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View Full Version : Comparing Cameras...



gray_kaiser
08-16-2011, 08:09 PM
1st Production Department Premiere:

http://www.youtube.com/watch?v=-TeYIPGvuzw

Rei-Shiki (DdFF Tournament Demo):

http://www.youtube.com/watch?v=r4B8HqUUbfY

Natsubi:

http://www.youtube.com/watch?v=I-9YGIO67ds

Improved Phantoma System:

http://www.youtube.com/watch?feature=player_embedded&v=q_AKPkPHsm8

I stick with the first one. The camera there was much more stable IMO.
If they can combine the camera with the Natsubi Lock-On and Summon animation, everything's done...

Dimentio
08-16-2011, 08:35 PM
Hm, it's probably just me but I don't see much of a difference in the camera, other than it being more zoomed out when Shiva was in action at 3:27 in the 1st Production Department Premiere video. Besides that, the camera still looks pretty cramped.

gray_kaiser
08-16-2011, 08:42 PM
For me, the first one looked much more stable. Both of them were crap (the cameras), but the first one was very descent if we compare it to the current one. Like a friend of mine said "Ubisoft games are Ubisoft games for having glitches (PoP PS2 Saga, AC: Bloodlines), and SE games are SE games since they don't always work well on the camera (Kingdom Hearts I, FFXII, etc.). Its's what defines the company."

They actually did a good camera on Kingdom Hearts II, that's why I didn't put it as an example...

Also, can you have four charaters at Type-0? Looking at your sig and I suppose those four are your mains.
Pretty solid team there. My team will be Trey, Cater, and King...

Dimentio
08-16-2011, 08:59 PM
Ah I see what you mean now in the first video. I noticed the camera in the Natsubi trailer and demo was always a bit too zoomed in and close to the ground and you couldn't really see where the heck you were going, while the camera in the first video tends to move about so you can still see whats around you.

Unfortunately, only three characters can be active in battle but those four characters in my sig are the characters I'll be focusing on the most.

gray_kaiser
08-16-2011, 09:15 PM
Ah I see what you mean now in the first video. I noticed the camera in the Natsubi trailer and demo was always a bit too zoomed in and close to the ground and you couldn't really see where the heck you were going, while the camera in the first video tends to move about so you can still see whats around you.

Unfortunately, only three characters can be active in battle but those four characters in my sig are the characters I'll be focusing on the most.

Yep, that's what I wanted to say. The camera on the 1stPDP reminds me about the CC Camera. Actually, I think they HAVE to use the CC Camera. I don't remember SE about making any other A-RPG on the PSP. But CC has a good, if not excellent camera job. Not like LoA. I didn't like the camera there. It was a mess when I fighted with Vermillion.

gray_kaiser
08-18-2011, 04:31 PM
Added Rei-Shiki Gameplay to the first post. There you can see how the camera was getting worse, but not as bad as the current one.

gray_kaiser
08-25-2011, 10:14 PM
Updated the first post with recent gameplay, which also shows an Improved Phantoma System...
EDIT: It seems they don't improve the camera, it stills the same...


http://www.youtube.com/watch?feature=player_embedded&v=YMw6wIQelCM

Bennieboyy
08-27-2011, 04:57 PM
Though I can clearly see the system has improved.
It seems that you have to hold R less long to get the phantoma, plus you automatically get phantoma from the surrounding death bodies.

EDIT: sorry, misread your comment. You were speaking of the camera there, which is pretty much a bit more on-topic =P