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		<title>Dissidia Forums - Exdeath</title>
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		<description><![CDATA[Discuss Final Fantasy V's villain Exdeath.]]></description>
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			<title>Dissidia Forums - Exdeath</title>
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			<title>A Guide to the Void for Dummies - Discussion</title>
			<link>http://dissidiaforums.com/showthread.php?14751-A-Guide-to-the-Void-for-Dummies-Discussion&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 04:35:50 GMT</pubDate>
			<description><![CDATA[http://dissidiaforums.com/showthread.php?14749-A-Guide-to-the-Void-for-Dummies-An-Exdeath-Guide&p=432857#post432857 
 
 
Use this thread to discuss...]]></description>
			<content:encoded><![CDATA[<div><a href="http://dissidiaforums.com/showthread.php?14749-A-Guide-to-the-Void-for-Dummies-An-Exdeath-Guide&amp;p=432857#post432857" target="_blank">http://dissidiaforums.com/showthread...857#post432857</a><br />
<br />
<br />
Use this thread to discuss anything you want about the Guide ONLY. As in personal inputs, additions to the guide, etc.<br />
<br />
But aside from that, feel free to comment.</div>

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			<category domain="http://dissidiaforums.com/forumdisplay.php?121-Exdeath">Exdeath</category>
			<dc:creator>Ultimastrike</dc:creator>
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			<title>A Guide to the Void for Dummies - An Exdeath Guide</title>
			<link>http://dissidiaforums.com/showthread.php?14749-A-Guide-to-the-Void-for-Dummies-An-Exdeath-Guide&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 02:35:30 GMT</pubDate>
			<description><![CDATA[_*A GUIDE TO THE VOID FOR DUMMIES*_ 
 
 
Thought that Exdeath should deserve a guide since others have guides. 
 
