I was hoping we could get a Brawl tournament going on here, if I can get at least 16 players to participate in this, we can get the ball rolling. Any ideas or suggestions?
Have you played the modded Brawls, X-Zone?
why bother modding Brawl, when I could just play Melee
Get Salty's defense force here called those mods "abominations" for the same reason. You're just missing Brawl's great original cast (always preferable than Melee's clones) and so forth.
Project M is the best work they pulled there by far--balances Brawl, makes it ten times more interesting and dynamic in competition, keeps being updated and remains widely supported.
Spoiler:You know Nintendo screwed up when fans have to hack the game to present the best version of it.
This is extremely impressive, Project M team. I commend you for giving us the ability to play the lovable Melee with Brawl's awesome cast.
I want to see someone who likes Brawl better than Melee to look at this and say, well... We have tripping and wonky moon physics... Oh! And we can attack 4 times in the air before hitting the ground!
That guy sums it up perfectly.
Last edited by Narolf; 10-18-2011 at 01:22 PM.
I really hate these people. They take smash bros waaaay too seriously and I actually don't think Brawl needed that many improvements. Yes it's unbalanced and yes Lucario sucks but the fact is the problem is not the game, it's the players. "You know Nintendo screwed up when fans have to hack the game to present the best version of it" is a thoroughly retarded thing to say. Most of the hacks I've seen for brawl are either simply cosmetic (putting back in levels that were removed) or are trying to make it into a game it's not. For example that Lucario OHC system is a massive move away from the smash bros style, it was never meant to have true combos let alot proper cancels and it's not supposed to play like street fighter.
I understand that there are alot of changes from melee to brawl that are annoying, or infact ridiculous, namely the falling over and extra high jumps and the inclusion of Lucario over Mewtwo, but people seriously need to move on. There's been so much complaining from people who prefer melee and it's time they get over it. Japanese players don't seem to endlessly fuss about Brawl's mechanics and the top European and US players don't either. It's simply the way that all fighters work, you get changes between the games and players get used to them and build around them, you don't see SF players constantly whining about the fact that you can't do exactly the same combos in SF4 as you could in 3S or Alpha 3.
I can definitely understand using some of the mods but the game really isn't unplayably broken and all these whiners should just freakin' get over it.
/rant (I prefer N64 SSB anyway :P)
On the contrary, Cookies. The criminally lower tech skill allowed for in Brawl is understandably a huge disappointment to those who chose to take Melee seriously. You're not even taking into the account the reduced speed and the removal of both Wavedashing and L Cancelling, as well as the fact they managed to make the cast less balanced. No offence, but it seems from your post like you enjoy Smash casually, which is fine. It was intended for casual play. But you shouldn't trivialise the opinions of those who invested serious time in Melee and truly loved it for the in-depth experience it offered by referring to them as 'whiners' who should 'just get over it'. The fact these Project M chaps, rather than merely whine, have dedicated considerable time and effort into balancing Brawl and making it a deeper game, is testament to their love for Smash and should be commended. Sure, vanilla Brawl is playable, but it's pretty embarassing that say, Meta Knight can effectively win a match with almost nothing but good application of his neutral B.
Fyi Lucario is actually pretty high tier in normal Brawl, btw.
Lovely links Narolf. I still prefer Melee though, but I suppose I'm just a purist like that though I'm curious as to what Snake is capable of in Project M...
That's the thing though, it's more accessible yes but a good player using say Mario is still going to destroy a lucky noob that's randomly picked up Marth.
I know that those things were major screw ups but my problem is that unlike every other fighter game (with the exception of something like SF4 that get's regular patches) instead of just learning to deal with it (for example us and assist combos->punishing assist combos) there's been soooooooo much whining about it and now they're physically changing the game (which I'm mixed about because it's better than whining but not just learning to get past those things). I'm frankly a little torn over it myself, I've never payed much attention to the Smash Bros. elite, but I was very much into participating in tournaments and the such (I've been in a number of SSB64,SSBM and SSBB tournaments over the years, even won a Brawl one in America just after it came out) and it just seemed that in tournaments (the kind where you actually all meet) it was about actually being as awesome as you can with a character and knowing how everyone else will screw you over, but for eveyone else it was about abusing the game as much as possible, which I am very much against.
An example being an online "shooter" game called eGunz. It's not well maintained and miles behind every other modern game, but it's still fun. Originally there were a number of different kinds of weapons and you could use a few of them at one time (hand guns, rifles, shotguns, swords, knives etc. and doubles of many of them) and the main way PVP worked was a 1 on 1 or 2 on 2 battle (with big multiplayer maps as well). In these fights it was pretty much run around and shoot, while using the dodge button which does a matrix style dodge. It was fun, simple and actually took some skill to get good at. Eventually though it was discovered that when you are using a sword the alt. fire was a parry (that literally makes you immune to bullets from the front) and that the dodge was really a dash that could be used infinitely in the air. Despite many attempts to update and change it so that you couldn't just spam those 2 moves whilst switching in and out of guns that became the only way anyone plays it and it's BORING AS HELL and very much not the way the game was intended to be played (as often mentioned by the makers of the game). Now the relevance of this being that it's almost what I've seen happen to Smash Bros (and clearly did happen to DFF). So often someone discovers that there's something you can spam or cancel that actually when you look at it seriously isn't all that helpful (e.g. Squall's Heel Crush, Dodging and Cancelling in SSB etc.) I mean in Street Fighter or most serious Arcade fighters it's obvious that cancels are important and actually helpful as they can make awesome combos, but in Smash Bros. and Dissidia they always seemed pointless. I mean you look at every match with Squall in from near the end of DFF and they will spend the entire time using heel crush and dodge cancelling and there's no real evidence it ever did anything besides maybe freak out your opponent. The same can basically be said for Smash Bros, everyone who would call themselves "good" realistically spends half the match rolling around and not actually attacking when in reality most of the time walking would suffice.
And now that I've got to this point I realise that this post got more off topic as I wrote it and it just melted into a horrible mess of why I hate people who take fighting games to seriously.
TL;DR: I'm too old school for modern attitutes to fighting games.
EDIT: How did we get to modding smash bros. anyway? Silly Narolf :P
I thought this would constitute a good analogy of what people keep arguing about here.How did we get to modding smash bros. anyway? Silly Narolf :P
They take smash bros waaaay too seriously and I actually don't think Brawl needed that many improvements.
the fact is the problem is not the game, it's the players.
the game really isn't unplayably broken and all these whiners should just freakin' get over it.
It's simply the way that all fighters work, you get changes between the games and players get used to them and build around them
there's been soooooooo much whining about it and now they're physically changing the game
but for eveyone else it was about abusing the game as much as possible, which I am very much against.
trying to make it into a game it's not
Doesn't that ring a bell?