View Full Version : General Terra questions
ethereal sol
12-21-2009, 03:28 AM
I picked up Dissidia when finals ended a few days ago, and have been loving it. My main thus far has been Terra, but I have several questions which I've have had trouble with. I thank you all for your advice ahead of time!
1) I eventually want to play other people, but am far from ready for xkai. What would be the best way to prepare? (I'll most likely stick to the ninja's playground rules due to personal preference and depth opinions). I've been mainly playing against lv9 cpu's in various situations, as I feel the methods to beat the lv 150s are more gimick oriented.
2) Terra players are advised to utilize her range. Air combat is fairly prevalent in pvp, as I understand. What is the proper course of action when (each situation independent):
A: Fast melee gets to you-blizzara/Blizzard combo gets blocked, tornado windup takes a good amount of time and leaves one vulnerable, etc.
B) You're established range in air: How do you keep it and what do you do with it?
C) You're in a map with limited air mobility options.
3) Dodge cancelling: Is this merely R+ X during an attack? I have yet to pull it off, I believe.
I think I have more questions, but I'd like to start with these.
ZeRo_oVerLoaD
12-21-2009, 04:06 AM
I'll try answering some of your questions, Terra is one of my subs. :)
1) What would be the best way to prepare?
-simple as it is, PRACTICE. Fight with you friends if possible.
2) Terra players are advised to utilize her range. Air combat is fairly prevalent in pvp, as I understand. What is the proper course of action when (each situation independent):
A: Fast melee gets to you-blizzara/Blizzard combo gets blocked, tornado windup takes a good amount of time and leaves one vulnerable, etc.
-If your Blizzara was blocked, there are 2 results, blocked Blizzara will hit or not Make sure it counts or dodge/block it if it returned, else you will be punished.
-For Blizzard Combo, if it was blocked, obviously you will be staggered, so you're punishable. Make sure it counts also, else you'll be hit big time (with crits).
-For Tornado. Yes, it has a slow startup and recovery. So please don't spam this attack especially against humans, it's not a good practise. You can use this as shield from those long-ranged BRV and some HP attacks. Also Tornado is effective in corners and with ceilings, utilize that. But be careful, Tornado is pretty much punishable.
C) You're in a map with limited air mobility options.
-KEEP MOVING. and keep your enemy busy with Holies and Blizzards. :) You can use Omni Air Dash or Reverse Free Air Dash to make distance.
3) Dodge cancelling: Is this merely R+ X during an attack? I have yet to pull it off, I believe.
-Yes, it's just R+X. I think Terra don't have attacks that needs this. DC is more used by characters with BRV comboes(e.g. Zidane, Cloud, Seph, Golbez, Firion, etc...) DC is the way to stop the current attack half-way to do another attack. (Ex. Firion do Reel Axe > DC > Throw Knife)
As I remember, there's already a thread with regards to DC and its other types, also has a vid for visuals, search for it. :)
There it is, hope those helps you. Keep on practising. :)
Enjoy!:)
I believe your new here right? So WELCOME to the forums. Keep on reading under Terra's page, there're lots of topics there that will help you.
Teddy2116
12-21-2009, 04:22 AM
yea just practice and learn what your fighting style is like and play against some friends. I'm not really a terra user but i can give you this piece of advice, when you're in the air with her you are god :P
Kraid
12-21-2009, 01:22 PM
Terra doesn't need to fight by range. She has options for all sorts of scenarios by ground or air.
There realy is no substitute to fighting Humans. You need to get Kai or AHP asap. CPU is just to damn exploitable.
The good thing about Terra is: She does insane crit damage whetever in unequips or equips. Since you plan on 'The Ninja Rules', You'll want to focus soly on gaining her Ex-Mode ASAP.
Blizzard Combo comes out extremely quickly. It actually needs to be blocked, otherwise you can catch them into another Blizzard combo if they dodge because of the extremely low cooldown time on it if you miss. It does insane Crit damage + Wall Rush.
Blizzard is invaluable. It can snipe people through attacks, and with recovery attack makes people think twice about landing HP attacks. It's also one of the greatest punishers also, able to punish pretty much all WHIFF'd attacks. It also has a nice defensive property, where when the blizzard actually forms, it'll reflect ANY projectile and still fire the Blizzard perfectly well.
