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Thread: Mercenary System

  1. #1
    Portable (Adorable) Snark Khell's Avatar
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    Default Mercenary System

     
    A life of wandering and solitude, fighting only for your own glory and a fat paycheck. Thus is the life of a mercenary.

    Mercenary System:

    Mercenaries are free agents who offer their talents to the Team Wars... For a price. They will not count towards a Team's total participants, but the following restrictions are on Mercenaries so that there are perks to being on a team:

    - Mercenaries can only be signed to 1 team at a time and can only participate in that team's challenges until their current contract ends.
    - Mercenaries cannot issue challenges to teams. This must be done by the team that hired them.
    - Mercenaries cannot participate in any official Team Wars tournaments.
    - If Mercenaries choose to join a team or leave a team to become a Mercenary, they must wait a week before being activated. In addition, if a Mercenary joins a team, he forfeits all the points that he earned as a result of joining a team. All Mercenaries start at 0 points.
    - Mercenaries may not play in a 1v1 challenge between teams.
    - Mercenaries can only participate in team rounds (In other words, they may not play tiebreakers).

    Hiring a Mercenary
    * Updated *

    To hire a Mercenary for your team, you must offer a mercenary a specific contract or accept a Mercenary's hiring terms. However, Mercenaries may charge what they wish. Team Leaders looking to hire Mercenaries will determine whether or not that value is acceptable.

    This comes from your team's total points. In addition, the Mercenary can be paid for his contributions during a battle depending on their contract. Contracts can span multiple challenges, but cannot exceed 3 challenges total.

    Here is an example contract:

    "Team A hires Mercenary A to a contract worth 1 point to start. He will participate in two challenges for us before being released from the contract. In addition, he will be paid 1 point for every individual victory he achieves while playing in our challenges."

    Mercenaries have options of hearing out several teams with their offers before choosing to sign with a team. However, teams must bid for a Mercenary without knowing the price offered by another team. To do this, Mercenaries must only entertain offers via Private Messages or via queries on the IRC channel.

    No other teams can try to hire the same Mercenary after he has signed a contract with another team.

    If a Mercenary has been hired by a team, the team must wait 1 week before hiring the same Mercenary again. This is in the interest of allowing other teams a chance to contract a Mercenary and to prevent a Team from monopolizing someone's services or relying on the same Mercenary to earn points.

    Teams can only hire one Mercenary to a contract at a time.

    Mercenary contracts are announced publicly. If you plan on hiring a mercenary for an upcoming challenge, you must announce the contract at that time.

    Paying a Mercenary


    Mercenaries get paid at the end of a contract. Mercenaries earn their pay based on the initial signing bonus offered and the points they are offered from playing in challenges. Mercenaries only earn their additional paychecks by completing their additional contract information.

    Mercenary A signs with Team A. Team A has 100 points at the start of the week. The contract with Mercenary A is a 5 point signing bonus and 20% of their points per challenge. Team A participates in two challenges: a 2v2 (20 points) and 3v3 (30 points) and Mercenary A plays in both challenges.

    Team A wins both challenges, and earns 50 points for the team. Mercenary A wins both of his matches in the 2v2 challenge. He also wins 1 match and loses 1 match in the 3v3. As the contract says, he can only earn a maximum of 20% of points each match and he can only play two matches per challenge according to the rules. To figure out his salary, take 20% of the possible points from each challenge and determine how many points he would earn per win. Therefore, for the 2v2, he earns 2 points per win. For the 3v3, he earns 3 points per win.

    With the 2v2 challenge, Mercenary A earned 4 points total for his two wins. With the 3v3 challenge, Mercenary A earned 3 points for his one win and one loss. At the end of the challenges, Team A has earned 50 points and owes Mercenary A 12 points:

    100 points (previous value) + 50 points (earned value) - 12 (due to the Mercenary) = 138 points total for Team A at the end of the challenges.

    Keep in mind, certain contracts may require that you pay a Mercenary regardless of whether they win or lose, so a Mercenary cannot participate in a challenge if you do not have the points to pay him for his services. Do not forget this. If a Mercenary cannot be paid, they have an option of terminating their contract because you lack the funds to pay them.

    Mercenary Exclusive Actions


    Mercenaries have the option of choosing to challenge other freelance Mercenaries who have not signed a contract for the time being. These challenges are done similar to the Team challenges, but no points are earned outside of Mercenaries betting with each other. Without a bet on them, challenges by Mercenaries only add to their personal records.

    In addition, Mercenary specific events may be added in the future if the interest level is high enough.

    Mercenary Defeats
    * NEW *

    When a Mercenary takes part in a challenge and is defeated, they must sit out and tend their wounds (as they do not benefit from the Team's health care system.) Under this system, any individual defeat in a challenge will force a Mercenary to sit out for a 24 hour period (which stacks but cannot exceed a 48 hour period) after their contract expires..

    For example, Mercenary A takes part in a 3v3 challenge and is defeated in both of his matches. He is forced to sit out for at least a 48 hour period due to his wounds. If the Mercenary is bound by a contract to remain with a team for additional challenges, he may participate in challenges until his contract expires, at which point the restriction kicks in.

    Mercenary Sign Ups

    Parties interested in becoming a mercenary must sign up in this thread. This will provide a list of potential partners for team leaders to consider making an offer to. Please provide your PSN name and your time zone. If you have access to the IRC and would prefer to entertain your offers on there via query, let your potential employers know when you are best available for contact.

    If, for whatever reason, you join a team, your points (as stated before) are reset to 0 if you ever return to the life of a mercenary as your price for abandoning your path of solitude.

