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Thread: Questions and help with my Bartz build.

  1. #1
    Airship Pilot Krasus's Avatar
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    Default Questions and help with my Bartz build.

     
    Ok so keep in mind that with my Bartz i tend to focus completely on defensive fighting by staying close to the opponent and blocking then pounding on them with Slidehazzard when air born and alternating between Climbarrel and Solid Ascension when grounded to build up BRV then when the time comes to finish them off i use the usual tactics of staying up close and personal and waiting for them to make the first move and blocking it before smacking them down with Wind Shear or Goblin Punch, I'm also found of spamming Goblin Punch when the opponent is near a wall by canceling the EX Burst and repetitively bashing them back into the wall with Goblin Punch as i can pull it off before they recover and can dodge or block, and finally finishing them with my EX Burst at the last second. I have the timing down perfectly for every characters every attack, as well as i can usually tell what the attack will be by the characters movements, I'm not a big fan of the Holy spamming and as such will not use it whatsoever. This style has allowed me to dominate against any melee fighter I've come across but I tend to have a little more difficulty fighting magic users(I still usually win out but its just a pain and such a drawn out fight) so is their any advise you could offer to help me better myself in such matches? as it stands now my equipment is as follows.

    Ultima Weapon
    Adamant Shield
    Saucer
    Reed Cloak

    Lucky Charm
    Hero's Spirit
    Back-Breaking Straw
    followed by seven accessories that raise my luck by +4 each

    My ability are

    Basic-
    Ground and midair block and evasion (20 all in total)
    Midair evasion boost (10)
    Speed, Jump, and jump times boost ++ (85 all in total)
    Free air dash (15)

    Support-
    Always Target Indicator and EX core lock on (10 all in total)
    Auto recovery (5)
    Evasion time boost (10)

    Extra-
    Precision Jump (5)
    Bravery Regen (10)
    Sneak Attack (45)
    EX critical boost (40)
    Riposte (40)
    EXP to HP (0)

    Attacks
    Land BRV-
    Solid Ascension (20)
    Climbarrel (20)

    Air BRV-
    Slidehazzard (15)
    Holy (10) Used only to distract magic users when casting
    Storm Shot (35)

    Land HP-
    Soul Eater (25)

    Air HP-
    Wind Shear (25)
    Paladin Force (25)

    all in all totaling me out at 470/470 CP used.

    Take note i didn't take flare as i rarely use holy and its a pain to get off.

  2. #2
    Hot as Ifrit gray_kaiser's Avatar
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    I suggest you to add Reel Axe. Without that, you can't combo with Bartz. I suggest to remove Midair Evasion Boost and Jump Times++. There are a waste of CP IMO...

  3. #3
    Bahamut's Brood Kite's Avatar
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    You need reel axe, but its not your only option to combo

    I use Bartz unique weapon and genji equipment, but its up to you

    Also, jump++ isnt needed, since you already get a boost to it from one of bartz's moves, and thats already enough

    Also, focusing on one style is very bad for bartz.

    Also, Defensive Bartz should have concentration

    Also Defensive Bartz should spam holy, alot
    My age exceeds your IQ...significantly

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    Cool as Shiva
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    Defensive Bartz should prolly also have Snooze and Lose.

    And it's better to have a 1 accessory and several multipliers than multiple accessories and 0 multipliers.

  5. #5
    Bahamut's Brood Kite's Avatar
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    Hehehe, I completely ignored his accessories =P
    My age exceeds your IQ...significantly

