In the "Study in Elegant Death" DLC, Jihl Nabaat enters the Coliseum of the Void Beyond to extend her sadistic hand to the party. If they can beat her, that is. In this Quick Guide, we'll give you tips in order to teach her a lesson she won't soon forget!Going in against Jihl, you should be around the Level 99 on your main and sub roles to stand a chance. Otherwise, you could just be fighting a losing battle.
___The Paradigms______
Relentless Assault [COM+RAV+RAV]
Diversity [COM+RAV+MED] (If you're still not completely maxed out)
Thaumaturgy [RAV+RAV+MED]
Consolidation [SEN+SEN+MED] or Tortoise [SEN x3]
Any other Paradigms can fill out your deck as you see fit.
___The Fight__________
The flow of battle against Jihl is pretty simple. She starts the fight immediately by using "Call Reinforcements" to bring out a set of monsters which I'll list (from strongest to weakest). At this point, you're essentially fighting a six on three battle. While her monsters continue to do the work for her, she'll use "Offensive Maneuvers," which adds Bravery to the enemy party, and "Defensive Maneuvers" to add Protect and Shell, so it might be good to have a SAB or Unicorn Horn handy to deal with that. She'll then use "Sneer," although I'm not quite sure what it does. After Sneer, Jihl will use an ability called "Sacrifice Pawn" to dismiss all of her monsters. Each of the monster types does something different during this ability, and it's the key to winning. Here's the list of each monster you'll have to deal with, what's problematic about them, and what happens when they are used in Jihl's Sacrifice Pawn ability...
Jihl Nabaat - Her resistance to Physical and Magical attacks is increased heavily, so fighting her head-on shouldn't be your first idea...
Azure Behemoth - The toughest of the group. The only problematic thing about it is it's high HP and crippling attacks. If not used in Sacrifice Pawn, Jihl will take damage equal to about 20% of her max HP. Since they have a Physical Resistance, use the Thaumaturgy Paradigm to make short work of them
Nightblade Pumas x2 - Mostly annoying for their use of Lunge, which interrupts a character and launches them into the air for a short period of time. When used in Sacrifice Pawn, they will hit the player party for damage, and inflict Stop
PSICOM Warden x2 - Nearly negligible. They use Full-Auto Burst to pummel a target, but they can be dispatched relatively quickly. When used in Sacrifice Pawn, they heal Jihl's HP by 99,999 - EACH! That's a full heal people! Use Diversity, Cerberus, or Tireless Charge to side-step their Magical Resistance
The key is to take out these monsters strategically to make sure they cannot benefit Jihl. If you take out the Azure Behemoth, Jihl will actually incur some hefty damage, and if you make sure the Nightblade Pumas are dealt with, you shouldn't have much to worry about.
Jihl herself isn't much of a threat until she uses Sacrifice Pawn, and then uses her Limit Breach, "Sadistic Surge" on one party member soon after dismissing her monsters. As soon as you see the command window for Sacrifice Pawn pop up, and especially if the Pumas are still alive, switch to your SEN-heavy Paradigm to try to withstand the coming assault. After her attack is finished, shift to a Paradigm with your MED in it, heal up and get back into the fight. For the most part, the best way to whittle away her HP is to take out the monster she benefits from the most - the Azure Behemoth, but also try to take out the Pumas as well, because they can end up hindering you in more ways than one.
When Jihl drops to critical HP, she'll begin to forgo her normal reinforcements in favor of a mix-up. Sometimes she'll call two Azure Behemoths, so be sure to keep a MED handy to deal with the steady stream of pain they'll dish out. Other times she'll call out an Azure Behemoth and a handful of PSICOM Wardens, and if she does, your first priority is to take all of them out, otherwise Jihl could gain back enough HP to make all your effort wasted! Unfortunately, Jihl will also start using "Launching Slash" to pop characters into the air herself, so even if the Nightblade Pumas aren't present, it can still be quite a nuisance to deal with. If you can get a SYN on the field for Vigilance and some other buffs, definitely give it a shot. She'll also start using "Draining Slash" to sap away HP for herself.
All in all, Jihl is just a nasty bitch :/
___Battle Notes________
- The monsters Jihl calls cannot be tamed
- Jihl is immune to Wound damage, so don't bother trying
Last edited by TWOxACROSS; 03-14-2012 at 11:58 PM.
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Thanks for this, it'll be useful :P
Sounds annoying. The fight I mean.
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Oh trust me, it IS very annoying.
Seriously.
Having a much harder time with her than I did with Lightning and Amodar.
That Sadistic Surge also does shitload of damage if you don't have protect and Sentinel Roles.
Thanks to Galadin for the awesome signatures
SHE IS TOUGH!!
Damn, I beat her once, than just lost.
Priority HAS to be the Behemoths, PSCIOM guys, than the Pumas, cause if she sacrifices like 3 wardens she will regain 9999HP THREE times over.
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This is beginnign to annoy me now. I just cant seem to win -.-
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Ironically enough, using Nabaat in your own paradigms makes this fight easier; i replaced my commando monster with her, and made a com/com/sab and a rav/rav/sab paradigm. She helps destroy the behemoths, and if you use ruinga/ruin/ruin/ruin queues you can dispatch of Wardens fast too.![]()
"Divine Etro. Go peacefully to your rest. I will stand guard over your legacy."
—Lightning
Spoiler:
MY QUEST THREAD - ANOTHER UPDATE, 27/05/12, CHECK IT OUT!
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^^ Galadíns work
MY QUEST THREAD - ANOTHER UPDATE, 27/05/12, CHECK IT OUT!
OFFICIAL QUESTS TRANSLATION THREAD - EUROPE VERSION
^^ Galadíns work
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