View Full Version : Squall's TB to Revolver Drive?
SlayeZ
08-04-2011, 05:03 PM
http://www.youtube.com/watch?v=Y_2Q_Q1j4KU
anyone know if its 100% failproof if timed right? theres a frame data video that said it doesnt work D:
Also extra Tidus AST Combo!
LXD92
08-04-2011, 05:21 PM
I have done TB > Revolver Drive many times online without it failing and have get cought in it to so i think its 100% if timed right but thats just me (the times i fail with TB > RD is when i input it to late :p)
Accention
08-04-2011, 05:30 PM
I dont think it works,Ive never been able to consistantly connect any of squalls Hp attacks out of TB,revolver drive having the least completions
and that golden combo Solid Barrel-Upper Blues-Beat Fang is that reliable? as in 100% doable every time or do you have to be kinda lucky to get that off? (tried it a few times but stuck it mabye 4/10 of my attempts)
SlayeZ
08-04-2011, 05:32 PM
the Golden Combo doable 100% of the time (timing varies on character weights, forexample kefka you dont have to wait as long) It just takes alot of practice to land consistantly. Like I can pull it up 3 Times in a row before messing up 1 part of it, but thats only because ive been pracitcing everyday for the past month D:!
I just cut out some parts to build up Assist gaugeee.
EDIT: If the A.I doesnt retaliate or a counterattack never shows up, then you're doing it right (maximum only) and theres always the GRAB A BUDDY AND ASK HIM IF HE CAN GET OUT training.
ChaosMuramasa
08-04-2011, 06:16 PM
It is 100% fail proof. The only way it fails is if you're playing in considerable lag (allowing your opponent to spam dodge to escape) or if you mess up on the input timing yourself. Other than that, there's no way it doesn't connect. I've done it several times (and by several I mean nearly a thousand times now) and the only times it hasn't gone through was with lag or my own mistake.
K´Genesis
08-04-2011, 06:38 PM
Golden Combo: 100% reliable unless you mess it up.
Thunder Drive: 1-frame margin of escape, even if perfectly timed.
Thunder Circle/Zone: 100% reliable unless you mess it up(i.e. 2 frames too late.)
SlayeZ
08-04-2011, 07:34 PM
yeah that 1 frame escape is what makes me doubt it works perfectly everytime...
ChaosMuramasa
08-04-2011, 07:38 PM
A human cannot escape through that one frame unless there is lag or your input is off. That one frame is 1/30th of a second. That kind of reaction is only possible through the AI.
SlayeZ
08-04-2011, 07:52 PM
I wouldnt say not possible for a human, you never know X:
but the fact is apparently its not 100% reliable
ChaosMuramasa
08-04-2011, 08:02 PM
I wouldnt say not possible for a human, you never know X:
but the fact is apparently its not 100% reliable
It IS reliable, though. True, a human COULD react in 1/30th of a second, but the chances of it happening consistently are so slim that you may as well use it. It's the most damaging option, has insane wall rush potential, and it generates a hell of a lot of EX Force.
I've done it flawlessly on several people in prime online conditions (no lag) and it works 99.9% of the time. Very rarely does anyone manage to escape. The possibility is there but it's extremely slim, so it's very much worth it to use Revolver Drive. Once you get the correct timing down, it's the most damaging option Squall has HP-wise on the ground. If they escape once, you either mistimed your input, there was a lag spike, or they got lucky and did a miracle dodge in that 1/30th of a second. If they dodge twice, thrice, or more, then you're definitely messing up or you are in lag.
TKG09
08-04-2011, 08:03 PM
actually a frame is 1/60th of a second not 1/30th
ChaosMuramasa
08-04-2011, 08:07 PM
actually a frame is 1/60th of a second not 1/30th
That's assuming the game runs at 60 frames-per-second. I'm pretty sure DDFF runs at 30 FPS. I could be wrong, though.
If it DOES run at 60 FPS, then it IS 1/60th of a second, making it that much more difficult to accomplish consistently.
TKG09
08-04-2011, 08:22 PM
It runs at 60FPS.
g
XZero264
08-04-2011, 09:40 PM
What kinda PSP are you using TKG? I want one of those. I'm fairly sure that 60 fps is too high for a portable system, I only know of the PS3 running that fast, at 1080p only (unless I'm mistaken) and a PSP is somewhere around 720p. Maybe closer to 15-30 depending on your clock speed and what kind of power the system can put out. People would see ridiculously low battery lives at 60 fps.
Not to mention hat it depends on what kind of "camera" system being used, ex. 1000, 3000, 5000 fps cameras for all that super slow motion stuff people are so obsessed with.
Anyway, computers are not what you want to use some tests on simply because a computer knows exactly when to move, humans have to deal with the fact that we are inferior when it comes to reaction based on the fact that we don't know everything about the game in questions coding.
Zelphyr
08-05-2011, 03:29 PM
I am pretty sure Thunder Drive can only be done If you catch the opponent with one of the last two bolts at the end of thunder. I might be wrong but In the video shown the AI is hit with the 2nd bolt at the end, so that might be your proof right there.
---------- Post added at 11:29 AM ---------- Previous post was at 11:27 AM ----------
Actually let me rephrase myself. Opponent must be hit with one of last two bolts for it to be 100% reliable with no escape possible.
Shuruka
08-05-2011, 08:55 PM
in all the times I've tried thunder drive, it seems not at all reliable unless perfectly timed each time, which is hard enough as it is, though If you want to get off a revolver drive badly, you could just use TB > SB (first five hits)>jecht assist> TB> jecht assist finish> RD.
its more reliable, and more damaging, and if you just want to finish the match, TB > BZ seems much more reliable. though i do think thunder drive does more damage then thunder zone.
SlayeZ
08-06-2011, 12:26 AM
Me? jecht assist? whattttt that would make me generic D:
ChaosMuramasa
08-06-2011, 12:34 AM
though i do think thunder drive does more damage then thunder zone.
Thunder Drive does so much more damage than Thunder Zone that it's not even funny. That's why I try to go for it every time. I find it incredibly reliable.
The extreme wall rush capability is nice too, and makes Assist Combos that much easier.
---------- Post added at 08:34 PM ---------- Previous post was at 08:34 PM ----------
Me? jecht assist? whattttt that would make me generic D:
He wasn't exactly referring to you, Slaye. He was just pointing out the Jecht combo.
Shuruka
08-06-2011, 03:32 AM
Thunder Drive does so much more damage than Thunder Zone that it's not even funny. That's why I try to go for it every time. I find it incredibly reliable.
The extreme wall rush capability is nice too, and makes Assist Combos that much easier.
---------- Post added at 08:34 PM ---------- Previous post was at 08:34 PM ----------
He wasn't exactly referring to you, Slaye. He was just pointing out the Jecht combo.
well, Timing is what most people have probloms with ,get the timing down to 1/60th a second and yes it IS reliable, but its not easy to get that timing down.
and no slaye, i wasn't referring directly too you, I was just saying that the combo does more over all than Thunder drive
sleight_asteeg
09-04-2011, 11:12 AM
hey guys then pulling of thunder drive, do you use dpad or analog?
TKG09
09-04-2011, 12:26 PM
hey guys then pulling of thunder drive, do you use dpad or analog?
I have no idea what you meant by the first half of this post. But yeah, Analog stick is better.
sleight_asteeg
09-04-2011, 04:11 PM
oh damn. I mean "when" (looks at the keyboard).
I always fail when using analog
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