That wasn't meant to be played competitively, so both players were not showing off all their potential. If we were, though, to play a Mirror Match in a competitive way, then obviously Tidus would win we would have not spammed Hopstep and mindgamed all the way.
Hopstep is a vital key in Tidus' pokes, and all other moves he has is for punishing bad attacks. In this video, we just used it and see who'll do a combo first, but if in a tournament scene, we could have easily blocked each other's Hopsteps and chip of the opponent's HP. EXR, Tidus will be a monster, having your opponent eat criticals with Sneak Attack and he can perform the HP attack outside the EXR which will not break the Final EXR rule. Aerith is there for us to easily get EX Forces around seeing that Hopstep is producing a lot of them, and you can easily combo out with Cut and Run for heavy damage, or Slice and Dice for tracking if the opponent AST Changes.
That's about it. TL;DR: The vid shows an exact match on how to play Tidus casually, with annoyingly poking your opponent and comboing first.
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I was using Jecht as an Assist for Tidus for a long time and I always tried to connect him with Hop Step (Ace move and all) but, yeah, he missed the kicks most of the times (Tried Kuja and he misses too).
So, I looked for an Assist that could get the enemy on Hop Step all the times. I see a lot of Aerith but I kinda wanted to try something that causes more damage, then I got this.
Some of the moves like Energy Rain and Jecht Shot needs Ground (Sometimes if you are fast enough, you can get Energy Rain on the air).
Well, I found pretty good since this make Tidus connect Quick Hit with a single Hop Step without problem and get an extra damage for Yuna's Attacks. Yuna is pretty quick as an air assist, so it's good to punish moves too.