The only downside to this attack is it can be reflected. And once in a while, it'll reflect back at you.
There are alot of games where I don't even USE Tornado. It's simply not as good as Meltdown or Holy Combo. ANYONE can punish a Tornado use, even though who can't hit with HP attacks that well (Squall and Ultimecia.) It's still a useful attack as it does defend againest other attacks, but this is might what some people WANT you to do.
So in the end it's all about mind gaming the oppoenet. Blizzard Combo has a little range and Blizzard can put a nice amount of pressure. Combine it with Holy Combo at long distances, and the oppoenet may run into Blizzard Combo. Unfortunality it doesn't change the fact that Squall is an Anti-MAge and one of the fastest meleers also. But as long as you avoid Heel Crush and as long as you avoid being dodge happy, you'll hit him.
Establishing Range in Air: Once you have it: Rain down death! That perfect white globe called Holy Combo is powerful and insane and should never EVER have a missed oppunitity. If you're straight above or straight below, it's even nastier. Do I even need to say that Terra also links into an HP attack, Ultima, with this attack?
I don't know if you have Ultima yet. It takes quite a bit of AP grinding. but it'll be your number one way of keeping range and putting absolute pain onto the oppoenet.
as for maps with movability in the air? Terra is GREAT on the Ground also. Terra's Meteor combos into every single attack she has except Gravija. People will say that Meteor doesn't have the same combo potential that it did in the JPN version, but to them I say "Well, learn to play Terra." In maps such as Pandaemonium, run behind a wall, and Meteor their asses. No smart player will stay to far from a Terra who will spam Meteor.
And as for limited Air Movement itself: That is NOT a problem. Meltdown is a huge covering attack. Fully Charged Meltdown will just bounce over and over and over with a high chance of hitting someone.
For equips: Try and get into Ex-Mode asap. Even though there's a little disagreement on the most powerful Ex-Mode, it's pretty clear Terra is at least one of the top three most powerful Ex-Modes. (With one of the more powerful Ex-Bursts at base level also, despite how bad it looks.)
ethereal sol
12-21-2009, 04:36 PM
Wow! Thanks for all this great advice!
Primary moveset thus far
Ground Brave:
meteor/blizzard combo/blizzara
Air Brave:
holy combo->ultima/blizzard combo/blizzara
Ground HP:
Flood
Air HP:
Meltdown/Tornado
Equipment still pretty bad, grinding gear drops still-heaven's cloud looks rather awesome, but for accessories I've been using graviorb+pearl necklace + star earring and multipliers (only 5.5x, but it's pretty consistent so far)
One of my main issues in the air at range is that the computer can nearly perfectly reflect back any holy combo I send (and I tend to send a lot at range), while being too far and quick to nail it with blizzara. When it hits and nothing is flying back at me, ultima is definitely a move I love. CoD, golbez, and Firion thus far have been my worst opponents, though I hear kuja/zidane are huge threats as well.
Is dodging generally better than blocking for terra? I tend to use omni air dash + lots of dodging, as opposed to blocking.
The ground meteor stuff really confuses me. As soon as terra starts up a meteor, wouldn't the opponent logically dash straight to you? (assuming not behind a wall, etc) I try to get out of meteor when that happens, but have an issue cancelling it, I believe.
Finally (will probably think of more later): Does flood crush defense or bypass it? I know both meltdown and tornado have defense cruch attributes.
Thank you all for being so welcoming!
ZeRo_oVerLoaD
12-21-2009, 05:13 PM
You're welcome!
Anyways, about your moveset it's good. If I remember it correctly, pretty much we have the same set but I don't have Blizzard Combo in air :) I exchange it for Thundara. hehehe... well, that's me. :)
For the accs, i believe there's a thread discussing for an Ex-build, you can search for it.
