View Full Version : Yuna Hitstun Combos
Dread
04-04-2011, 02:25 PM
So from ChaosMuramasa's info on this, I decided to make one for our beloved Yunie. XD
I assume some of you (probably shakotan_strafer) have already pulled most of this before I uploaded it. Anyway, as long as it can help others who cannot seem to get the timing, right? xD
http://www.youtube.com/watch?v=HVF0Fjxk8lI
Use this thread for discussions about Hitstun combos for Yuna. Post also here if you can chain other moves besides of Diamond Dust, Energy Ray, and the rest of the HP attacks.
gray_kaiser
04-04-2011, 02:39 PM
Awesome work there...
DevilTrigger
04-04-2011, 02:42 PM
Why call it hitstun combos, from the title I was assuming you found ways to link other BRV moves together WITHOUT an assist, these are just basic assist combos lots of people can probably do already. Nitpick aside though, I suppose good job
gray_kaiser
04-04-2011, 02:45 PM
Why call it hitstun combos, from the title I was assuming you found ways to link other BRV moves together WITHOUT an assist, these are just basic assist combos lots of people can probably do already. Nitpick aside though, I suppose good job
Please refer to this topic: http://dissidiaforums.com/showthread.php?8389-Hitstun-Combos
BRKNglassIncarnate
04-04-2011, 03:06 PM
You stole my next test subject XD
DevilTrigger
04-04-2011, 03:41 PM
I wasn't aware this was some "advanced technique" of sorts, I would of thought this was simple thing people do already that isn't very difficult.
It'd be more of value if you figure out the timing of each move this is able to be done with to allow assists to be summoned again/gauge gained.
RyuHiroshi
04-04-2011, 04:23 PM
The name "Hitstun Combo" is misleading, I thought the same as DevilTrigger. Not to mention that it wouldn't be a combo anyway if the enemy isn't in hitstun...
Been using Sephiroth for a while now with Yuna, this are the ones that I've found to be consistent:
Sephiroth Assist Combos that don't include Wall/Ground Rush, all done mid-screen.
Meteor Strike > BRV-A > Meteor Strike Follow-up > A-Chase > [Ender]
Meteor Strike > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]
Heavenly Strike (2) > BRV-A > FDC > Sonic Wing > DC > A-Chase > [Ender]
Heavenly Strike (2) > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]
Impulse (Charge) > Heavenly Strike (2) > BRV-A > A-Chase > [Ender]
Energy Ray > BRV-A > A-Chase > [Ender]
Diamond Dust > BRV-A > DC > Heavenly Strike (2) > DC > A-Chase > [Ender]
Thor's Hammer > BRV-A (before the explosion) > A-Chase > [Ender]
[Ender] = Sonic Wing, Heavenly Strike or Diamond Dust
gray_kaiser
04-04-2011, 04:30 PM
The name "Hitstun Combo" is misleading, I thought the same as DevilTrigger. Not to mention that it wouldn't be a combo anyway if the enemy isn't in hitstun...
Been using Sephiroth for a while now with Yuna, this are the ones that I've found to be consistent:
Sephiroth Assist Combos that don't include Wall/Ground Rush, all done mid-screen.
Meteor Strike > BRV-A > Meteor Strike Follow-up > A-Chase > [Ender]
Meteor Strike > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]
Heavenly Strike (2) > BRV-A > FDC > Sonic Wing > DC > A-Chase > [Ender]
Heavenly Strike (2) > BRV-A > FDC > Heavenly Strike (2) > DC > A-Chase > [Ender]
Impulse (Charge) > Heavenly Strike (2) > BRV-A > A-Chase > [Ender]
Energy Ray > BRV-A > A-Chase > [Ender]
Diamond Dust > BRV-A > DC > Heavenly Strike (2) > DC > A-Chase > [Ender]
Thor's Hammer > BRV-A (before the explosion) > A-Chase > [Ender]
[Ender] = Sonic Wing, Heavenly Strike or Diamond Dust
Nice combos. Can you upload a video?
shakotan_strafer
04-05-2011, 12:45 AM
im only experimenting with tidus and sephiroth atm, you give me too much credit aldred :)
ive pretty much gotten the same findings as ryuhiroshi, and since seeing chaosmuramasa's thread, tidus is pretty much a vanilla hitstun combo-er, if thats what you wanna call it.
but what i do is always end in a hp attack, to bring my brave back to base faster, rather than attacking with sonic wings/heavenly strike.
mi'ihen high road fo shizzle'
Synthesis
04-05-2011, 03:06 AM
Am I the only one that thinks that people should start exploring the frames of recovery? Example:
Let's say that recovery (normal) takes 31 frames. From frames 1 to 25 the character is invincible. From frames 28 to 31, the character can only dodge. From frames 25 to 28, they are stuck in "recovery" frames of their recovery and are unable to do anything.
