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View Full Version : Yuna vs. Kuja matchup



neoghaleon
04-09-2011, 08:41 AM
Hi everyone,
This thread is devoted to lady summoner's difficult matchups and ideas to ease them.
:D


Kuja:

I'm starting to get the feeling that Kuja has a high amount of advantage against Yuna,
the same way he had a high advantage against Emperor in Dissidia1.
A lot of moves simply cannot reach/hit an evasive Kuja.
All of Yuna's HP attacks are unable to reach high in the air or very far.
But Kuja, can punish all of Yuna's attacks with both Seraphic Star and Ultima.

This matchup is so depressing that it seems the only way for Yuna to win is to rely heavily on chase sequences/EX revenge/Assist HP attacks or other gimmicks.

If there are any strategies against Kuja that you guys came up with, please let me in.
I really want to use her but I currently can't find a way around this high gliding menace!

Thanks

neoghaleon
04-13-2011, 08:37 PM
I've been working hard to solve this matchup
It seems the best way to deal with Kuja is to make Yuna be a pure assist build character.
Tidus seems to be a good choice, as his hopstep allows Yuna to connect Diamond Dust to almost any attack.
Free Air Dash Boost is a must to catch Kuja.
Ultima is punishable by Aerial Valefore--->hopestep assist-->Diamond Dust

SnowMutt
04-14-2011, 08:53 PM
What about Yuna vs. Sephiroth? His close and mid-range attacks are too quick for Yuna, and at a distance, Shadow Flare has better range and speed than any of Yuna's zoning techniques...

neoghaleon
04-15-2011, 09:34 AM
I haven't met that many sephiroth players,
But I can say that he's no where as fast as kuja.
His moves are still punishable by aerial Valefore combo

shakotan_strafer
04-15-2011, 10:38 AM
What about Yuna vs. Sephiroth? His close and mid-range attacks are too quick for Yuna, and at a distance, Shadow Flare has better range and speed than any of Yuna's zoning techniques...

i dont play with any very very very vey very good sephiroths, i have played with a few but you sort of have the basic idea here. sephy pretty much makes yuna's job pretty hard. ive still yet to develop a gameplan yet :(
so why dont we start now? hahas

on that note, neoghaloen, do you mind if this becomes the general matchup and discussion thread? topic name change are in order etc if you agree :)

neoghaleon
04-15-2011, 09:51 PM
That's a great idea shakotan.
I'm not sure how to change the title though...if someone can help me do that.

shakotan_strafer
04-16-2011, 10:34 AM
it should just be when you edit your post, then press go advanced. there should be a box up the top to change it.

neoghaleon
04-19-2011, 12:09 AM
Yes, I did that...
All that did was give my first post a pretty Header in Bold....
It doesn't change the subject

Pifreak
04-19-2011, 12:15 AM
http://www.youtube.com/watch?v=sNpUrvt3ZR0&feature=channel_video_title

Nope, Yuna doesn't really have it difficult against Kuja. If the character has a fast attack with low lag, you're set to go against Kuja. :)

(Well, sort of)

Yorunightcast
04-19-2011, 11:54 PM
30 seconds in I can already point out mistakes that kuja (Lycoris) made. I've seen him play bery well, but I don't think he had enough experience vs Yuna. It is completely wrong to Chase DC for a Burst Energy against a character with an attack =/ or under 20 or so frames. He also spammed snatch flare a bit too much, allowing for easy punishes. Also, even it goes by current meta-game, I've found omitting strike energy or burst energy (preferably keeping burst) is a fine enough replacement for remote flare/sntach blow/ring holy as a punisher. Normally against Yuna I would recomend: Sntach shots, Burst energy, remote flare- as Yuna can't punish you easily, nor can she safely zone. Jecht assist punishing dodges and kuja locking assists often can turn him into a nightmare and an offensive punisher for almost all frequently zoning characters. Also Seraphic>Flare star, in Yuna matchup-
IMO on the whole paragraph

D_k1d24
04-22-2011, 08:49 PM
I haven't played online yet as I'm still getting my stuff together but a few things I noticed while playing the npc. Sephiroth is definately going to be difficult for Yuna. His close range attacks really do punish Yuna and im assuming if you let a human player get close enough its all over for you

Pifreak
04-22-2011, 09:06 PM
@Yorunightcast: First of all, Lycoris is a girl, lol.

Perhaps you don't understand the chase mechanics in the first Dissidia. If someone decides to manually end chase by doing nothing, you can take advantage of their recovery time after the chase, and hit with an attack. No matter how fast of an attack they have, you can get them if they make that mistake.

Spamming Snatch Shot is how you play Kuja. Simple. That's not a mistake. Unless if you use it when the opponent is waaaay too close, which Lycoris did not do too many times.


remote flare/sntach blow/ring holy

These moves suck. Maybe not Snatch Blow, but Strike Energy is far superior to it. Kuja absolutely NEEDS Strike Energy to punish whiffs made by the opponent.

--
I know it seems rude of me to just firmly correct you out of the blue, but I've learned a lot of facts about Kuja pretty much set in stone when playing some competent tourney players.

