Just as the title says. I have been browsing the forums for a while now and I noticed that OK doesn't receive much love, I was even surprised he ended up in a low tier in the first Dissidia. Now I also am not a really big fan of OK and I actually hate fighting against him. But in the hands of a good player he can really be a great character. There was my classmate before who pissed me off so much with his OK, but I think that's just me for being a newbie. Still though, what are your thoughts? Do you like OK? If not, why?
Current Main: Sig and Avatar
Mains: WoL, Cloud, Kain
Subs: Vaan, Kefka
Currently Practicing: Jecht, Exdeath
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He's fun to play, but in the end, he just doesn't stack up. He's too predictable, and he doesn't really have any safe moves. SE buffed him in 012, but not in any way that helps his meta (says the guy who doesn't pay attention. Someone slap me if I'm wrong.) They just made him better at what he was already good at.
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Onion Knight was bottom tier because he had no safe moves in a meta dominated by SnL. Without the ability to disable SnL without leaving himself vulnerable to attacks, OK was unable to keep up with the higher tier characters. In addition, his linear attacks were easy to block, didn't deal much damage outside of EX mode, and were limited in variety.
Onion Knight is still likely to be low tier, but his shortcomings against characters such as Sephiroth can be mitigated with BRV boost on dodge builds. Because of this, it may be necessary to wait until enough information on matchups is compiled.
OK's greatest flaw is difficulty in building assist, again because he has no safe moves. His lag was decreased compared to DFF, but not necessarily enough to be safe. The Booster attacks can be used to negate assist decay temporarily, but don't build assist. OK has great potential for assists because of his long attacks, but his difficulty in building assist hinders him there. The ease with which OK can land HP attacks makes SbS builds particularly effective on him, however, and with equipment like Supreme Pole and Together as One it's possible to start the match with an assist bar, significantly helping OK's assist building problems. His good EX mode, however, will be neglected with this tactic. Also, FAD and Assist Gauge Up Dash are important to help build assist.
When fighting against OK, it's a matter of being cautious. OK players typically attack the moment an opportunity presents itself, whether it's taking advantage of your lag, using his 11/13 frame startups to attack as you begin an attack of your own, or punishing dodges. Because of this, it's very important to know OK's speed, the lag of your attacks, and to avoid unnecessary dodges. OK's greatest advantage is arguably his incredible speed, which, combined with his melee BRV attacks and HP links, makes him a dangerous punisher.
I personally enjoy playing as Onion Knight. Part of it is his obscurity, as being one of the few OK mainers around here is rather enjoyable. Much better than being one of the countless Cloud/Squall/Lightning players around here. Another part of it is that I enjoy his playstyle. The need for quick reflexes, reading the opponent's every action, and knowing exactly when I can counter my opponent is something I like about him. Lastly, his high movement speed is the biggest draw for me. He is literally able to walk circles around opponent's, easily taking advantage of whiffed blocks, and with his multiple jumps, he can navigate through the air with ease to accomplish the same task. OK's excellent maneuverability is the primary reason I enjoy playing as him.
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Spoiler:
The payoff for being good with onion knight isn't as good as being good with say, zidane or squall. He takes a lot of effort to be good with for very little payoff. Builds assist like ass. And he is on the predictable side. Yes he's fun to use and he is ridiculously fast, but that doesn't fix his short range, low options, complete ass at building assist, and relatively low damage, and his hp atacks are assist punishable even with auto assist lock on and people regularly assist out of my bp>hp links and punish me. But I like using him to speed blitz people who don't expect his speed. People get infuriated losing to him.
OK is very predictable. He basically has two BRV attacks each on the ground and air, making him very one-dimensional. He does have decent HP links and SbS builds work fairly well on him, but unfortunately, his moves have long ending lag, which destroys his assist building considerably. I think the biggest reason I don't play him as much as I would've liked is his lack of attack options. I just don't feel like he has the moves needed to help in certain (and most) situations (where as other characters have a more diverse move pool to work with). Another thing that bothers me is his low damage output (even using the booster BRV moves), making him a slow chipper compared to Firion, WoL, Cloud, and Golbez.
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If only they gave him an attack that didn't have such horrendous cooldown.
You know, I'm not sure why everyone says OK is low on damage. He DOES have 40 multiplier attacks. The problem is that the HP link is always more attractive than the BRV link.
And more or less mirroring what everyone's said. OK has almost no vertical range, his long range projectile (Blizzard) is absolutely horrendous outside of EX Mode, and he suffers even more on aerial maps because he can't put his speed to advantage.
That said, I enjoy playing him, and it's always immensley satisfying to hit with his HP attacks.
Also, 40 multiplier attacks mean nothing, since everyone else can do it do, and then we're just in the same spot, except everyone can kill even harder now.
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