View Full Version : Bartz's Guide Discussion
Okay, since all the “cool” people are making guides now, I decided on making one too
Spyder
08-24-2009, 08:02 PM
Whirlwind Blade
Bartz spins in the air
Usage/Properties
• has a drawing effect that when Bartz is spinning in the air, and if the enemy is close enough, he will get sucked into the spinning swordplay.
• The Aerial Circle is slightly faster in execution than the Fated Circle.
• Increases Speed
This move is okay, I like the others more though
:eek: That totally threw me off-guard. Thanks for the tip, Kumo. :D
Though I don't think it belongs in this guide. :p
Nice guide by the way. Can't wait to see how it will mature as more people will give their input. One thing I have to add about the Solid Rise, is that it is an extremely fast (short-ranged) attack, so it is a very hard move to block.
Also, the Flood is an excellent move (and a saving grace) against any long range magic user. Pop this move whenever the mage is casting slow magic.
Omg :eek: lol How'd that get there:o
Weiss_Hikari
08-24-2009, 08:13 PM
Aww, I was kinda thinking of making a Bartz guide. Good job.
Gates
08-24-2009, 08:19 PM
Solid Rise gives "Counterattack", whatever that means.
Thanks for making this by the way, I look forward to its completion.
Yea, I dont get what counterattack does either
Rey Magnus
08-24-2009, 10:21 PM
Yeah, not really a guide.. Doesn't explain that much, just Bartz attacks. You need to explain EVERY single detail about the character, ATLEAST the matchups, advantages and weaknesses. However, it's good for what it is.
Advent-EVA
08-24-2009, 10:31 PM
Awesome work Kumo! :D
Yeah, not really a guide.. Doesn't explain that much, just Bartz attacks. You need to explain EVERY single detail about the character, ATLEAST the matchups, advantages and weaknesses. However, it's good for what it is.
Still working on that, but Ill probably wait until after I get the english version and add any changes
Omegalord99
08-25-2009, 12:58 PM
Solid Ascension as its called now in English does give a minor Counterattack effect.
Vaanskylord
08-25-2009, 01:17 PM
Awsome a Bartz guide i cant wait for the completed version.
Kay, now edited to show some english version changes and the holy glitch/trick, much thanks to Dave880
Gates
08-26-2009, 04:56 PM
Another useful thing about Lead Impulse is that if you follow through with the whole move instead of canceling it, it'll put your opponent at a good distance for using Holy without them being able to punish you significantly.
Lead Impulse is the best ground move we have by far and it may be our best Brave attack in general
*Adds to list* Yea, ugh, I knew that *looks away*
Kraid
08-26-2009, 10:30 PM
Flood can be dodge cancelled and combo into Holy... or at least in the JPN version. I'll find a video later.
duongsn
08-27-2009, 03:59 PM
I think Counterattack means that you will have more chances to do critical hits if you attack your opponents while they are performing an attack
Gates
08-28-2009, 03:10 AM
I just noticed something minor - Whirlwind Blade is called Wind Shear in the English version. Another good thing I've found about it is that if your at the top of a high wall type area (like one of the buildings on The Rift) is that it can be used then against your opponent if they're airdashing towards you.
Also, Goblin Punch is Bartz's best HP attack imo. Good range, very low startup time...just a great attack all around.
Yay, this thread got stickied, and oh yea slightly edited, very slight
PKNintendo
08-29-2009, 03:07 PM
Goblin's punch's range was nerfed in the US version.
Gates
08-29-2009, 05:17 PM
Meh, range on Goblin Punch is still good enough imo. It goes further than Wind Shear, that's good enough for me.
Vaanskylord
08-29-2009, 05:21 PM
Your obsession with Bartz is effecting this guide Kumo.
What obsession, Im obsessed with everyone equally in terms of character, except shantotto, bartz is just fun to play, plus I havent even started to obsess yet
superangelo128
08-29-2009, 05:29 PM
woo I just started to secondary Bartz and learn some stuff from this topic
thanks guys
migdino
08-30-2009, 06:30 AM
Actually, you forgot to mention that Goblin Punch does more BP damage when you're the same level as the enemy. Nice if you fight against Lv 100 guys.
