Uriel
04-25-2010, 01:18 PM
EDIT: As of now, this "combo" is not working properly against humans, and falls short of being a true combo. It can be dodged out of with a proper dodge as the opponent gets up off the ground. Sorry if anyone got excited. I made this thread not because I was sure I had a combo on my hands, but because I was curious about some of the properties involved in carrying over critical boosts from one attack to a follow up after a wall-rush.
Making theads, not my specialty. I'm just going to get to the point:
Radiant Wings > Paladin Force is (probably) a very real HP link for Cecil.
I have tested against CPU, and one real player on AHP.
I have a vid, and specifics as well as advice on how to pull this off.
There's still a possibility I could be wrong about this, if the player I was testing with was doing something wrong and the crit boost on PF can be explained away. Furthermore, I've only been able to confirm this (ie. land it on a human) after blocking an attack. Not that I've tried many times, simply because lag wouldn't allow me to execute it properly, and I had limited time.
So, assuming it works, here's an explanation on how to do it (this is just how I do it, there may be other ways that work for you, or ways that allow you to do it in more situations):
- Turn off midair evasion boost (i think this is necessary)
- Use RW on a grounded, or nearly grounded opponent, so that you are not far from the ground as you hit them (you can see the distance on the vid).
- I find it helps if you delay the second part of RW, though this may be unnecessary or even pointless altogether.
- The opponent will either fall slightly towards or away from you (I'm not sure what determines this). If they fall away from you, dodge to one side then the other and slightly forward (towards them) assuming you're facing them directly. There seem to be slight variations on this depending on circumstances (camera angle?) and all I can say at this point is that it's something you need to get a feel for, but once you get the timing down and where you need to be relative to them, this becomes easier. I always adjust my camera angle during RW so that I'm facing them directly and therefore have basically the same input to make it work.
- It's much easier to land the combo when they fall towards you. The dodge is easier to position, I think you have to still go side to side though since it seems to make you come out lower (again, unsure on some of these points) than if you dodge in place, which is important.
- Hit Paladin Force ASAP to cancel out of the dodge.
- Win with Cecil.
Video:
YouTube- Dissidia: Cecil's RW to PF
Video Explanation:
I'm testing out various crit boosting abilities on the computer in this video to see if they last into the paladin force, which would give me some reason to believe it's a true combo.
First is "First Strike". It does not stay active into paladin force.
Next is "Counterattack". When counterattack is activated by RW, it always comes up again when I land Paladin force, even though the word "Counterattack" disappears from the screen. Does this mean the CPU is using an attack as it gets up? Maybe, although the fact that CA ALWAYS comes up in this case and not in the usual case, like when I did the first strike combo, seems to imply something else is going on. Still, this doesn't confirm that the combo is truly continuing.
In the last example I use "Riposte" by staggering cloud before RW. The result is that PF gains a 100% crit rate!.. But the word Riposte does not display during PF.
After testing briefly online and receiving player confirmation that this works (although it's harder to do in lag,) I'm reasonably convinced that it is a real combo, but hasn't seen much use because of the difficulty in pulling it off and in understanding how to replicate it. I hope that this thread will allow experienced Cecil players to raise their games to the next level.
Note:
If this is in fact not a combo, I would be very curious to see what accounts for the continuing crit boost when I throw out PF after the block to RW.
Making theads, not my specialty. I'm just going to get to the point:
Radiant Wings > Paladin Force is (probably) a very real HP link for Cecil.
I have tested against CPU, and one real player on AHP.
I have a vid, and specifics as well as advice on how to pull this off.
There's still a possibility I could be wrong about this, if the player I was testing with was doing something wrong and the crit boost on PF can be explained away. Furthermore, I've only been able to confirm this (ie. land it on a human) after blocking an attack. Not that I've tried many times, simply because lag wouldn't allow me to execute it properly, and I had limited time.
So, assuming it works, here's an explanation on how to do it (this is just how I do it, there may be other ways that work for you, or ways that allow you to do it in more situations):
- Turn off midair evasion boost (i think this is necessary)
- Use RW on a grounded, or nearly grounded opponent, so that you are not far from the ground as you hit them (you can see the distance on the vid).
- I find it helps if you delay the second part of RW, though this may be unnecessary or even pointless altogether.
- The opponent will either fall slightly towards or away from you (I'm not sure what determines this). If they fall away from you, dodge to one side then the other and slightly forward (towards them) assuming you're facing them directly. There seem to be slight variations on this depending on circumstances (camera angle?) and all I can say at this point is that it's something you need to get a feel for, but once you get the timing down and where you need to be relative to them, this becomes easier. I always adjust my camera angle during RW so that I'm facing them directly and therefore have basically the same input to make it work.
- It's much easier to land the combo when they fall towards you. The dodge is easier to position, I think you have to still go side to side though since it seems to make you come out lower (again, unsure on some of these points) than if you dodge in place, which is important.
- Hit Paladin Force ASAP to cancel out of the dodge.
- Win with Cecil.
Video:
YouTube- Dissidia: Cecil's RW to PF
Video Explanation:
I'm testing out various crit boosting abilities on the computer in this video to see if they last into the paladin force, which would give me some reason to believe it's a true combo.
First is "First Strike". It does not stay active into paladin force.
Next is "Counterattack". When counterattack is activated by RW, it always comes up again when I land Paladin force, even though the word "Counterattack" disappears from the screen. Does this mean the CPU is using an attack as it gets up? Maybe, although the fact that CA ALWAYS comes up in this case and not in the usual case, like when I did the first strike combo, seems to imply something else is going on. Still, this doesn't confirm that the combo is truly continuing.
In the last example I use "Riposte" by staggering cloud before RW. The result is that PF gains a 100% crit rate!.. But the word Riposte does not display during PF.
After testing briefly online and receiving player confirmation that this works (although it's harder to do in lag,) I'm reasonably convinced that it is a real combo, but hasn't seen much use because of the difficulty in pulling it off and in understanding how to replicate it. I hope that this thread will allow experienced Cecil players to raise their games to the next level.
Note:
If this is in fact not a combo, I would be very curious to see what accounts for the continuing crit boost when I throw out PF after the block to RW.