Ok, for your problem about the AIs reflecting your Holies... AIs were programmed to do that:) so you can experiment using different moves like Homing Meltdown > Holy Combo. If AI dodges the meltdown (surely they will) it's a chance for your Holy Combo to hit. But if they still dodges the Holy, followup with Blizzara, a high chance hit! :)
Dodging and Blocking is a case-to-case basis. There's an active thread for this. :) you can search it too. :)
Yes, Meteor is dashable, you can use it for mind gaming. Don't use it frequently. Also Meteor is good starter for Holy Combo. After casting Meteor, immediately cast Holy Combo... ram the button! hahaha!
For Flood, hmm... I don't use it much so I cannot answer you in this. Kraid will give you much good explanations :)
Kraid
12-21-2009, 05:17 PM
Flood bypasses all defences. The cool thing about Flood is that it also goes right through Ex-Immunity. Just don't rely on it though: It's Terra's worst HP attack. In PVP, it's only real use is to completely surprise the oppoenet.
-Yes, it's just R+X. I think Terra don't have attacks that needs this.
Personally I sometimes use DC right after a Holy Combo to follow up with another Holy Combo, a Meltdown or Blizzard.
=== Double post was automatically merged. ===
Flood bypasses all defences. The cool thing about Flood is that it also goes right through Ex-Immunity. Just don't rely on it though: It's Terra's worst HP attack. In PVP, it's only real use is to completely surprise the oppoenet.
Against the AI, Flood is however a very good HP attack. The AI somehow has a lot of trouble dealing with it. It's useful in going through Duel Colosseum especially the more difficult courses, but one has to beware of developing a bad habit of relying on Flood, which wouldn't be so nice when playing against humans.
Kraid
12-22-2009, 12:13 PM
Personally I sometimes use DC right after a Holy Combo to follow up with another Holy Combo, a Meltdown or Blizzard.
=== Double post was automatically merged. ===
Against the AI, Flood is however a very good HP attack. The AI somehow has a lot of trouble dealing with it. It's useful in going through Duel Colosseum especially the more difficult courses, but one has to beware of developing a bad habit of relying on Flood, which wouldn't be so nice when playing against humans.
ANYTHING is good on AI. Hell, Tornado spam is really effective on AI. (Chaos can't even get out of it.)
tried42long
12-28-2009, 03:09 AM
Hmm...I have a question on Graviga.
How do you dual cast it perfectly?
TY for the reply.:D
Kraid
12-28-2009, 01:10 PM
Hmm...I have a question on Graviga.
How do you dual cast it perfectly?
TY for the reply.:D
Just let it cast once, and then press it again just as the first Gravija comes down. Not hard really.
ethereal sol
12-29-2009, 04:54 PM
I've got most things down for Terra, I think, but I have yet more questions :)
1) Is Genji Set worth it for equip allowed EX builds? Together with Heaven's cloud katana skill + katana adept it's taking up a huge chunk of points.
2) Which things can I ignore ability wise? I have sneak attack, ex crit, and counterattack for my crit abilities, speed ++, omni, and a few other things. Jump related skills i ended up dropping to make room for stuff, and I saw somewhere that evasion time boost = useless? Not really sure what's really good and what really isn't. Obviously I'm keeping the various blocks and dodges.
3) I've seen arguments for and against EX duration. I don't use hourglasses or anything, but when it comes to weapon choice, I have a plethora of options that might affect things. Nirvana(+duration bad?), Stardust Rod (+% bad?) I can of course equip naturally, whereas heaven's cloud requires extra points.
Kraid
12-29-2009, 10:48 PM
1) I don't even know why people use Genji sets for Ex builds. More Ex-Cores = More chance your oppoenet gets them. I don't even use Genji OR Heaven's Cloud, and I have a superb ex-Build. (Though it uses Ex-Seeker Artifacts and the Cleaver.)
2) Remove Speed ++. No need for Terra to use Speed ++. It affects only her Ground base and she'll be more in the air than on the ground.
3) Cleaver > Heaven's Cloud, but that also uses a skill to equip for Terra. Stardust Rod is the next viable option as it grants if I recall a little defence and quite a bit of ATK + some more damage. Ex-Duration is REALLY bad. Terra doesn't need it.
funkyman02
12-29-2009, 10:55 PM
I don't see why you are so against Ex Duration. In fact Terra will most likely be far away from the opponent half of the time and her attacks don't result in much Ex Force minus Blizzara Combo. Once in Ex Mode, the added duration is only beneficial.