PKNintendo
08-30-2009, 03:32 PM
Hehe nice throwback to the games.
Oh well, even though it's range is nerfed it's still pretty damn good.
Hey Kumo, I find that using Solid Rise over Rise Lance is a better choice.
With Solid Rise you can hope to land a holy on an unsuspecting opponent.
interesting, Ill have to test that a bit though
Gates
08-30-2009, 07:39 PM
I found out what counterattack does. It increases critical hit rate as long as the opponents are attacking. Good for punishing. I almost never use Rise Lance since my Bartz is usually in the air but I'll try out Solid Ascension.
Also, is it just me or are all of Bartz's HP attacks really hard to hit with?
I think paladin force is pretty easy to hit with, and flood, if they dont see you while your using it
Gates
08-30-2009, 08:18 PM
Yeah, Paladin Force is definitely his quickest and good for punishing but they can still see it coming pretty easily. Flood is also really good if you have something to hide behind like the walls in Pandemonium or the big sword in Dream's End, but other than that it's pretty easy to dodge. I rarely land it unless my opponent is running up a wall or something.
True, but I use flood as a means to force opponent out of hiding, its not as useful in a really aggressive fight, thats when wind sheer comes in handy
Gates
08-30-2009, 08:28 PM
Ah, good point. If anything, Flood is good to at least get the opponent moving.
Also, Slidehazzard is really good on stages with no floors like The Rift, Dream's End, and Planet's Core. Hit them into the abyss and they get caught in a Banish Trap. Good times.
PKNintendo
08-30-2009, 11:04 PM
Well Bartz isn't bad at landing them, but he isn't that great either. Firstly, both his Flood range and Paladin Force range got nerfed. (double whammy) which hurts their uses. Flood range nerf can be sorta worked around, but the PF nerf is really annoying.
(got rid of all PF combo's)
Gates
08-30-2009, 11:17 PM
Could you do a canceled Slidehazzard into PF in the Japanese version? That would be awesome.
EDIT: I just started using Solid Rise. It's so good. Whenever I play Bartz I find that he really needs a fast ground attack and this is definitely it.
Eveelution
09-01-2009, 07:34 PM
Well they at least made up for Flood and PF range being nerfed by making giving Holy a buff.
PKNintendo
09-05-2009, 01:04 AM
Anybody else really mad that nerfed Paladin Force for Bartz?
Oy, I didn't see a reason.
I mainly use it when they are below me.
I was really mad, and I still am
PKNintendo
09-05-2009, 06:25 PM
Same. I just can't get over it. They nerfed Flood, but at least they did the same for Terra. (Which is still pretty bad)
But nerfing PF on Bartz and not Cecil just seems... odd.
Well it makes a bit of sense, because bartz can do alot more damage with his version
PKNintendo
09-06-2009, 12:30 AM
Well it makes a bit of sense, because bartz can do alot more damage with his version
Why?
Isn't it the same thing? :confused:
テツヤ Kuroko
09-06-2009, 02:54 AM
Bartz is pwn, but yeah i thought they were the same?
Why?
Isn't it the same thing? :confused:
No, by pressing at a certain rhythm, you can continue to chain it to more hits, almost doubling the amount of brave damage
PKNintendo
09-06-2009, 06:51 PM
No, by pressing at a certain rhythm, you can continue to chain it to more hits, almost doubling the amount of brave damage
Uh what? I don't get. By hitting the opponent by using PF but pressing with a certain rhythm, Bartz doubles it?
Bleck, no wonder it was nerfed.
Cecil still gets the better end of the deal. He can chain Search Light>Paladin Force AND has the range :eek:
Is it me, or is SE making Bartz HP worse than the originals?
Terra=Same
OK: Bigger range WS
Cecil: Longer ranged for PF
Oh shit never mind, moment of stupidity right there.
But bartz can use paladin force after a reel impulse to slide hazard, so that does more damage than a search light to paladin force
Possible combos have been added to the guide
Gates
09-06-2009, 08:05 PM
In your combos section, at what point should you stop Slidehazzard before DCing?
For soul eater, right after the second hit with slidehazard, the opponent should bounce toward you, so you can soul eater them. A video of it is in the "bp-hp combo for Bartz" thread.