    Remember, mercenaries who join teams (or team members who leave to become mercenaries) must wait a full week after their signup to become active and participate in Team Wars or sign contracts with prospective teams.

    Mercenary Tags

    Courtesy of Vamper, we have some Mercenary sigs available for everyone to use. Feel free to use any of the ones provided!


    If there are any additional questions, feel free to ask them here or in the Q&A Board. As I said before, please use this thread to sign up for mercenary work! --->Your name will be added to the rankings board where you'll compete with your other mercenaries.<--- The list below will include the mercenary name, their PSN, and their previous/current contracts as well as signing restrictions (if they've been harmed in battle).

    Mercenary List and contracts:

    A-ther (a-ther)
    Veysey (jVeysey)
    RavenCarver (RavenCarver)
    DZXtreme (DZXtreme012)
    SolidSok (SolidSok) [Current Contract with Dissonant Nexus 5 + 1x - 2 Challenges remaining]

    A large thanks goes to A-ther for being the inspiration for this idea, as well as to Shuruka, Dart, and ChaosMuramasa for helping me with balancing and rules and Veysey for his suggestions!
    Last edited by Khell; 07-12-2012 at 03:51 AM.

    Though apart, forever connected.

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  2. #2
    LOL RandomFactor's Avatar
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    Khell, this is probably the most creative idea I've ever seen. I approve of this idea so much. Now we just need good mercs and Team Wars will be incredible.
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  3. #3
    Portable (Adorable) Snark Khell's Avatar
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    It wasn't my idea alone. In fact, thanks for reminding me about that. I'll add a word of thanks for a few people who deserve it in helping me to create the system.

    Though apart, forever connected.

    Above sig courtesy of Kayarine, sigs in spoilers courtesy of Kurayami and Waffles. Thanks to Mizu for the sketch of Airal (my avatar)!
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  4. #4
    Emperor of Malice LuckySeven's Avatar
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    Glad to see this finally on a thread. Great job you guys. Sucks that one of the best choices for a mercenary is on a team now (ultima) anyway let the team wars strive!

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    Chocobo Tamer aether's Avatar
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    Nobody has signed up yet?! Very well then, I shall be the first!

    PSN: a-ther
    Time zone: EST (GMT -5)
    Availability: If I'm on the IRC and I respond to query (which is most of the time, I assure you) then I'm available.

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    Advent Hero superduperchron's Avatar
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    yeah that is a really good idea, good job

  7. #7
    Retired Staff Veysey's Avatar
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    Interesting. Not sure I like being committed to a week long obligation though. I think if you kept it more simple like teams hire Mercs for specific challenges (whether they are a man down, need someone to cover that special MU, ehatever creative approach the team thinks up) and the point weight shouldn't only depend on win % but rather also the importance of the match they were placed in (were they on point to scope the team? Were they an anchor to secure a win? Did they need to fight an experienced player with wins under their belts in our tournament sections? Is the team they're working for have a high win %? etc) . It shouldn't be complicated, obviously.

    Actually, now that I'm thinking about it, why not have general "charging" guidelines and let the Mercs themselves advertise themselves and what they "charge" for a certain job. If a merc wants to charge 20% of the win rate or "5pts a win I get for you" or whatever - let them set the parameters. Let teams shop around for the best buys etc. If the merc decides they're a "hire by match, day, week, month, etc" - that's just up to the merc. One of the things about being a freelance is that you seek out your own jobs and make your own reputation. It's the perk. The downside is that when pickings are slim, you take what you can get regardless. I think a nice way to balance that is if a merc loses their hired match, they're out for 48 hours (ie: they suffered defeat in battle and need to recover as they have no team to back them up).

    Mercs fighting other mercs shouldn't NEED to bet, but I think it should count towards their win ratio - basically if you want to bet, fine, but otherwise, winning will make you look like a better merc and get those tough, high paying jobs.

    These, of course, are just suggestions and would require "Hires" threads. (Pro tip, link to your post in said thread in your sig and in the op in this thread if you're a merc so people can easily access your info). If we can do something about the week long obligation, though, sign me up!

    PSN: jVeysey
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    Find me in the IRC and challenge me! I'd love to play against you!

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  8. #8
    Blackbird RavenCarver's Avatar
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    PSN: RavenCarver
    Time zone: GMT-6
    Availability: Timing varies. Most team challenges I assume will be later in the week, so contact me early (latest is Wednesday) to assure my participation. Also, I only communicate via IRC when events are taking place, so forget talking to me on AHP.

    Edit: Currently unavailable for matches.
    Last edited by RavenCarver; 09-23-2012 at 04:33 AM.
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  9. #9
    Portable (Adorable) Snark Khell's Avatar
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    Ah, your win rate is actually going to be based on your Team Wars records :P Once you reach a plateau of 10 wins, it will kick in and stay in effect as people hire you. This will update as you participate in challenges.

    I like the idea of the suggestions from Veysey's post, so I will be updating a few of the Mercenary details. Be sure to check back in when I've updated it and I'll point out what changes were made.

    Changes in the main post are marked with * Updated * and * New *. Namely, the update to the mercenary system no longer binding mercenaries for a week, but instead by a contract of challenges. In addition, Mercenaries who suffer defeat will be forced to sit out for a period of time.
    Last edited by Khell; 04-29-2012 at 07:02 AM.

    Though apart, forever connected.

    Above sig courtesy of Kayarine, sigs in spoilers courtesy of Kurayami and Waffles. Thanks to Mizu for the sketch of Airal (my avatar)!
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  10. #10
    Funphiles Exterminator RDFMASTER's Avatar
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