Kraid
12-29-2009, 11:25 PM
I don't see why you are so against Ex Duration. In fact Terra will most likely be far away from the opponent half of the time and her attacks don't result in much Ex Force minus Blizzara Combo. Once in Ex Mode, the added duration is only beneficial.
Because More Ex-Mode Duration = Less Ex-guard. Plus if you're playing Terra FAR AWAY, then you're playing her all wrong, simple. I find she's better at close-mid range, not 'far away' as many people would think. Meltdown is an extremely dangerous move for those who stay to close, and Tornado only hits close range.
Holy Combo doesn't hit that well from far away except if you're straight above or below. Blizzard is the only attack that's really viable long range, and even then it's better close range because it can hit people who become dodge happy. It's also an excellant defence because it can deflect other such projectiles and reflect them back.
Why am I againest Ex-Mode Duration? Terra and Cloud of Darkness may be the only two that benefit from it, but my experience with BOTH characters in equip battles is that they don't NEED the duration. Terra Ex-Mode will lay waste instantly if used right. All it takes is one hit, and she'll decimate. I've personally not had any problems.
I understand where people are coming from: Added Duration can be better. But look at it like this: With a good enough Ex-Build, you can gain Ex from blocking or even getting hit by your oppoenet's attacks. Terra also has Holy Combo and Fire to chase with, and Chase is an excellant source of Ex. (Because the Holy Combo itself can miss at times, it's better to go FOR the chase and gain Ex.)
Plus most people play Ex-Depletion along with their sets these days. This will decimate Ex-Mode Duration completely. Ex-Depletion REALLY puts the final nail in the coffin.
ethereal sol
12-30-2009, 07:50 AM
Interesting points. Are the artifacts a must? Boosted Pearl Necklace/grav + close to you has worked really well for me so far. I like mid game as well, but I've always tended towards HC simply because it's worth two grav orbs rather than 1 pearl necklace, but nothing conclusive. Never really focused on duration. Thanks for the tip on Speed++ :) Will keep testing what works for me!
Edit: I occasionally use the rod, but I recall reading somewhere about how +atk > +% damage or something, and that other things were better to focus on, since Terra EX form hits like a truck already.
tried42long
12-30-2009, 08:24 AM
I don't know if this is the proper thread,but can I ask
How do you play Terra againts Firion?
His shield bash punishes me.:D
Kraid
12-30-2009, 01:10 PM
Interesting points. Are the artifacts a must? Boosted Pearl Necklace/grav + close to you has worked really well for me so far. I like mid game as well, but I've always tended towards HC simply because it's worth two grav orbs rather than 1 pearl necklace, but nothing conclusive. Never really focused on duration. Thanks for the tip on Speed++ :) Will keep testing what works for me!
Edit: I occasionally use the rod, but I recall reading somewhere about how +atk > +% damage or something, and that other things were better to focus on, since Terra EX form hits like a truck already.
They're not really a must, but they're very useful. Look at it this way: Each Ex Seeker gives 20% Ex-Force Absorption + 2m Ex Intake AND a Close to You, which is REALLY important for Terra. I usuaully use a Cleaver, so in total that's 70% Ex-Force Absorption in just equipment.
The HC is worth 2 Gravitorbs unless you're using Mutlipliers. a 2.2x Multiplier + Gravitorb > Heaven's Cloud.
You CAN use Ex Conqueror artifacts also. Ex Conqueror is like a mini Genji set, only +2 LUK and no excess HP -> BRV. But in turn you gain 20% Ex Duration.
If you have no access to Artifacts, it's then better to go Lufenian. If you have no access to Lufenian, then go for the Snowpetal and try and work your way up to Lufenian.
I don't know if this is the proper thread,but can I ask
How do you play Terra againts Firion?
His shield bash punishes me.
Meltdown is your best friend here, however Firion can reflect 2nd Charged Meltdowns easily with Weaponmaster.