Gates
09-06-2009, 08:19 PM
OK, what about Wind Shear?
samething, but dodge upward after the second hit of slide hazard and then use wind sheer
PKNintendo
09-06-2009, 09:48 PM
Really?
Those sound like solid combo's. Good job Kumo.
PS: That Rhythm thing was in the JP version right? It's shame it was nerfed.
The combos still work, although chaining to Paladin force is alot harder than before, but the timing of dodge cancels got alot harder, another nerf
PKNintendo
09-07-2009, 12:40 AM
Oh that's a shame.
gray_kaiser
09-12-2009, 11:37 AM
Cool Bartz Guide, the best I have seen so far. I made Combo Video, if you want to use it...
YouTube - Dissidia: Final Fantasy [ENG]- Bartz Combo Video
2 bad most of bartz combos star with Reel impulse :/
it hard to do against a human player but over all great job
Reel impulse is only if you want extra damage, you can do all of them from slide hazard alone, which is easier to hit with
PKNintendo
09-12-2009, 08:54 PM
Apparently you can't :(
YouTube - Bartz's BP HP Combo "Slide-Soul Eater"
The comments explain that it isn't possible if you have recovery attack equipped.
But, the timing is hard I hear. AND It may work in the US version...
(Frame changes)
Its still possible, its just escapable, and thats why you mix it up with complete slide hazards, because the only time an opponent can parry out of it is if they knew you were going to cancel, because by the time it shows signs of you canceling, they should have already hit the ground, pther than some floaty characters
gray_kaiser
09-12-2009, 10:15 PM
Ok guys, these are the new combos due to the frame changes...
Slide Hazzard (2h)-> DC-> Paladin Force. (It works against the CPU)
Reel Impulse-> FDC-> Paladin Force (It works against CPU and humans)
EX Mode Combo:
Paladin Force-> EXBC-> TC-> Goblin Punch. (It works against the CPU)
Slide Hazzard (2h)-> TC(?)-> Goblin Punch. (It works against the CPU)
Reel Impulse-> TC-> Ascension Lance (It works against the CPU and humans)
If somebody wants to try them...
I was just wondering, what is a time cancel really
Gates
09-13-2009, 01:41 AM
I'm guessing that a Time Cancel is when you wait until the animation for part of a move is done and then perform the second move. If you don't do it correctly you'll just continue with the first move.
gray_kaiser
09-13-2009, 11:53 AM
TIme Cancel is basically cancel a move's frame recovry with another one. Or you just say that is "pause"...
Like I said, if you have any problems with this combos, let me know...
PKNintendo
09-15-2009, 01:42 AM
Well I spent a couple of hours on Lead Axe> Soul eater and Lead Axe>Forward Dodge>Paladin Force.
They DO work which is awesome.
Now add paladin force> Ex cancel> time cancel> goblin punch
PKNintendo
09-15-2009, 01:56 AM
Did you actually pull it off? I couldn't manage it.
I could bit difficult though, cant use it to the point where Im confident I wont get punished for it. Having trouble pulling off the lead impulse> slide hazard> paladin force> goblin punch on a real person though, can someone verify if it works
PKNintendo
09-15-2009, 02:22 AM
Woah, can you really Lead impulse>Slide Hazard?
If so, then after the two hits from Slide Hazard, time your shot on the opponent as they get up.
Lead impulse> Slide hazard has always been possible
PKNintendo
09-15-2009, 02:34 AM
Nice.
Is Bartz like the combo king or what?
Not even, there are so many characters with longer, stronger, and more efficient combos, its not even funny, example: Squall, Jecht, Gabranth, Golbez, and so on. Whats special about Bartz though is the ow much variety he has in his
gray_kaiser
09-16-2009, 12:46 AM
Ok, for the PF-> GP Combo, you should cancel the EX Burst QUICKLY, then pull the stick towards the opponent while he/she is recovering from the stun, and before Bartz touch the ground and the opponent can move again, activate Goblin Punch quickly.
That is the general tip I can give it to you...
