ujhbn
04-25-2011, 09:35 AM
Please refer to this thread (http://dissidiaforums.com/showthread.php?7809-In-depth-battle-mechanics-012-version) for details about priority and damage multiplier.
http://i280.photobucket.com/albums/kk200/ujhbn/Skill%20info/Ultimecia.jpg
Opponent will be released if you start another Time Crush while they are still trapped by the previous one.
Glitch/Bug related to Ultimecia
Apocalypse, as listed is Ranged High Priority, behaves strangely when blocked.
When it crushes a normal block, there is no "Defense Crush" appears on screen.
When using Omni or Jecht Block etc to block it, Apocalypse disappears but counters could not be used, or after-lag of Jecht Block could not be cancelled.
http://i280.photobucket.com/albums/kk200/ujhbn/Skill%20info/Ultimecia.jpg
Opponent will be released if you start another Time Crush while they are still trapped by the previous one.
Glitch/Bug related to Ultimecia
Apocalypse, as listed is Ranged High Priority, behaves strangely when blocked.
When it crushes a normal block, there is no "Defense Crush" appears on screen.
When using Omni or Jecht Block etc to block it, Apocalypse disappears but counters could not be used, or after-lag of Jecht Block could not be cancelled.