Have to post this before that I need to go do that thing I need to do.
It's a similiar situation where Tidus can do Hopstep > Hopstep > Hopstep.
Stuff like this can be negated if you call an assist upon landing lag.
Originally Posted by Erourk
I think there's a very small window where the opponent can dodge just before the landing lag... but it's tiny. Not sure though, we should probably test it more.
It isn't that much of a game changing really, unless you can always recreate this scenario
The landing lag is tiny but if you acknowledge it you can get out of it. Also this infinite isn't really worth the trouble due to the small amount of damage. Sure it would go up a bit with a good damage build but still not as useful outside building assist and attempting a break. Ehh inifinites are banned anyway so I guess it doesn't matter