Damn! I would liketo help you more guys...
due to the frame changes in slide hazard, parrying out of a cancel is close to impossible unless you have godly reflexes
Faris
09-27-2009, 11:18 PM
I've bookmarked this thread for easy reference. Thanks, Kumo~
Parrying out of my Slidehazzard cancel seems to be an easy task for the CPU. :[ Anybody have any data on how well human opponents can recover out of that combo? (Personally, I don't consider a combo a Combo unless the success rate is at least seven times out of ten.)
Humans can get out mainly only if they expect it, which is why its important to mix up complete and incomplete ones, however there are still possible combos after complete ones. You can chain it to Paladin force when near the ground or when high up, start abusing the holy glitch
Ren-Sama
09-30-2009, 04:27 AM
So I can manage the Axe => Soul Eater/Paladin Force/Climbarrel easy enough... But I cant seem to do... Well... Any of the others, I dunno if im just timing it wrong or what. Ill either continue with the axe's built in combo or the opponent will easily guard/dodge/hit me before the second attack. Anyone have some reccomendations? =/
Faris
10-01-2009, 04:54 AM
So I can manage the Axe => Soul Eater/Paladin Force/Climbarrel easy enough... But I cant seem to do... Well... Any of the others, I dunno if im just timing it wrong or what. Ill either continue with the axe's built in combo or the opponent will easily guard/dodge/hit me before the second attack. Anyone have some reccomendations? =/
As long as you don't press circle again, you won't continue the Reel Impulse built-in combo. The trick is to perform your dodge cancel as SOON as you possibly can, whether it be a normal backwards dodge cancel or an ariel forward dodge cancel.
A quick opponent (and especially the max difficulty CPU) will be able to block/dodge out of the RI -> FDC -> Slidehazzard combo quite often. I find that this combo has a higher success rate if you're reeling in your opponent from the air. (They'll touch down later, allowing your Slidehazzard to connect easier.)
PKNintendo
10-10-2009, 01:47 PM
Wow good stuff man.
Guide is starting to complete.
Can't wait to do matchups.
Ive been starting on matchups, but the lack of ad hoc means the lack of people that main certain characters, so Ill have to ask around
PKNintendo
10-10-2009, 02:14 PM
Yeah that sucks I guess.
Here are the combo's that are considered guaranteed.
Reel impulse>dc>climbarrel
Reel impulse>dc>soul eater
Soul Eater is character specific. Floating characters like Kuja, Ultimecia and CoD cannot be hit by the combo. Also, if the opponent is to close to you this will not work.
Climbarrel is in the same boat too but it's far easier to land.
Reel impulse>fdc?>goblin punch
Guaranteed
Reel impulse>fdc>slide hazard(incomplete)>dc> Soul Eater
Reel impulse>fdc>slide hazard(complete)>dc> paladin force (must be close to the ground)
Reel impulse>fdc>slide hazard(incomplete)>dc> wind sheer
Woah I never new you could Fdc into Slide Hazard is that guaranteed?
[English version] New combo: Reel impulse>fdc> Paladin Force
[English version] New combo: Reel impulse>dc>Rise Lance
You couldn't do Reel impluse>Fdc>PF before? Why?
This works if your opponent is close to you as opposed to Soul eater. It's also character specific.
Reel impulse to slide hazard has worked everytime Ive tried it
PKNintendo
10-10-2009, 02:30 PM
Hell yeah!
It works better when theyre close, more specifically, after a guard, more specifically after guarding an aerial move
PKNintendo
10-10-2009, 02:35 PM
Hey Kumo check this vid out.
Nero vs Dave
YouTube - +DFF Forums+ Cloud (NeroMD) Versus Bartz (Dave88334)
Solid Rise is gooood! Not only is it insanely fast, it's vertical range is surprisingly good!
I'm never going back to AL. :/
I know I updated Solid rise because of Dave showing me this vid
PKNintendo
10-10-2009, 02:41 PM
How do you use Reel Impulse>Solid Ascension?
I'm having difficulty with it.
Your supposed to time cancel, not dodge cancel
PKNintendo
10-12-2009, 02:15 PM
Thanks.
Kumo. Make sure you post again on your topic, just in casde you can't fill the matchup chart in that one post.