 
_*Table of Contents*_ 
 
1. "It's...]]></description>
			<content:encoded><![CDATA[<div><font size="6"><u><b>A GUIDE TO THE VOID FOR DUMMIES</b></u></font><br />
<br />
<br />
Thought that Exdeath should deserve a guide since others have guides.<br />
<br />
<br />
<u><b>Table of Contents</b></u><br />
<br />
1. &quot;It's too bad you had to meet me.&quot; - Meeting the Master of the Void<br />
<br />
2. &quot;Feel The Void!&quot; - Exdeath's Arsenal of BRV Moves<br />
<br />
3. &quot;Death Approaches!&quot; - Exdeath's Arsenal of HP Moves<br />
<br />
4. &quot;Supreme Power!&quot; - Exdeath's EX Mode<br />
<br />
5. &quot;To the silent beyond!&quot; - Exdeath's EX Burst<br />
<br />
6. &quot;Futile!&quot; - Exdeath's EXR Combos<br />
<br />
7. Preparation<br />
<br />
8. Assist Combos<br />
<br />
9. Conclusion<br />
<br />
<br />
<font size="6">DO NOT POST UNTIL I SAY I HAVE FINISHED.</font><font color="Silver"><br />
<br />
<font size="1">---------- Post added at 10:27 PM ---------- Previous post was at 10:22 PM ----------</font><br />
<br />
</font><u><b>&quot;It's too bad you had to meet me.&quot; - Meeting the Master of the Void</b></u><br />
<br />
<img src="http://i176.photobucket.com/albums/w190/adamsphotobucket2/NeoExdeath60094414.jpg" border="0" alt="" /><br />
<br />
&quot;<i>A magus of supreme darkness, born from a great evil sealed into a tree.</i>&quot;<br />
<br />
<br />
Exdeath can be one of the most defensive characters in Dissidia 012: Duodecim and is easily one of the most underplayed and misunderstood characters in Dissidia. He is rather deadly once a person becomes a Master of the Void. He also has one of the best Assist Games in Duodecim. <br />
<br />
<br />
He uses a large arsenal that consists of defenses that block all kinds of attacks his enemies throw at him with the added inclusion of most HP Attacks. The attacks he can't block are those with &#8220;<b>Unblockable Priority</b>&#8221;. Another downside is that he literally <b>WALKS</b> when he's moving on the Ground and Dashes and Quickmoves at a <b>SLOW</b> speed, making it difficult to obtain EX Cores and at times making him a target for Rushdown characters like Prishe and Jecht.<font color="Silver"><br />
<br />
<font size="1">---------- Post added at 10:31 PM ---------- Previous post was at 10:27 PM ----------</font><br />
<br />
</font><u><b>&quot;Feel the Void!&quot; - Exdeath's Arsenal of BRV Moves</b></u><br />
<br />
<br />
<b>Reverse Polarity ( RP )</b><br />
<br />
Damage: 5<br />
<br />
Frames: 5f after release<br />
<br />
Type: Physical<br />
<br />
Priority: Melee Mid<br />
<br />
EX Force: 0<br />
<br />
<br />
This is one of Exdeath's Staple Moves. He uses this to get around EVERYWHERE.<br />
<br />
Without it, he'd be a rock ( or a tree ) stuck on the ground, thus becoming one of, if not his only, method of movement. This can be used to stagger your opponent and get in a quick attack if you know the hit box. It Wall Rushes as well, making ceilings very useful. You can also Cancel into Exdeath's Block Moves after teleporting as its Cooldown was lowered in 012, thus allowing the Combo of RP &gt; Delta Attack. <br />
<br />
An important thing to note is to make sure to teleport when a rushdown character starts a BRV near/at you, or you will receive a hit. RP isn&#8217;t entirely safe, it is still vulnerable to some BRVs that have an ability to <b>TRACK</b> his teleportation ( Heavenly Strike being one ).<br />
<br />
<br />
<b>Black Hole ( BH )</b><br />
<br />
Damage: 1x18,18(36)<br />
<br />
Start-up: 73F/85F<br />
<br />
Type: Magic<br />
<br />
Priority: Unblockable<br />
<br />
EX Force: 114<br />
<br />
<br />
This is one of Exdeath's moves that are used in certain MUs or by some Ex players like Meri.<br />
<br />
This move can't be canceled out by anything, and creates a black hole (literally) that will suck in the opponent as it possesses the best Absorb in the game. This move is very useful at ceilings due to the fact that it can combo into Grand Cross and generate tons of EX Force ( make sure your opponent does not recieve it ). This move is also useful for dragging out characters who like to camp in their own magic (I'm talking to you Empy players). <br />
<br />
It is however, <b>VERY</b> assist punishable and can be compared to Kefka&#8217;s Waggle Wobbly Firaga in terms of both usage and danger, so use sparingly and with caution.<br />
<br />
<br />
On a side note, <br />
Kain can Jump <b>THROUGH</b> Black Hole unaffected , but can still  take damage from it.<br />
<br />
<br />
<b>Vacuum Wave ( VW )</b><br />
<br />
Damage: 20<br />
<br />
Start-up: 69F<br />
<br />
Type: Magical<br />
<br />
Priority: Ranged Low<br />
<br />
EX Force: 0<br />
<br />
This move doesn&#8217;t have much usage aside from a few MUs where he can Reflect it off something like Flare ( as an example ) and score a Block on its way back. <br />
<br />
It&#8217;s fancy ( and funny to troll with ), but not suggested.<br />
<br />
<br />
<b>Counter Vacuum Wave ( C-VW )</b><br />
<br />
Damage: 20,20/(40)<br />
<br />
Start-up: 5F<br />
<br />
Type: Magical<br />
<br />
Priority: Ranged Mid<br />
<br />
EX Force: 60<br />
<br />
<br />
Activation: vO<br />
<br />
This move, aside from the normal version, is more efficient.<br />
<br />
It can be activated only after a successful Block Move, however.<br />