Or Alternately you can PUNISH Shield Bash. (This video at 2:35)
YouTube- Dissidia: Four in One
If you can't see the video: Essentially Use Tornado. This sends the Shield Bash back at Firion. (Although it won't do HP damage.) This is the only time I recommend Snowpetal, as this will do CRAZY amount of damage to Firion.
ethereal sol
12-30-2009, 05:51 PM
Thanks! Wasn't sure if luf was worth grinding for me, but I guess it is :) Yeah, I'm aware boosted grav orb > HC, but I figured "lol, why not use both" X) I have 3 different gear/accessory set ups now for her, yay flex! Hrm, going to work on the Tornado Counter. All in all though...isn't all this pretty moot if Iai is taken into account?
Kraid
12-30-2009, 10:12 PM
Thanks! Wasn't sure if luf was worth grinding for me, but I guess it is :) Yeah, I'm aware boosted grav orb > HC, but I figured "lol, why not use both" X) I have 3 different gear/accessory set ups now for her, yay flex! Hrm, going to work on the Tornado Counter. All in all though...isn't all this pretty moot if Iai is taken into account?
As if Terra NEEDs Iai. I've managed to break alot of people with Terra's Ex-Mode, even when they're at 9999 Brave and I'm on the verge of Dying.
Fractals
02-27-2010, 01:19 AM
can someone explain how to use meltdown in ex-mode?
I can only fire any of the 3 variants first and then just a small one. Ive seen people fire off a bigger one directly after the first but i cant figure out how.
Hollowed
02-27-2010, 01:48 AM
The second Meltdown's charge depend on the directional button you press when executing it.
Lv1 - Forward+[]
Lv2 - Away+[]
Lv3 - Neutral [] (no direction, just [])
Kotoso
02-28-2010, 04:10 PM
What is the best thing to do after a wall crash from a chase sequence? I've been using Tornado, but the AI has time to dodge, so I think a quick attack could hit you in the face before Tornado comes out. Is it better to just stay away for the last hit?
ZeRo_oVerLoaD
02-28-2010, 04:45 PM
What is the best thing to do after a wall crash from a chase sequence? I've been using Tornado, but the AI has time to dodge, so I think a quick attack could hit you in the face before Tornado comes out. Is it better to just stay away for the last hit?
if you want Tornado to hit after wall crash... well, it depends.. Tornado will most likely hit after wall crash if:
-there's a ceiling and enemy is near to it.
-position yourself below the enemy
-Tornado somewhat travels (like Wind Shear), so don't be so close to the enemy.
... that's what I do to some of my enemy.
You can also use Blizzard Combo, you have to time it right. But be aware that you can be blocked.
Hollowed
03-01-2010, 06:35 AM
What is the best thing to do after a wall crash from a chase sequence? I've been using Tornado, but the AI has time to dodge, so I think a quick attack could hit you in the face before Tornado comes out. Is it better to just stay away for the last hit?
If it's against CPUs, give Meltdown a try. Try hitting them downward in chase, too.
Kotoso
03-02-2010, 01:20 AM
No, I was wondering about PvP. AIs tend to dodge at the start of the Tornado and get sucked in anyway.
tried42long
03-03-2010, 10:38 AM
I have counterattack and sneak attack equipped with her,is this ok?
spark
03-04-2010, 04:52 AM
I have counterattack and sneak attack equipped with her,is this ok?
I use sneak attack + snooze and lose and it works nice.
Suppi
03-04-2010, 05:02 AM
-Yes, it's just R+X. I think Terra don't have attacks that needs this. DC is more used by characters with BRV comboes(e.g. Zidane, Cloud, Seph, Golbez, Firion, etc...) DC is the way to stop the current attack half-way to do another attack. (Ex. Firion do Reel Axe > DC > Throw Knife)
You forget it's always nice to DC out of long range attacks like Blizzard and Holy as it makes you safer from the long cool down time of the attacks *Blizzard wall crash > back forth DC> Blizzard on wake up* or *Holy > DC > Holy > Flare > Ultima* are both useful in it's own way. DC in general keep Terra's long rage pokes a little safer.
spark
03-09-2010, 05:56 AM
Big problem:
A friend of mine showed me this combo for Garland: Tornado + Blaze. If I try any lang rande attack it gets blocked/reflected back at me. What should I do?
ujhbn
03-09-2010, 06:39 AM
When he starts doing Tornado, you may want to dash away to gain distance as Blaze can be easily avoided by dodging forward.