Well, know one else should post on it anyway, so I think it should be alright
PKNintendo
10-13-2009, 08:45 PM
Kumo your matchup descriptions are spot on. Sad but true, Bartz RAPES Cloud...
gray_kaiser
10-23-2009, 08:08 PM
Hey, it's me again. After some move analyzis, I come with these new possible combos:
Climbarrel(1 hit)-> DC-> Ascendent Lance.
Climbarrel(1 hit)-> DC-> Soul Eater.
Climbarrel(1 hit)-> FDC-> Paladin Force.
Climbarrel(1 hit)-> FDC-> Storm Shoot.
Climbarrel(1 hit)-> FDC-> Slidehazard.
Climbarrel(1 hit)-> FDC-> Goblin Punch.
Reel Impulse-> FDC-> Storm Shoot.
Reel Impulse-> FDC-> Holy.
Slidehazard(3 hits)-> DC-> Storm Shoot.
Very interesting, mind posting a vid of you doing them though
Very interesting, mind posting a vid of you doing them though
that would be nice :3
gray_kaiser
10-23-2009, 09:45 PM
Hello!! Do you guys remember that I don't have PSP anymore? :(:(
Then how did you find the new possible combos
if u wont i will try them out ???
Do they even work on computers, I wonder......
gray_kaiser
10-24-2009, 01:03 AM
Then how did you find the new possible combos
...after some move analyzis...
Does this answer your question? ;)
No.........
Im sorry, Im stupid
gray_kaiser
10-24-2009, 01:07 AM
Ok, is was move analyzis. I saw some videos and I tought which move could chain together to add more combo possibilities. For example: Climbarrel it's an excellent counter after blocking or during a missing HP Attack, IMO. With Counterattack equipped, you deal even more DMG. Then after calculate some possible FrW when the opponent could be still stuned, I came up with the conclusion that Climbarrel could chain with Ascendent Lance via DC. I didn't test it, it's just pure theory...
Understand now?
Oh, but as far as I know, climbarrel cant be dodge cancelled, or maybe I just fail, time for more testing
gray_kaiser
10-24-2009, 01:17 AM
Oh, but as far as I know, climbarrel cant be dodge cancelled, or maybe I just fail, time for more testing
THat's why it isn't a 100% sure combo. It's based on "move analyzis"... :D :D
Azazer
10-24-2009, 02:08 AM
T~T
I can't pull them off!
*flails*
What, the combos on the guide or the ones gray just posted
Azazer
10-24-2009, 02:14 AM
The gray ones just posted. :3 Most of the ones in the guide I can't pull off due to a lack of the attack. xD
The one gray posted Im not sure about
Azazer
10-24-2009, 02:18 AM
I wonder if my timing is off...
gray_kaiser
11-16-2009, 07:43 PM
Some new combos, created by me and uploaded by Faris (A.K.A empyrealsoul)
YouTube- [Dissidia ENG] More Bartz Combos + 1 Infinite (http://www.youtube.com/watch?v=QGuh8KziA-I&feature=email)
Faris
11-17-2009, 03:19 PM
How dare you beat me to it, gray. XD j/k. I'm back late anyway. Sorry again for making the vid like a month after you requested it lol. ^^;
Also, Reel Impulse infinite does not work. Climbarrel 1-hit DC combos are not possible either. There are 2 kinds of staggers: half staggers and full staggers. The half stagger, which occurs after 1 hit from Climbarrel, has a fast recovery time and your opponent will be up and running again before you finish the dodge.
Darn, it sure feels nice to be back here again.
Shadow0x0cloud
02-17-2010, 03:02 PM
i just found this possible infinite. I dont know if its been found already, but ill upload a vid soon.
Edit: ah, never mind. i used slidehazard (3 hits) > slidehazard (3 hits) and thought it worked, but it is dodgeable
is it a real axe infinite, slide hazard infinite, or storm impulse infinite?
Shadow0x0cloud
02-17-2010, 05:09 PM
it was supposed to be slide hazard but it failed. After playing with my friend he was able to dodge out of it
random bump to tel people that actually read the guide that solid rise to holy to chase(dont attack) can also be chained to paladin force and windshear instead of goblin punch, depending on how the holies hit.