<br />
This Move can be used twice when O is pressed more than once(doubled in EX Mode).<br />
<br />
This move boasts the longest Range on any of his Counters and you can also delay the input to Dodge Punish with the second burst if the enemy dodges without Precision Evasion.<br />
<br />
<br />
Its best usage however, is when your opponent knows how to Bait Counters and Assist Punish. With Auto Assist Lockon Equipped, it can be used much like Kefka&#8217;s Extra Crispy Firaga, as it will turn Exdeath in the direction of the incoming Assist Punish and Lock them. A way to mix this up a bit is to be obscure about your Delays and even only using one C-VW at times.<font color="Silver"><br />
<br />
<font size="1">---------- Post added at 10:35 PM ---------- Previous post was at 10:31 PM ----------</font><br />
<br />
</font><b>Hurricane ( H )</b><br />
<br />
Damage: 2 x6,20(32)<br />
<br />
Start-up: 43F<br />
<br />
Type: Magical<br />
<br />
Priority: Melee Low<br />
<br />
EX Force: 60<br />
<br />
<br />
This is one of Exdeath's moves that isn't used on him that much.<br />
<br />
It has a high vertical range, allowing it to reach characters above you.<br />
<br />
Hurricane isn't very useful due to the fact it can be blocked easily outside of AST combos. This move isn't recommended for Exdeath aside from only one MU against the Emperor when he has 2 Bars of Assist and has a Dreary Cell placed inside Flare while he&#8217;s using Starfall inside it.<br />
<br />
<br />
<br />
<b>Counter Hurricane ( C-H )</b><br />
<br />
Damage: 11,2,3x11,22(55)<br />
<br />
Start-up: 13F<br />
<br />
Type: Magical<br />
<br />
Priority: Melee Mid<br />
<br />
EX Force: 60<br />
<br />
<br />
Activation: O<br />
<br />
<br />
This move can only be used after a successful Block Move. When you're near an opponent, this can be used to generate EX Force or cause a significant amount of damage to your opponent. <br />
<br />
<br />
The best time to use this particular Counter is when your opponent is using a close range Magic with low Cooldown ( Lightning&#8217;s Thunder ).<br />
<br />
<br />
<b>Sword Dance ( SD )</b><br />
<br />
Damage: 30(30)<br />
<br />
Start-up: 65F<br />
<br />
Type: Physical<br />
<br />
Priority: Melee Mid<br />
<br />
EX Force: 0<br />
<br />
<br />
This move is useful for dodge punishing, but note that it also can be punished by fast Assists like Kuja and Tidus. It also Wall Rushes.<br />
<br />
<br />
<b>Counter Sword Dance ( C-SD )</b><br />
<br />
Damage: 25 x2/(50)<br />
<br />
Start-up: 11F<br />
<br />
Type: Physical<br />
<br />
Priority: Melee Mid<br />
<br />
EX Force: 30<br />
<br />
<br />
Activation: ^O<br />
<br />
<br />
This can only be used AFTER a successful Block Move. This attack can be used to Wall Rush, and as a nice addition you can hit O twice to do twice as much damage instead of the slow version (doubled in EX Mode). This is also his most damaging Counter.<br />
<br />
<br />
<b>Shell Guard*</b><br />
<br />
Block: 1-37F<br />
<br />
End Frames: 100F<br />
<br />
DC Frames: 50F<br />
<br />
Priority: Block Ranged High<br />
<br />
<br />
This move is useful for blocking magic or ranged attacks.<br />
<br />
However, note that this will keep you immobile, as with all of Exdeath's blocks. This can help you by allowing you to cover your dodges. It can only block Ranged Low-Mid attacks successfully. Reflects Ranged Low attacks back at opponent.<br />
<br />
<br />
<b>Protect Guard*</b><br />
<br />
Block: 1-45F<br />
<br />
End Frames: 68F<br />
<br />
DC Frames: 56F<br />
<br />
Priority: Block Melee High<br />
<br />
<br />
This Guard is the same as Shell Guard, except for the change to Guarding Physical.<br />
<br />
This is useful for blocking most Physical Attacks. You can also cover your dodges with it.<br />
<br />
It can only Block Melee Low-Mid attacks Successfully.<br />
<br />
<br />
<b>Turn Guard*</b><br />
<br />
Block: 1-N<br />
<br />
End Frames: Varies<br />
<br />
DC Frames: Varies<br />
<br />
Priority: Block Mid<br />
<br />
<br />
This Guard is a staple for people who are beginning to play Exdeath, as this Guard even allows you to track your opponent and prevent them from getting behind you as you block(as with the Protect and Shell Guards). Note that you will stagger against Mid Attacks and get Guard Broken against any Priority High Attacks. On a side note, DO NOT HOLD IT FOR TOO LONG. If you do, Exdeath will take longer to take down the block and your opponent will have time to strike before you can DC out. Also, attacks like Lightning's Thunder can get BEHIND Turn Guard, so be wary.<br />
<br />
<br />
<b>Omni Block*</b><br />
<br />
Block: 9F after button release<br />
<br />
End Frames: 80F<br />
<br />
DC Frames: 40F<br />
<br />
Priority: Block Highest<br />
<br />
<br />
This is Exdeath's Strongest Defense. It will block almost ANY attack thrown at him.<br />
<br />
This block also guards 360 Degrees, meaning any attack from any angle that isn&#8217;t Unblockable Priority will be blocked if timed correctly and also projects a slightly larger area of Block Frames around him.<br />
<br />
<br />
The downside is this block leaves after 9F, meaning you need to time it correctly to block.<br />
<br />
<br />
*-Leads into C-VW, C-SD, C-H, C-Almagest, and C-GC.</div>

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