Garland's Tornado is slow, if he's predictable, you can try to interrupt him with Blizzara.
If you are looking for a counter move, the following can get pass his Tornado shield:
Meteor - this can still be reflected and hit you if you are too close
Graviga
Flood
Thundara
Meltdown - can destroy Blaze and passes through Tornado
Tornado - yours can destroy both Blaze and Garland's Tornado, but may leave you open
Lycoris
03-10-2010, 03:16 AM
Meltdown is a good way to go, and depending on range, use the different charges accordingly. For brave game, Omni dash around the Cyclone and Blizzara/BLizzard Combo. What's important is to stay calm and run away->charge 2/3 Meltdown if necessary.
And with the above things said, total agreement but the ground moves might get you hit if you're not far enough and Thundara isn't equipped too often xD.
I'm not sure Flood reaches them if Blaze doesn't reach you either...
Emergency
03-11-2010, 03:01 AM
I have a question concerning CP distribution. I don't exactly have a straight up efficient way of dealing with what to put on and what not to put on. (Critical Extras Abilities, specifically)
I've heard that it is good to start off with Counterattack and Sneak Attack. But I also read a guide that told me that Counterattack, Riposte, and EX Critical are highly recommended. (I have Counter Attack, Riposte, EX Critical, and Sneak Attack on, which is really eating away at my CP, hence my asking.)
Would it benefit me to have Recovery Attack or Controlled Recovery? It's useful sometimes when I want to swerve around a followup attack made by the foe.
Speed Boost, Jump Boost, and Jump Times Boost. I also read that Speed Boost is rather useless because Terra doesn't have the speed on the ground to run effectively. But the Jump Boosts, seeing how Terra does wonderfully in the air (ground too.), how much would I really need? I've tried quipping them all and I can literally jump forever (Precision Jump chains!)
I'm sorry for all of my really bad questions, but I don't want to make a new thread and waste space. I still have other questions, but I'll save it for another time.
I'm a Terra novice but I've never done a character without control recovery, it has saved my skin to many times to count, especially against WOL and Squall players. but with Terra I'm actually hesitant seeing how I play here strictly as a long range bomber.
Kraid
03-11-2010, 11:11 AM
Garland's Cyclone should always be countered with Meltdown. If you're at mid-range, Blizzara will always get reflected back at you. Infact, Level 1 Meltdown is your best option here.
As for Terra's Criticals: it depends on the method you fight. In Equipment battles, Counter Attack, Sneak Attack and Ex-Critical ARE probably your best method of fighting. Even though you do crit more while in Ex-Mode, Ex-Critical turns ALL your attacks into criticals no matter what pretty much.
In 6999 rules: Counter Attack, Sneak Attack and Riposte. Terra's Blizzard Combo with Riposte HURTS LIKE HELL and can usually break someone + Wall Rush at base brave. You'll barely gain Ex-Mode, but Riposte will be extremely useful.
Demitel
03-11-2010, 11:00 PM
I'm a Terra novice but I've never done a character without control recovery, it has saved my skin to many times to count, especially against WOL and Squall players. but with Terra I'm actually hesitant seeing how I play here strictly as a long range bomber.
Controlled recovery has led me to getting so many breaks following an HP attack with Blizzard Combo, it's not even funny. I'd say that it's a must--especially against the melee rushers like Squall (provided he can land an HP attack or attempts to do so before he reaches 9999 BRV).
Emergency
03-14-2010, 06:21 PM
._. Terra's sub-forum isn't very active, is it?
I recall that someone said that the Snowpetal set is good for Terra, but from what I just read from the Equipment Set FAQ, it seems like SP is the anti mage set.
ZeRo_oVerLoaD
03-14-2010, 06:38 PM
._. Terra's sub-forum isn't very active, is it?
I recall that someone said that the Snowpetal set is good for Terra, but from what I just read from the Equipment Set FAQ, it seems like SP is the anti mage set.
Snowpetal set is good for Terra... hmm.. it depends on the opponent. If your opponent do not have a reflectable projectile or if the opponent only has few projectile attack, then Snowpetal set is no good to use at those situation.