Yorunightcast
04-22-2011, 09:44 PM
If I don't know their sex, I generically use male pronouns - like in older times. Also I was not talking about entering chase and then hitting with Burst energy - Not attacking and using the stun time to hit after is fine, and has nothing to do with what I was talking about.
I was talking about dodging up before entering chase for a burst energy; If you don't know what I'm talking about yet, I can't fix that. Go Google it.
Also snatch shot spam is only a distraction and not the only way to play Kuja, and with assists now it is very dangerous to spam as the opponent gets an easy punish if they have an assist gauge. Snatch shot spam is just a Sephiroth's SF spam with worse zoning, and a better chance to hit.
Also remote flare devastates most mages, making their attacks next to useless(unless they have assist gauge, it is punishable also).
Ring Holy is bad and only good for pulling out an Ultima punish. Snatch blow, albiet I like it, is only a punishing tool, which burst energy and snatch shot are but those are more safe at the cost of damage. And Burst energy punishes as well as strike energy, because you can MOVE while attacking, and get close enough to hit; though I'll admit a few times only strike energy will punish something, at which case there is flare star.

Pifreak
04-22-2011, 09:55 PM
"snatch shot spam is only a distraction and not the only way to play Kuja"

Uh, yeah it is. If you don't believe me, go ask Pokefan362/Jirachi or axeeeeL. I'm done here. I don't even play Yuna that much. xD

Yorunightcast
04-22-2011, 10:49 PM
So If a Kuja isn't using Snatch Shots every second they lose? What about Ultima spamming? Then they lose for not spamming only Snatch shot? Truly there is more to playing Kuja than spamming Snatch shots. If you only needed to spam Snatch shots, then everybody would be playing Kuja because he would be impossible to beat and take little to no effort to play. Sure Snatch Shots is a big part of his meta game but as you said yourself "Kuja absolutely NEEDS Strike Energy to punish whiffs made by the opponent.", and hence isn't only a snatch shot spammer.
By being a distraction, it forces people to do something (like some other attacks) or be punished.

fong03
04-23-2011, 03:13 AM
These moves suck. Maybe not Snatch Blow, but Strike Energy is far superior to it. Kuja absolutely NEEDS Strike Energy to punish whiffs made by the opponent.

I agree with Yorunightcast on this one. Remote Flare, while not so great against melee fighters is often a great punisher against mages. I think the point he was trying to make (and the reason this whole thread was started) is that Kuja has a longer range than Yuna and can attack safely form a distance. Remote Flare would keep him out Valefor's range while still allowing him to attack her. Snatch Blow is another good move against mages while they are casting.

Against Yuna, I think I would use Snatch, Remote and Strike. Yuna excels at mid-range combat and can be tricky up close with Shiva if you are not careful. As Kuja, I would want to keep my distance from her. He has the tools to do just that.

JunctionJaye
08-09-2011, 11:35 PM
Yuna Vs Kuja? is not a bad match up, you just gotta read your foe and strike after he dodges, when trying to chase him down block.:cool:

ChaosMuramasa
08-09-2011, 11:39 PM
Yuna Vs Kuja? is not a bad match up, you just gotta read your foe and strike after he dodges, when trying to chase him down block.:cool:

I think they're looking for more specific information. What you said here can be applied to a majority in the matchups in the game, if not how to play the game itself.

Dart
04-02-2012, 10:32 PM
I ran a set of 6 matches vs RDF and the results were 5-1 Kuja. Adding in my matches with Khell it comes to a score of 9-2 over Yuna. Kuja's spacing and unpredictability is too much for Yuna to handle. Simply put, she doesn't have the speed to keep up with him and his mixups. Well placed snatch shots will indeed tear Yuna a new hole during her casting of Shiva, and Valefor. Also, her standalone HP's are worthless to even attempt, and if she does, a Seraphic Star to the face will change Yuna's thoughts about trying it again.

7-3 Kuja

Seems this needs to be cleared up. Kuja-Yuna is one of Kuja's most dominating match-ups people. Just because Yuna has a "quick attack" doesn't mean shit.

Makoto Uzuki
06-22-2012, 07:41 PM
how about Yuna keeps on air dashing and air dashing to kuja's face? his attacks can be blocked in the air, right? since this match up will be in the air most times it looks like Yuna can rely on her brv attacks (air) and then connect with assist. I wouldnt use an attack like mega flare or thor's hammer since it makes yuna to stay in one place for a few seconds which is enough time for kuja to punish with ultima. and Seraphic star is punishable by aerith's seal evil. :)

Khell
06-22-2012, 08:03 PM
7-3 is my stance on this matchup right now. I don't think I'm good enough to refute the original testing value quite yet, but it's very difficult for Yuna. Heavenly Strike's range is bad, beaten by Strike Energy up close. Sonic Wings isn't as reliable in this matchup either since Kuja floats around so easily. It's a game of patience, and Kuja has the better tools to be patient. Both characters will need their assist to open up lanes for HP damage, so this is a long and drawn out match based on who can take control in a given moment. Advantage goes to Kuja for that.