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Thread: What do you consider "CHEAP" (tactics / style wise) in this game?

  1. #11
    イカのサンドイッチ Cookies's Avatar
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    Quote Originally Posted by Neo Bahamut View Post
    If "cheap" is understood as to NOT be synonymous with "should never be used," then:

    Assist Comboing off of a Wall Rush.
    EX Revenge.
    Spamming of a "safe" move.

    Because, respectfively:

    It's unavoidable if done right, & not that hard to do right.
    Free combo &/or HP hit.
    Boring yet practical.
    So by your definition most of the best things you can do in this game are cheap?

    As a rule I don't call anything cheap. It's an excuse that crap players use for losing to opponents they feel they should be able to beat.
    If a tactic works and isn't spamming Via Dolorosa/Something clearly glitchy then I think it's acceptable to use it.

    It really annoys me when people go on about how cheap characters are. I'm sorry, you're wrong. None of the characters in this game are cheap, the players are. People often say to me how cheap Cloud is, this annoys me greatly, they say that he only ever uses SB>Omni V5 and that all of his moves are cheap. Well no, you just lost to a crap Cloud is all. Crap Cloud players do tend to spam the hell out of SB>Omni V5, which any good Cloud player will tell you is stupid against a strong opponent, but the thing that annoys people is that if you aren't good enough then it will probably work against you, and that's where people get the idea of cheapness from. Yes some characters can be spammed very easily, but that doesn't make them cheap, cheapness is a reflection of your innability to counter spamminess or in some (slightly more ignorant) cases, actual skill.

    Cheapness is also not be confused with what works. Some characters don't have much of a choice when it comes to their moves; Sephiroth is far more effective with SF, Gilgamesh's best move by far is Hurricane, Cecil's Shadow Bringer takes him from pretty good to awesome, without his blocks and teleporting ExDeath really has nothing, Beat Fang and Solid Barrel are what makes Squall so awesome etc. This can be applied to most characters and such shouldn't ever be confused with cheapness.

    TL;DR - Cheapness is for people who have a bad attitude. If you have a problem with a character, get better yourself and you'll notice that they seem less cheap. Also cheapness =/= using tactics/moves that are generally accepted as pretty good or important to that character.

    EDIT: As a short side note, how is using assists cheap? Everyone can do it, you're just an idiot for not making the most of it yourself and the same can be said for ExRevenge. (this isn't directed at anyone particular, nor is the rest of the post except the very first line)
    Last edited by Cookies; 06-16-2011 at 07:48 AM.



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  2. #12
    Carbuncle's Reflection END's Avatar
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    Things aren't cheap.
    However, things can be legitimately broken. (This occurs 5% out of actual cases that happen to be claimed as such)

    PSYCHIC, BABY!
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  3. #13
    Cool as Shiva Neo Bahamut's Avatar
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    So by your definition most of the best things you can do in this game are cheap?
    That is generally what is considered cheap. They are practical to the point of debatably being a cop out. And it's not like disliking legitimate game features is a new thing.

    As a rule I don't call anything cheap. It's an excuse that crap players use for losing to opponents they feel they should be able to beat.
    If a tactic works and isn't spamming Via Dolorosa/Something clearly glitchy then I think it's acceptable to use it.
    Those 2 lines don't work well with each other.

    EDIT: As a short side note, how is using assists cheap? Everyone can do it, you're just an idiot for not making the most of it yourself and the same can be said for ExRevenge. (this isn't directed at anyone particular, nor is the rest of the post except the very first line)
    EX Revenge is a lot like EX Guard, except being in EX Mode has been replaced with the courtesy of incapacitating the player for an abnormally long stun time. In the end, only a couple seconds, but still more than enough for a combo attack & a free HP hit.

    And complaints are abundant on how the Assist system has cheapened the game. Breaking EX Mode, making already situational moves even moreso, lengthy triple wall rush combos you can do nothing about...of course, I use them, too. Did my post lead anyone to believe that I'm never cheap?