But hey... it's not only the reflect damage that Snowpetal can give, it also has BRV boost on Block.
Basically, Snowpetal set can be maximized depending on the situation and the user.
a good example is Firion's Bash. So equipping him with Snowpetal set will greatly increase Bash's damage.
As for Terra... it depends...
Emergency
03-15-2010, 01:05 AM
Snowpetal set is good for Terra... hmm.. it depends on the opponent. If your opponent do not have a reflectable projectile or if the opponent only has few projectile attack, then Snowpetal set is no good to use at those situation.
But hey... it's not only the reflect damage that Snowpetal can give, it also has BRV boost on Block.
Basically, Snowpetal set can be maximized depending on the situation and the user.
a good example is Firion's Bash. So equipping him with Snowpetal set will greatly increase Bash's damage.
As for Terra... it depends...
I'll take it that Snowpetal is a situational type set for Terra.
Hm... I'm truely puzzled about setting up a decent build with Terra. I've read a lot of mixed emotions about the whole "EX Mode is good / bad", I read from Kraid, even though that Terra's EX Mode is amazing, we only want the full gauge for the EXC.
What I'm trying to get at is a general accessory build.
:S I feel so n00by, but I need to ask questions to become a better player. :3 Learning from different points of view.
spark
03-15-2010, 10:12 AM
Any good general-purpose set then?
Emergency
03-15-2010, 11:54 AM
Any general set would be great!
spark
03-19-2010, 09:26 AM
After I start beating maximum strength AI for breakfast, well what comes next?
Kraid
03-19-2010, 12:44 PM
For Sets:
Snowpetal is a decent set for Terra if for some reason you can't get the Lufenian set. Typically speaking: It's better however to have the Lufenian set since Terra already hits like a tank and you generally want to deplete the Opponent's EX.
Meltdown, Tornado and Ultima all cause HP Wall Crash aswell, so you can have the bonus of it being a 30% Ex Depletion instead of 15%.
The other bonus to Lufenian is more customization on HP, ATK, DEF and Brave. For example, you could give Terra the Lufenenian Bangle, Hairpin and Robes and she'll have 1118 Base Brave which is not bad and a bit more than standard. Combine this with Hairpin Adept, and you gain 1318 Base Brave. I say that's not to shabby and all it costs is 10 CP.
HOWEVER it drops her HP to 9307.
If however you want HP, you could go use the Cap over the Hairpin. This puts her HP up to 9614, but drops her brave down to 1078, which is 40 less. With Hat Adept, that's 1278.
I generally prefer the Hairpin when going againest people. People may forgoe the extra 40 Brave over the extra 300 HP because it's 'not much of a trade off.'
I beg to differ: 40 Brave turns into 80 damage with Wall Crash. Each HP attack will deal an extra 40/80 damage depending.
The other (Albeit more harder) set to use are Artifacts.
An artifact Lufenian Bangle, Thornlet and Lufenian Robe 1248 WITHOUT Adept. Combined with Adept,t hat's 1448 BASE BRave. Combine this with artifact Piggy Stick, that's 1648. Combine this then with two Master of Bravery, which I have, and you get a total of 2307.2 STARTING Brave. (Of course, the .2 is rounded DOWN.)
Now, for Spark's Question. The obvious choice: Play humans. You can do this by knowing people irl, Use PS3 and download Ad-Hoc party, or XKai Link which requires your computer to use some sort of Wireless Card. There are tutorials here on this forum in the Guides or the Online section on how to set up XKai.
PKNintendo
05-13-2010, 11:35 PM
Hi, I know I should do some more digging I would just like to know what the general Terra
*moveset* is.
PS: Is Graviga still situational and has Thundara found any use?
lolshack
08-28-2010, 12:34 PM
Graviga is for punish finishing lag and starting lag and some other things.
EDIT:Situational. You dont wanna use it when fight Squall,etc.(my opinion,CMIIW)
EX+Double LV.3 Meltdown+Pandaemonium=Personal pinball. Epic.
Kurayami
08-28-2010, 02:02 PM
I love using it when kefka is using forsaken null XD
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