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Thread: We need a combo thread for jecht

  1. #1
    Airship Pilot
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    Default We need a combo thread for jecht

     
    So.... I'm trying to find a good assist for jecht. For now I'm using seph but its somewhat boring compared to squalls crazy assist combos. Id like it to be a bit more dynamic. Does anyone have any cool videos to share with effective and unique combos?

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    Hot as Ifrit gray_kaiser's Avatar
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    Why would you need it? We have one already, which is about Jecht AST. Here:http://dissidiaforums.com/showthread.......-For-Jecht

    Learn this: An Assist is a must have for Jecht, because it let's you build some extra BRV points to land great damage with the already ones provided by Jecht combos. So again, why would you need a Combo Thread when you have an AST COMBO THREAD?

    If you're too lazy to find it, that's not my problem. But it seems that you're, so here again:
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    It's been a while but I'm pretty sure Cecil works best for Jecht and his Quad-combos. I think you can time aerial Cecil assist JUST before they crash into the ground with a downward brv finish. Of course, he works well on walls as well if you're HPing.

    If you're curious about the quad combo, Rush - O - imperfect O for chase -> Dodge forward and Stream before they recover -> use a Stream combo that allows you to put the opponent into a ground rush (whether it is direct or assisted) -> Get to the ground, start a Rush combo and repeat. Sometimes, if you have SbS and the stage/opponent permits, you can "unofficially" string more than 4 combos in a row together.
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    Dude, sorry, I never got back to you lol. These are some of the greatest Jecht combos I've ever seen! Especially the WoL, that really impressed me, as I use him mainly as an assist. Normally, though, I try to be close to the ground, that way and I dash over there and combo them again as soon as they land, but the way you catch them with WoL is super awesome, I'm definitely going to start practicing this.

    Btw, Veysey, I use the double/quad combo on human players everytime I fight them. Doesn't work on high lv CPUs of course, but it is amazing. The guy I fight the most has got to where he uses his recovery to dodge me though. (Controlled recovery) but aside from him, comboing that way really owns lol.
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    Retired Staff Veysey's Avatar
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    If you do it right, it works on all CPUs and all human opponents. It's a true combo that can't be escaped... if you do it right. Timing is tight overall... maybe 5 frames to play with in regards to timing the dodge and the Stream attack.
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    Hot as Ifrit Madoka Titus's Avatar
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    Though the variety in Jecht's combos leaves a lot to be desired, the damage they do speak for themselves. You see one combo video, you've essentially seen the gist of them all.

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    Airship Pilot
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    So how do you get that specific timing down? Is there a strategy?

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    ---------- Post added 12-13-2011 at 11:30 AM ---------- Previous post was 12-12-2011 at 08:32 PM ----------

    Also, I know I'm spamming the thread alot, but I want to ask you, gray_kaiser, could I use your video in my Jecht guide for a visual representation of some of the assist combos?
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    Retired Staff Veysey's Avatar
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    Strategy would be (surprise surprise) practice. Simple as that. Practice it over and over until you can't get it wrong.

    As for combos... you know, as a Jecht main, I dislike the focus on combos. If there was something interesting to be said for a character like Jecht, it's the many ways he can "get in" with his limited moveset. I'd be much more interested in videos detailing those kinds of strategies and approaches over combo videos.
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    I actually enjoy the combos because it makes Jecht unique and a powerhouse and he's fun to play because of this.He's also high damage lol. I can see your point, though. Really, though, you don't have many options with Jecht. What sort of 'getting in' do you have in mind? I know you're pretty great so I'd like to hear your thoughts on this.
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    Retired Staff Veysey's Avatar
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    I don't dislike combos; I said I dislike the focus on combos.

    What I mean is - of example - when you fight Cloud, what tactics you'd use to open him up for example. How would you use Stream/Rush/Beam/Blade/UJS/TG to pressure. How would you deal with his various moves. Stuff like that.

    So if I was fighting Cloud, I'd stick to the ground and rely heavily on Rush and Beam. I'd space him out so Cross slash, Climhazzard, Blade Beam, etc (longer range moves) are all that can hit you but Rush can still hit him. This way, I can choose specific spacings that might fool the Cloud and use Rush to either plow through his defense or punish bad wiffs.

    These kinds of tactics and approaches are key to playing Jecht well, and while it's only one example; it IS one that's both impressive and funny to see working in practice (when you know what to look for as you watch). It also vastly improves the Jecht meta compared to what combos do (alter damage output when you actually land a hit). So that's what I meant.

    (Also, I'm not "great", just knowledgeable about my character - but thanks for the compliment all the same)
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