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    Airship Pilot Krasus's Avatar
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    I have sense taken the Reel Axe and used it to great effect and my friends suprise. As for the Holy spaming ive tried and i hated it... My friends who i play with (dont have online capibilitys so im stuck haveing to use the WLAN) somehow manage to block and reflect it back in my face every time even though im directly over them at the very top of the level where they cant see me doing it. As for the jump++. Kumo, do you mean jump times or jump boost and what do you mean by one style is bad? And last but not least.. im still working on the Dorganns Blade(sp? lol) and genji set. xP. Oh and Gates the reason ive picked the accesorys i have is because i spend alot of time in EX mode or perfer to at least and the luck i get from the accesorys increases the distance of an EX Core from my opponent and closer to me as well as Lucky Charm +4 luck and i get my summons recharged faster, Hero's Spirit+20 CP for moves and abilitys, Back-Breaking Straw is a BRV boost on blocks dodges and someing else i dont remember and i find the more BRV the better my chances of winning though i guess its not to big of a deal sense i almost never get hit to take damage lol but if you could give me an idea of a better set up for the accesorys then i would gladly like the help... oh almost forgot ive sense taken concentration and debated on snooze and lose, just cost so damn much CP.. x(... And i realized no one answered my question lol so ill ask again " Is their any advise you could offer to help me better myself in my matches against Mages? And thanks alot guys lol.

  7. #7
    Bahamut's Brood Kite's Avatar
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    Jump boost, he already has that boosted, so you dont need jump++

    Holy isnt easy to block after either slide hazard or solid rise

    It doesnt matter if they block holy anyway, just watch

    Anti Mage holy spam

    [ame="http://www.youtube.com/watch?v=iEImmgFXDYU"]http://www.youtube.com/watch?v=iEImmgFXDYU[/ame]

    Anti Melee holy spam

    [ame="http://www.youtube.com/watch?v=NafzywDo5yM&feature=related"]http://www.youtube.com/watch?v=NafzywDo5yM&feature=related[/ame]
    My age exceeds your IQ...significantly

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    Why are you stacking luck? Not bothering to read the paragraph above :3

  9. #9
    Bahamut's Brood Kite's Avatar
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    Luck makes you more likely to use Odin correctly =P
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  10. #10
    Cool as Shiva
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    Quote Originally Posted by Kumo View Post
    Luck makes you more likely to use Odin correctly =P
    I seriously doubt this is true and even if it were he might not be using Odin on his build anyway.

    Quote Originally Posted by Weapons Master Krasus View Post
    Oh and Gates the reason ive picked the accesorys i have is because i spend alot of time in EX mode or perfer to at least and the luck i get from the accesorys increases the distance of an EX Core from my opponent and closer to me as well as Lucky Charm +4 luck and i get my summons recharged faster, Hero's Spirit+20 CP for moves and abilitys, Back-Breaking Straw is a BRV boost on blocks dodges and someing else i dont remember and i find the more BRV the better my chances of winning though i guess its not to big of a deal sense i almost never get hit to take damage lol but if you could give me an idea of a better set up for the accesorys then i would gladly like the help... oh almost forgot ive sense taken concentration and debated on snooze and lose, just cost so damn much CP.. x(
    I know what the accessories do, but consider this.

    Right now your accessory build gives you +32 luck at all times. Let's say you were to take out five of your seven other Luck+ accessories (not including Lucky Charm) and replaced them with *1.5 multipliers. This gives you a base value of +8 luck. Let's see what the multipliers can increase that to if they are triggered:

    0 Multipliers triggered - *1 - +12 Luck
    1 Multiplier triggered - *1.5 - +18 Luck
    2 Multipliers triggered - *2.2 - +27 Luck
    3 Multipliers triggered - *3.3 - +40 Luck
    4 Multipliers triggered - *5 - +60 Luck
    All Multipliers triggered - *7.5 - +90 Luck


    So even with one of your multipliers not triggering, you'll get almost twice your current amount in luck.

    (Somebody feel free to correct me if I'm wrong on this - I know Luck can behave differently than other stats increased by accessories)

    Multipliers will also help you with Back-Breaking Straw, but I don't know the exact percentages it increases your brave by on dodge and block so I can't help you there.

    Good *1.5 Multipliers to have:

    Large Gap in HP
    Small Gap in HP
    Near Loss
    Victory Chance
    Large BRV Gap
    Small BRV Gap
    After Summon
    Summon Unused
    Enemy Near Loss
    Enemy Near Victory
    Enemy Summon Used
    Enemy Summon Unused

    Pick between 4 and 8 of these and your multiplier will generally be between *2 and *6.

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