Does this make sense? You could time assist summons to punish recoveries into a completely brand new combo, which could be used in lieu of actual links of said combo doesn't link.
To stay on topic, Fun combo with Yuna:
Sonic Wings > Sephiroth Assist > Slight dash > Charged Impulse> Backwards DC > Assist Chase > Heavenly Strike > Diamond Dust
It's very very very hard to time, and I've only landed it once, but it looks really flashy and does some good damage. Just the Sonic Wings > Sephiroth Assist link is difficult to time.
BRKNglassIncarnate
04-05-2011, 03:29 AM
To stay on topic, Fun combo with Yuna:
Sonic Wings > Sephiroth Assist > Slight dash > Charged Impulse> Backwards DC > Assist Chase > Heavenly Strike > Diamond Dust
It's very very very hard to time, and I've only landed it once, but it looks really flashy and does some good damage. Just the Sonic Wings > Sephiroth Assist link is difficult to time.
Lol. Did you actually do that or was that a joke? XD
Regardless, I decided to try it out :P
I found the timing for Sonic Wings > Sephi Assist down (easier with walls) but I can't do the Charged Impulse afterward.
shakotan_strafer
04-05-2011, 03:32 AM
imho, taking into account the frames for combos would be a good idea, if we had an existing database of every characters moves and assists. but right now, we dont, so its more efficient to actually do it manually and see what works.
anyway, too in depth frame discussion would lead to some people becoming theory fighters (basing characters potential on frames alone without actually playing as them or against them)
on a basic level, it helps to give a tiny idea of what can work though.
are you sure heavenly strike and diamond dust can combo into each other? im pretty sure the end wouldnt work against human players :/
DevilTrigger
04-05-2011, 03:51 AM
Just so I have you understood correctly Synthesis, you're saying to complete these combos off those few frames of recovery, but which part? The assist, your characters attack, what?
I'll be honest, I'm interested in seeing how this affects Yuna, but she's my sub so I'm not gonna sweat it and try and find things myself (well, maybe later, but by then people will likely already find lots of interesting things), where as my main Feral really doesn't benefit from this at all, as far as I can tell only two of his moves would give this benefit, but one I never use and the other I only use with someone like Garland as an assist, but this ain't the place to discuss that.
Regardless, I'm excited to see the stuff that comes out, maybe I'll try some things out later, I'm not crazy on Laguna as an assist after all lol
Synthesis
04-05-2011, 01:40 PM
That combo I posted was totally a joke, but it does work only it isn't practical at all. I still haven't gotten it again. It might just have been a glitch that allowed it to work. Speaking of glitches, is there a glitch reporting thread?
Also, what I mean by do it on recovery on an attack is like so:
Aerospark >Enemy Tech > Assist tech punish > combo
The closest example I can think of would be for Lightning if you want to try it. Army of One > Blizzara. If they don't tech, they fall out. If they do tech, they get sucked into the Blizzara. You could then watch for the tech and punish it with an assist.
DevilTrigger
04-05-2011, 02:11 PM
I see what you mean now, however I could only see that working with something like an unblockable assist/projectile attack or projectile assist/unblockable ayyack, as without it in that situation for example, they could simply block the one and dodge tthe other, and as far as I know, Blizzara would be to slow to cause that to be a tech trap that could be used reliably and work a lot of time. Let alone, I can't see much of a tech trap for Yuna except through Aerospark
Synthesis
04-05-2011, 02:20 PM
That's why I'm saying it would be nice to check the frame data. Let's say there are even 3 frames of recovery where they aren't invincible and they can't do anything, you get tech trap setups. It would have to be with a fast assist, though.
DevilTrigger
04-05-2011, 02:56 PM
Well, Shako is going to compare attack frame data to check possible tech traps Yuna has (like Heavenly Strike (2 hits)-Thors Hammer), perhaps he can check that as well lol. I'm going to go out on a limb and guess we don't know the frame data of things like recoveries yet do we? Maybe our pal uj will figure that out soon
shakotan_strafer
04-06-2011, 09:36 AM
but what assist comes out at 3 frames? lol, i think just the animation for calling the asisst is more than 3 frames.
i can try and find recoveries, if we dont have documentation of it already lol, ill do all of these calculations after the tournament :)
Synthesis
04-06-2011, 01:15 PM
The assist startup would be during their recovery, but the attack would be during those 3 frames etc... Like how Assist > Dodge punishes work.
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