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Repliica
09-26-2009, 03:38 AM
So what is your preferred system?

For those who are slightly confused with what each one is -- here's a brief explanation of each.

Traditional Turn Based system - This battle system was used in Final Fantasy I - III. At the beginning of the battle you choose an action for all of your members. When all members of the party have chosen their action, whoever has the highest Agility or Speed status goes first. The battle round ends when the monster or character with the lowest of the status performs their action last.

Active Time Battle - Active Time Battle (ATB) shares many attributes with the former system, but adds the dimension of timing-based strategy for commands. In it, an ATB gauge tracks when characters are going to act. When the gauge is full, they are able to perform an action. In later games and/or remakes, some actions then have an additional wait time, such as casting spells or using special abilities. After the action is executed, the ATB gauge is depleted and must recharge.

Command Synergy Battle - The system used in Final Fantasy XIII. It derives the flow of time from ATB as each character has their own ATB gauge. The ATB gauge in turn acts like an action point meter that's divided up into equal sections. Each action consumes a portion of the ATB gauge, for example attacking consumes one point, while casting a power spell consumes three . Commands can be chained so as long as there's enough action points.

Conditional Turn Based System - The Conditional Turn-Based Battle (CTB) system is used in Final Fantasy X, Final Fantasy Tactics and Final Fantasy Tactics Advance. At its most basic, CTB is a turn-based system which does not operate in rounds. That is, the order of the turns does not guarantee that each participant in a battle will have an equal number of turns. Characters with higher speed will be able to take more turns than slower characters, thus making speed much more important than in other turn-based battle systems.

Real Time Battle - The Real Time Battle (RTB) system is a combat system introduced in Final Fantasy XI. It replaces the random encounter that has featured in past Final Fantasy games, instead allowing players to view the location of nearby enemies on the game map, therefore allowing one to move around the landscape during battles, or to avoid battles altogether.

Ghurdrich
09-26-2009, 03:44 AM
I really like the CTB, personally. It gives you a real advantage to upgrade someone's speed, and you can focus on attacking whichever monster is going next, making strategy really important. Plus, unlike ATB, I can take my time planning my turns.

Repliica
09-26-2009, 03:46 AM
I'm the same.. CTB is my personal favorite as well. It's a reason why I really like Final Fantasy X it involves more tactics. Like if I cast this spell how will that effect when they can attack next and so on. I thought it was a great system and totally had to get my vote.

I think my second vote would have to go to ATB though if they didn't have the 'wait' option you felt so rushed. Dx

I'm like you, I like to plan out everything and not just throw out random commands. It doesn't help one bit.

budakaimaster3
09-26-2009, 03:56 AM
Well I enjoyed FFX battle system the most, so I suppose that one. Being able to use any party member while in-battle was great.

BlackMageLV?
09-26-2009, 04:06 AM
ATB baby! I just associate it with IV,VI and VII, my faves. Old school unite and vote! I liked XIIs full 3D on the fly approach also.

POS Industries
09-26-2009, 04:47 AM
ATB baby! I just associate it with IV,VI and VII, my faves. Old school unite and vote! I liked XIIs full 3D on the fly approach also.
And between this and myself, the old people have spoken.

Durzo
09-26-2009, 05:26 AM
I like realtime considering I played basically all the FF spin offs. The majority were real time hack n slash.

DasH-
09-26-2009, 08:19 AM
There ain't no time like REALTime~~ <3

Repliica
10-01-2009, 12:58 PM
Woah ATB is up there =3 actually I think I was expecting that.

ColdRoxas
10-01-2009, 01:14 PM
I really love the CTB system. Satisfying to pull of smart tactics and strategies. The ATB system just makes everything feel too rushed, and I end up just spamming the attack button lolz ><

Björk
10-01-2009, 02:40 PM
The Active Dimension Battle of XII is my favourite, so I voted RTB.