo Twister, and maybe, just maybe Scoop Art and Tidal Flame if you really have loads of CP leftover.
The air is really a big mixup. SA is vital, of course. But after that it's a big ball game. Tempest and Vortex both give him vertical coverage, and Tempest gives him an additional HP Link. Storm Impulse has much needed horizontal coverage, and Solution 9 gives him range and is fairly easy to chain with Assists. I don't think I've seen people use Scoop Art in the air ever.
And aside from that, his other abilities. I presume at least Jump Boosts (Times) would be there, and of course Sneak Attack, but tbh I don't know what there is beyond that.
07-21-2011, 09:34 PM
Well, my ground setup tends to change, but l tend to stick with at least Booster 8. Rumble Rush is kinda pointless since it's block bait and is best as a punisher (which I can do with Swift Attack and Tempest just as easily). Scoop Art is handy just to see how the opponent will react, which is why I have it equipped sometimes. It's still a pretty awful move, but at least it's decently fast and can hit-confirm into an assist combo.
In the air, I always go with Storm Impulse/Tempest/Swift Attack, with the HP links, and I find it difficult to sacrifice one of them for Vortex (which I would rarely use when I DID have it equipped) or Solution 9 (which I like, but not enough to drop one of the others). Scoop Art is useless in the air when Solution 9 is available.
For HP Attacks, I stick with Free Energy and Grand Lethal, sometimes Shift Break and/or Stellar Circle 5, but I often prefer to use the CP elsewhere. Often I go without a ground HP attack, but that's me.
07-23-2011, 05:26 AM
I'm pretty much the same with setting up my ground bravery like Waterfowl. My aerial bravery is usually Vortex for higher opponents, Swift Attack, And Tempest for lower opponents. I like having the ability to be able to cover my high front and low.
As for HP attacks I like keeping Shift Break. Though there's only a few circumstances were I keep it on. The one I usually look out for is when I fight Terra and she does her tornado Hp attack. If I'm out of the way I just do Shift Break to get her. Ground attack Hp usually sits on my list for show though... I should probably find use for the CP elsewhere.
07-23-2011, 06:22 AM
vortex is the best tool to use vs Seph imo,along with SA.So i usually use SA,Vortex,Tempest.Im using Scoop art and unequip Tempest now because if you time it right you can use it and lead to Ast atk.
07-27-2011, 04:13 AM
Ground for me is only Booster8 with no ground HP.
Aerial: SA, FE, SB and GL. I cycle around tempest, Sol9, vortex, and SI. the cycle depends on who I'm fighting with. for long range, Sol9 is very useful as well as vortex. tempest for against melees for vertical advantages. SI for huge damage (well not really)
11-26-2011, 09:12 PM
Hi im new :3 but in the first one i was pretty good at mainly using free energy to just pick away there hp rather then worry about bravery but i did have meo twister and ....uh i forget its name its where he puts the glowing balls on the ground and then they go for the enemy after a sec(only ground move i used). any way hope this just another way to look at it but im new so if this really bad you dont have to all gooblah me lol
edit: You know what when i get home i look at my game and know exactly what i have its been a while lol.
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