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Thread: [Guide] Garland - Guide - FAQ - Info - Matchup Discussion [WIP]

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    Cool as Shiva icyie04's Avatar
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    Quote Originally Posted by gadget_lova View Post
    For Garland combo, I often use this:
    Round Edge > Dodge Cancel > Highbringer (Tap O) > Dodge Cancel > Highbringer (Hold O) > Dodge Cancel > Bardiche
    I use this too. Be sure to dodge to the back of the opponent (a little sideways to do so) so Sneak attack activates. I used it in one of my garland videos(against squall) so view it if you're having any trouble :P

    @EDIT: I need to do testing, but I might consider this combo:

    Round Edge > Dodge Cancel > Highbringer (Tap O) > Dodge Cancel > Highbringer (Hold O) > Highbringer 2ndpart(Sword swipes) > hit wall(wall rush) > Dodge cancel > Bardiche as the opponent is recovering. I haven't tested yet, but it's probably possible.
    Last edited by icyie04; 10-02-2009 at 05:22 PM.



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    Hot as Ifrit Colonel-Gilgamesh's Avatar
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    Well, this topic got off topic. Well, Garland doesn't handle speed characters so well because of his many openings in his attacks. Plus, anyone who can break through Cyclone effectivly is a major threat, as it tends to cripple his HP air game. So Squall's Rough Divide as an example, is one of the worst moves for cyclone to encounter. So I'd say Squall poses a real threat. As for those who he's better than....Garland may be able to be blocked a lot, but for the most part, this is good. On the ground, Lance charge, HighBringer, and Round edge are pretty good at not being blocked, and Lance charge pretty much wins against Firion's Shield's bash. So I'd imagine Firion is a person Garland would do well against, since his main ground attack is weakened and his air attacks have enough lag to be punished. In the air, Garland is powerful in that he can attack very well vertically, something many characters have some issue with. Someone who can attack underneath and above effectively will be much better suited to tackle aerial Garland. As such, Ulty comes to mind as being a bad matchup. I think A charged Axe goes right through Cyclone, as does Apocalypse, and her ability to keep people at bay can be a lot more trouble for Garland than he needs.

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    Cool as Shiva icyie04's Avatar
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    Quote Originally Posted by Colonel-Gilgamesh View Post
    Well, this topic got off topic. Well, Garland doesn't handle speed characters so well because of his many openings in his attacks. Plus, anyone who can break through Cyclone effectivly is a major threat, as it tends to cripple his HP air game. So Squall's Rough Divide as an example, is one of the worst moves for cyclone to encounter. So I'd say Squall poses a real threat. As for those who he's better than....Garland may be able to be blocked a lot, but for the most part, this is good. On the ground, Lance charge, HighBringer, and Round edge are pretty good at not being blocked, and Lance charge pretty much wins against Firion's Shield's bash. So I'd imagine Firion is a person Garland would do well against, since his main ground attack is weakened and his air attacks have enough lag to be punished. In the air, Garland is powerful in that he can attack very well vertically, something many characters have some issue with. Someone who can attack underneath and above effectively will be much better suited to tackle aerial Garland. As such, Ulty comes to mind as being a bad matchup. I think A charged Axe goes right through Cyclone, as does Apocalypse, and her ability to keep people at bay can be a lot more trouble for Garland than he needs.
    On the contrary, Firion is somebody a Garland will have a hard time with.

    Shield bash has so little cooldown, it's not even funny. Lance Charge can be seen from a mile away, so is Round edge. Highbringer is your best bet. Stay away from fires though, since firion can shield bash 'em. Cyclone and Blaze both reflect the fires, so they're not smart to use.

    Stay on the ground against firion, and stay away from rope knife range. If possible, judge the distance so that the first hit of round edge misses and the second or third hits hit.



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    Hot as Ifrit RoboDestroyer's Avatar
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    Nice FAQ man. Try adding this combo in also: Round Edge > Dodge Cancel > Highbringer (Tap O) > Dodge Cancel > Highbringer (Hold O) > Dodge Cancel > Twist Drill. I'd rather do Bardiche but this is useful in some situations.