If chase sequence ends after all holies hit, goblin punch is the only option. but unless spacing is perfect, cannot be chained into storm afterward
If chase sequence ends before all holies hit, the holies will hit them and allow you to chain into goblin, wind shear(less damage then goblin, but is easier to continue on the combo), or paladin force(incase you run out of ceiling, you can instead bring them down and continue)
also would like to thank the people that actually took the time to read the guide
Scott
03-14-2010, 02:11 AM
Got a video to display all of that?
have one, will upload eventually(one day)
Wedge
03-15-2010, 10:16 AM
Shine was telling me that your Bartz character guide is by the most detailed one and well thought out one of them all and I gotta say, he was right.
Kudos to you Kumo. What an amazing guide.
Almost makes me want to set out for an adventure.
Thanks ^^
The only reason my guide is any different from the others though is that I actually updated it >.>
Yeah I really like your guide, it's been updating a lot lately.
Only problem is the imperfect grammar, but it's the information that counts!
AwesomeXRockso
03-15-2010, 09:45 PM
Well done guide man, now i will know to use my bartz correctly :D
Great job ! :cool:
Yeah I really like your guide, it's been updating a lot lately.
Only problem is the imperfect grammar, but it's the information that counts!
Fuck you jeremy
Do you want me to go grammer nazi on your ass?
There are 2 grammatical mistakes in your quote
one, its alot, not a lot, I havent been updating no lot
second, its a ; not a comma
youre a thousand years to early to try and troll me
thanks for reading btw ^^
Hollowed
03-16-2010, 05:10 AM
Just put on your coolface bro
I agree that your guide is informative, deep, and up-to-date. It helped me a lot when I was new to Bartz. If only the other guides were like this:p
Fuck you jeremy
Do you want me to go grammer nazi on your ass?
There are 2 grammatical mistakes in your quote
one, its alot, not a lot, I havent been updating no lot
second, its a ; not a comma
youre a thousand years to early to try and troll me
thanks for reading btw ^^
lolwut.
I wasn't trolling you lol. And dammit Kumo, my name's not Jeremy lol
Spike
03-17-2010, 09:38 AM
Quite a good guide Kumo. You have really set-up other players for a new adventure. :D
Stupid Aquarius
04-18-2010, 04:27 PM
Been trying to use your rather fabulous guide for some time now, many props mate. Why aren't you moderating this section yet?
Anyway mainly came to say I would really like to see a Bartz match up thread. I've mostly been following your posts in other character match-up threads but it'd be great to have one with actual content sitting in this section, lol.
Particularly want to see Firion and CoD, since I have trouble with them the most.
I plan on adding a matchup section to the guide, but not for a while because Im being raped by school =/
if you mean a thread for matchup discussion, that could be an option, but their seems to be a severe lack of Bartz mains for it to actually work
Spike
04-19-2010, 01:55 AM
Well people who have experience against Bartz and who actually use bartz can help in this. :D
number of people who use Bartz and actually post in the bartz forum: ....umm I think 3 or 4
Spike
04-19-2010, 02:01 AM
Whta?! only that number?! Oh man, then it will really be a hard time for you man. Sorry to hear that. :(
Stupid Aquarius
04-24-2010, 07:55 AM
I plan on adding a matchup section to the guide, but not for a while because Im being raped by school =/
if you mean a thread for matchup discussion, that could be an option, but their seems to be a severe lack of Bartz mains for it to actually work
I meant the former, but yeah that's understandable http://i111.photobucket.com/albums/n154/StupidAquarius/aldo.gif
I would offer help, except that I suck and I'm only just learning how to play him right lol. Either way you seem to be doing a rad job all by yourself so, ahaha
Anonymous Brawler
05-05-2010, 06:40 PM
I dont get how the boosts you get from bartz moves works. Do they activate if you hit them with the attack?
Hollowed
05-05-2010, 07:21 PM
They activate as the skill normally would. Minor Magic Shield will activate when "near death" and so on. Some abilities don't give the full effect. For example, Minor Counterattack gives a 12.5% boost for each equipped; regular Counterattack is 50%. This also means they stack, so you can gain a massive Speed boost by equipping 3 Windshears.