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    Breaking EX Mode
    imo EX Break was made to counter those who use Ex Mode recklessly, even though entering EX Mode depletes your opponent Assist Gauge,

  5. #15
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    Quote Originally Posted by Neo Bahamut View Post
    EX Revenge is a lot like EX Guard, except being in EX Mode has been replaced with the courtesy of incapacitating the player for an abnormally long stun time. In the end, only a couple seconds, but still more than enough for a combo attack & a free HP hit.

    And complaints are abundant on how the Assist system has cheapened the game. Breaking EX Mode, making already situational moves even moreso, lengthy triple wall rush combos you can do nothing about...of course, I use them, too. Did my post lead anyone to believe that I'm never cheap?
    Basically your complaint about cheapness is pointless. Your saying that all the things that this game has given you to do well with are cheap. Not only is that wrong, but it's stupid. If ExRevenge and Asissts and fast moves and combos are all cheap, then none of them are cheap, because that's the entire metagame of Dissidia.

    Plus, no one who's actually played online and seen what other players are like has really had complaints about the assist system. If anything the assist and ex systems are really well balanced. Also, there's no point in saying "well I've never played online" we've heard it before, these discussions are about PVP, not fighting the CPU.

    And who gives a crap if you play "cheap?" What does that do for your post?



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    Cool as Shiva Neo Bahamut's Avatar
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    Generally, "cheapness" is understood to be a frustrating tactic. Really, I don't know what to tell you if the very notion bothers you that much. And as I recall, the OP did not put any restrictions on who could post here.

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    The only cheapness i see in the game is a lack of assist defense. Comrads vow is the only viable defense against a hardcore assist build. With some chars they can basically combo-hp / ast chain u 2-3 times taking off more than like 3k damage. And the only way to get out of it is doing ur assist.

    I think they should either buff comrads vow to up ur assist gauge faster OR make it so you can only chain assist ONCE.

    Ex revenge... i also dont like.... but ex is not that easy to get...and with assists u can get out of it so... i dont konw. 50% cheap on that one lol.

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    Quote Originally Posted by serulin View Post
    The only cheapness i see in the game is a lack of assist defense. Comrads vow is the only viable defense against a hardcore assist build. With some chars they can basically combo-hp / ast chain u 2-3 times taking off more than like 3k damage. And the only way to get out of it is doing ur assist.
    Well, after you Assist Change, you can just Assist Lock your enemy by attacking your enemy's Assist. I know Mr. Popularity (Kuja) is tough to attack after you Assist Change out of his attacks, but it's surely possible.

    Quote Originally Posted by serulin View Post
    I think they should either buff comrads vow to up ur assist gauge faster OR make it so you can only chain assist ONCE.
    What do you mean by this? If you do any attack and summon an Assist during it and then continue attacking during their attack, after their Wall Rush, or after their chase teleport, your bar gets grayed out and you can't summon them again. There are no multiple chains.
    Last edited by ChaosMuramasa; 06-17-2011 at 06:25 PM.
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    If you do any attack and summon an Assist during it and then continue attacking during their attack, after their Wall Rush, or after their chase teleport, your bar gets grayed out and you can't summon them again. There are no multiple chains.
    There are, some more situational than others, but there are double assist combos...
    ... Not interested

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    Quote Originally Posted by ChaosMuramasa View Post
    Well, after you Assist Change, you can just Assist Lock your enemy by attacking your enemy's Assist. I know Mr. Popularity (Kuja) is tough to attack after you Assist Change out of his attacks, but it's surely possible.
    Giving that you actually have a assist gauge to even assist change out of. My friend plays a high brv instant assist start up build. IF he gets the first hit its like 4k right off the bat. Yea its a "tactic" to get a big chunk out early, but the main point is still being able to get off like 2 hp atks per assist. He depletes my gauge within the first hp so if i dont have an assist by then im already screwed.

    If comrads vow charged a little faster,i might be able to get ouf ot that second one. But even with like a 9 or 10 mulitplier it doesn't charge much to me.



    Quote Originally Posted by ChaosMuramasa View Post
    What do you mean by this? If you do any attack and summon an Assist during it and then continue attacking during their attack, after their Wall Rush, or after their chase teleport, your bar gets grayed out and you can't summon them again. There are no multiple chains.
    My bad i meant getting in 2 hp attacks. But you can get in 3 hp attacks if ur up like against the wall and the assist keeps attacking. or double asissts

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