So the people back here finally get to whoop some noob ass =D.
I'd like to add something to the prizes idea. I discussed it with Spyder a few days ago and both of us wouldn't mind pitching in. We came to the conclusion that actual "material" prizes would be best, instead of just handing someone money. I thought FFXIII-2 might be a good idea, he liked the idea of PSN cards. To be continued, I guess?
An argument in favor of Rebellious Soul would be to exploit the crazy brave-pool of the omega stage or use your summon to bypass the Achy+ state of your opponent, which is completely doable in untouched Official.
It's really not as simple as you're making it, guys. Despite the whole I've chosen Official out of a principle, I also had good reasons as a player: we are almost in Christmas and I'm yet to feel as though a feature of this game can be broken--the only time I've turned haywire in DDFF was in my match against Djqubi during Fusion, for different reasons. Assist charges, lvl2AC-countering, final Ex-Revenges... they are all legit to me (the latter aren't in EX-O, though).
Comparing a DDFF's mechanic to a DFF's mechanic seems a bit extreme. It took less than a month to figure EXGC would be an actual problem for the vast majority of the cast: a lot of characters simply couldn't bait the opponent's EXG by any mean and I can show you a shitload of replays from Get Salty 1 & 2 wherein it truly speaks. If such problem existed in DDFF, it would've been figured for a long time.
Last edited by Narolf; 11-27-2011 at 10:10 AM.
EDIT: Although since FFXIII-2 is probably going to cost like 200 reais once it comes out here, I could sell it for 180~190 and use the money to get even more shit :3
You are right about the handing someone a specific game tkg. Another mans trash is another mans treasure and all that. You can't go wrong with money since people can do whatever they want with it.
I really don't think there is a whole lot to try to do against a character who can use lvl 2 AC counters. Having to "outsmart" them as you are saying really pushes the gap between characters who can and can't and is obviously a major problem for certain characters. I mean, you say that if LVL 2 AC counters were a problem, they'd be brought up already, but as I'm seeing it, they weren't even really being done until not all that long ago. With EXGC it was obvious to anyone with half a brain that you could always easily counter afterwards, but in DDFF, only a select few attacks could counter after the new LVL 2 AC's and they had to be figured out.
TL;DR AC counters in DDFF aren't as obvious as EXGC's in DFF, that's why hey weren't noticed. It's still an issue, as it still leads to EXGBC 2.0.
only a select few attacks could counter after the new LVL 2 AC's and they had to be figured out.
Which are, exactly? Pretty sure they are all the same seven characters' you always see in the ladders. It didn't take much time for me to figure them, either. Do I see them as a problem? No, because banning very specific mechanics working for a very specific amount of high tiers will not bring the low tiers back on shape: you have to ban the high tiers for that.
I don't see why you are still trying to discuss the major's ruleset at this point, you aren't going to "salvage" anything. You're just repeating yourself again, again and again as if no one already knew about it.
What do you think of this?
Last edited by Narolf; 11-27-2011 at 03:29 PM.
As for the video, didn't watch it, as I'm at a bad computer, with a bad connection.
Yeah... lol. I'd suggest you just thumb down all the replays wherein you see a Sephy or Squall doing it when the time comes.wait, the ruleset has already been decided anyway, so yeah, no point in arguing about it. Lol.
Check the replay I've referred you to as soon as you can. It's from DFF and I crave for knowing your opinion about it.
Last edited by Narolf; 11-27-2011 at 03:38 PM.