Anonymous Brawler
05-05-2010, 07:26 PM
They activate as the skill normally would. Minor Magic Shield will activate when "near death" and so on. Some abilities don't give the full effect. For example, Minor Counterattack gives a 12.5% boost for each equipped; regular Counterattack is 50%. This also means they stack, so you can gain a massive Speed boost by equipping 3 Windshears.
Thank you :D I get it know. And bartz should be played on the ground or in the air?
both, see guide for more details
XxGrezxX
05-12-2010, 07:14 AM
I don't know about this but I think you can do holy>PA, anyone tried that before, because I have and unexpectedly at least once every battle.
If you want prove, then I will post the vids. If already discover, sorry my bad for not looking through all the topic XD
533787655464
05-12-2010, 07:27 AM
Yeah, it is possible, I've seen it before on youtube
XxGrezxX
05-12-2010, 08:16 AM
After more testing with this holy>PA, its like occuring once in 30-50 tries as the first holy NEEDS to hit the opponent while the last holy MUST connect to it, not to mention the height and positioning condition.. At least I discover a few things XD
EDIT:It MAY work on human opponent, thats my guess though, will try during weekend
If you holy at the right distance and angle, you can force a holy to paladin force, but Id rather combo it into slide hazard, just because
these combos were kinda found by suppi already(he even said the proper positioning)
533787655464
05-12-2010, 01:21 PM
The video I watched, the PF bravery damages totally missed excluding one, and then it hit with HP, and I was thinking "Why not just link to Flare?"
BTW, It is called Wind Sheer, not Whirlwind Blade, isn't it?
Hollowed
05-12-2010, 04:03 PM
I don't know about this but I think you can do holy>PA, anyone tried that before, because I have and unexpectedly at least once every battle.
If you want prove, then I will post the vids. If already discover, sorry my bad for not looking through all the topic XD
Paladin Force chains if used at the same time the first Holy hits, which requires returning to neutral stance to us PF. I think there's a blindspot it hits where neither a single or double Holy will activate Flare. Another way to combo PF is when close after Holy hits to take advantage of hitstun.
I've been using Bartz and I think I understand why Kite doesn't like Climbarrel. A speedy Barts can run so fast he catches up to dodges and can use Solid Barrel for over 1.5x damage and Holy combo options. You might wanna explain that in your guide because it took me a long time to understand why you said Climbarrel shouldn't be equipped.
Kotoso
05-12-2010, 04:25 PM
I've been using Bartz and I think I understand why Kite doesn't like Climbarrel. A speedy Barts can run so fast he catches up to dodges and can use Solid Barrel for over 1.5x damage and Holy combo options. You might wanna explain that in your guide because it took me a long time to understand why you said Climbarrel shouldn't be equipped.
It is good for cutting through magic on the ground, like OK's Blizzard or a low Thunder. This requires someone to use close magic while you are in a neutral stance though.
Really guys? I thought it waas common sense that climbarrel was crap. I mean, would you really equip a wimpy version of climhazard that cant combo into anything? Anything that climbarrel can do, rise lance can do better with its own range
Kotoso
05-12-2010, 11:57 PM
Really guys? I thought it waas common sense that climbarrel was crap. I mean, would you really equip a wimpy version of climhazard that cant combo into anything? Anything that climbarrel can do, rise lance can do better with its own range
Of course it is crap. Slower, poorer damage, worse hit box, not a good bonus ability, there is a good reason to be in the air... I was just pointing out a potential use for it.
A potential use that rise lance can already do better =P
Setsuhen
05-13-2010, 02:27 AM
I hate bartz... that's all
I hate retarded people that post only to say they hate something and give no reason why.....that's all
Spike
05-13-2010, 02:38 AM
I hate retarded people that post only to say they hate something and give no reason why.....that's all
Agreed. :D
Dragon Lancet
06-13-2010, 04:43 AM
well... i don't get well with bartz, yes, his holly spamming always thicks me off XDD, but!, that's a really, really, REALLY great guide, I needed to modify my bartz, because my sister wanted to use him, anyway, great guide, my most sincere compliments (:, you rock =D !!!
=== Double post was automatically merged. ===
I forgot something XDDDD, do you have a vid of you playing as Bartz? It would be very usefull to see with my eyes how can he kick ass like crazy XP
God damn it!, double post D:, sorry I didn't saw that someone asked the same XPPP
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