    Some things to add also:
    Cons: Bad air game. Blaze is easily dodged and Tornado easily avoided. He msotly has to mindgame the opponent to hit. Hell he can't even do an HP after an EX guard/normal guard in the air

    How about some Techs?
    http://www.youtube.com/watch?v=T1-pFvzHzT4
    Ghost Drilling is EXTREMELY useful

    http://www.youtube.com/watch?v=v3HFhyakheQ
    http://www.youtube.com/watch?v=6pfq2peooG0

    2 Infinite videos

    http://www.youtube.com/watch?v=G0AyWPo88Bo
    and Falcord's Galahad Dribble Tech

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    Quote Originally Posted by Colonel-Gilgamesh View Post
    Well, this topic got off topic. Well, Garland doesn't handle speed characters so well because of his many openings in his attacks. Plus, anyone who can break through Cyclone effectivly is a major threat, as it tends to cripple his HP air game. So Squall's Rough Divide as an example, is one of the worst moves for cyclone to encounter. So I'd say Squall poses a real threat. As for those who he's better than....Garland may be able to be blocked a lot, but for the most part, this is good. On the ground, Lance charge, HighBringer, and Round edge are pretty good at not being blocked, and Lance charge pretty much wins against Firion's Shield's bash. So I'd imagine Firion is a person Garland would do well against, since his main ground attack is weakened and his air attacks have enough lag to be punished. In the air, Garland is powerful in that he can attack very well vertically, something many characters have some issue with. Someone who can attack underneath and above effectively will be much better suited to tackle aerial Garland. As such, Ulty comes to mind as being a bad matchup. I think A charged Axe goes right through Cyclone, as does Apocalypse, and her ability to keep people at bay can be a lot more trouble for Garland than he needs.
    I dont understand how this got off topic? Your gonna need to explain that one to me since we are at the moment discussing Garlands matchup's. And before that we discussed combos which have been regarded and added to the guide.

    BTW you know you can dash through most of Ultimecia's BRV attacks right? I find shes probably a lot easier to beat than Firion.

    AccEvolution Shield Bashed me on the first hit of Round Edge and he was able to go through on his counter.

    Also Highbringer is easy to block if you know the audio queue or even how he moves as hes about to lunge and hit you in the air. It's
    also not a good move against shield bash happy Firions
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    Cool as Shiva icyie04's Avatar
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    It's a good move to use once in a while(HIgh bringer).

    People never expect it :P



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    Quote Originally Posted by RoboDestroyer View Post
    Nice FAQ man. Try adding this combo in also: Round Edge > Dodge Cancel > Highbringer (Tap O) > Dodge Cancel > Highbringer (Hold O) > Dodge Cancel > Twist Drill. I'd rather do Bardiche but this is useful in some situations.

    Some things to add also:
    Cons: Bad air game. Blaze is easily dodged and Tornado easily avoided. He mostly has to mind game the opponent to hit. Hell he can't even do an HP after an EX guard/normal guard in the air
    Reason I put Blaze in the Pros section is since like stated above, every arrow Garland shoots out each has their own angle and speed which can confuse an opponent into dodging and still getting hit by them. Cyclone is your shield in the air I think that is pretty good, and Garland is faster in the air and can alot of time pull out alot of BRV damage from his Twist Drill and Bardiche (I was criting Bardiche for 1k brv damage a pop yesterday against Korixas's Kefka I automatically had around 5k BRV)

    For that Combo, If you dodge cancel wrong you will miss your opponent. You have to somehow be like right beside them when your DC or some how get a bit below them but it might work. (Have you tested this online agaisnt players)

    That "Ghost drill" technique as he calls it is decent, Preferably there's 2 ways to get an opponent by surprise when under the edge, Drill Twist if their RIGHT at the edge or Chain Cast if they are further away from the edge which goes through the ground and surprises them and leading them to a chase which allow you to get closer to them if you disregard the chase (in mid-chase)

    I dislike infinites, but the infinite combo is in the combo list I just disapprove of it

    Normally you don't use Cyclone as an attack as stated above, it's more of a shield, also try ex countering into Cyclone as I find that works good if they are beside you since Cyclone has absorb properties and your better off doing that than blaze since you won't leave your self open too much.

    That dribble technique is stated in my Combo List too under the round edge section - Thanks for the video of it though
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    @BEYNd: Well, this is a matchup guide. And we were talking about Garland's combos. Seems a bit off topic to me.

    Also, one of the things people tend to forget is their own instinct. On the ground, if no one move for a bit, (at least in regards to the Firions I played) tend to expect me to use Highbringer. AS such, they use shield bash at any kind of movement, so Shield bash goes up as I Lance charge and they get hit. As for Rope Knife, Garland can pretty effectivly remain out of the range while remaining dangerous.

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    Quote Originally Posted by icyie04 View Post
    It's a good move to use once in a while(HIgh bringer).

    People never expect it :P
    This is true :P but if people play against garland a lot I'd be careful about using it since there's a good chance to get punished if guarded/shield bashed.

    It's just a heads up for fellow Garland players
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    In regards to Ulty: Most can be dashed through, but Ulty can pretty much Escape unharmed due to her ability to cancel pretty much everything. AS such, matches with Ulty can be long and hard, and Garland is more likely to make mistakes than Ulty

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