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Thread: Onion Knight Resets

  1. #11
    Carbuncle's Reflection Vason Silversword's Avatar
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    Quote Originally Posted by TKG09 View Post
    except it was intended to be done, and is therefore not a glitch in anyway
    Yah, TKG is right here, Turbo-Hit IS supposed to link into Guiding Swipe, however this could be filed under a list of all possible link glitches, however this would go under the "arguable" section.

    Still a... nice link combo. Seems more balanced than other ones as it appears you CAN get out of it.
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  2. #12
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    Quote Originally Posted by Vason Silversword View Post
    Yah, TKG is right here, Turbo-Hit IS supposed to link into Guiding Swipe, however this could be filed under a list of all possible link glitches, however this would go under the "arguable" section.

    Still a... nice link combo. Seems more balanced than other ones as it appears you CAN get out of it.
    It is under the category of resets. And no, this reset isn't "more balanced that other ones" because you CAN get out of every single reset so.

  3. #13
    Vicious Edge LonelyGaruga's Avatar
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    EDIT: Here is a list of all of the consistent resets I know of, excluding TKG's Sephiroth reset. Details for each one will be in the spoiler tags accompanying each replay. They are ordered in what I feel is best to worst, based on the effectiveness and practicality of the reset.

    Cloud of Darkness:

    Spoiler:


    This one is an infinite if you can maintain your assist gauge long enough. Cloud of Darkness must be called no later than the instant you wall rush, or the opponent can avoid Tentacles of Suffering. Because CoD starts assist chase with her air assist, the only requirement for this reset is that you can wall rush with Guiding Swipe consistently, an extremely easy feat near the ceiling. There is no specific timing required for the reset to work, just DC out of Guiding Swipe's ending lag and use Turbo-Hit. It needs testing, but I think this might be the first inescapable reset discovered, because of Tentacles of Suffering's very weak hitstun, which leaves the AI vulnerable to the reset before they can recover. Whether or not a human player can escape this remains untested for now. For the record, I believe that Sephiroth is equal to the Cloud of Darkness for assist resets for Onion Knight, assuming this one can be escaped from.


    Warrior of Light:

    Spoiler:


    This reset requires a massive amount of room to perform multiple times, but is pretty easy if you're aiming for just one reset. The timing is extremely easy, you don't even need to DC after it, just use Turbo-Hit as soon as OK's ending frames after Guiding Swipe are completed. If Rising Buckler wall rushes, the reset cannot be performed, but Guiding Swipe needs to wall rush too, making it very stage dependent. My personal record is 4 resets in one combo, and that took many, many tries, so I think it's safe to say that no stage exists that provides the requirements to loop this infinitely.


    Cecil:

    Spoiler:


    This one is significantly easier to meet the requirements for, but has slightly stricter timing. All you need is enough room for Radiant Wings not to wall rush your opponent, and be next to a wall so Guiding Swipe can wall rush. Much easier than WoL's reset, but you need to time Turbo-Hit so that it hits during the second part of Radiant Wings. If you do it too early, then Cecil will miss on the last strike.


    Yuna:

    Spoiler:


    This one is basically an inferior knockoff of Cecil's reset. Stricter timing, less damage, and Heavenly Strike's short range means that Yuna may even miss the target, depending on the shape of the wall. Turbo-Hit should be used as quickly as possible because of Heavenly Strike's speed, the further away from her you are, the less likely the reset will work.


    Bartz:

    Spoiler:


    This reset can't be done on some stages because of Slide Shooter's massive vertical knockback. Similar to Cecil's assist reset, Turbo-Hit must be delayed or the reset won't work. Wait until Bartz lands the second hit of Slide Shooter before using Turbo-Hit in order to perform the reset. This one isn't really good compared to the others, unfortunately.


    Kain:

    Spoiler:


    The worst reset that's still reliable (at least imo). Crashing Dive will miss near ceilings because Kain attacks from above, and has stronger knockback than Cecil and Yuna. However, Crashing Dive provides a larger window to attack the opponent for the reset to work compared to Heavenly Strike. In order to perform the reset, Turbo-Hit must be used after the initial portion of Crashing Dive.
    Last edited by LonelyGaruga; 06-29-2011 at 11:48 PM. Reason: Reset compilation completed, sorted by effectiveness
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