Gravity Force on Riposte hurts. Thts pretty much it though
Retired.
Ok then at least I know I'm doing the "right" thing by not equiping gravityforce
Eh... a few questions.
When comboing "Gravity System" and "Float System" Am I to alternate between the two such as:
Gravity System --> Float System --> Gravity System
Or can I use just one? Such as:
Gravity System --> Gravity System.
Also you say works better when turning camera to the side, do you mean so I am one side of the screen(left or right) and my opponent is on the opposite side?
Also if I were on the left side of the screen and want to RDC do I flick the analog LEFT then immediately RIGHT?
Im not able to view the videos for some reason right now so I cant use them for reference.
Thank you in advance,
-Axesys
Gravity System -> Gravity System actually does not work.
Float -> Float is an infinite that is confirmed and works on almost every character.
Float -> Gravity works but not after because the combo works due to landing lag and Gravity System lifts the opponent into the air.
For RDC, either go forward/back, back/forward, right/left, or left/right. Do whatever is comfortable for YOU. I personally do back/forward usually or just spin the analog stick extremely quickly.
BBCS2 Main: Noel
BBCS2 Subs: Hazama, Bang
MvC3 Team: Dante, X-23, Wesker
DDFF Status: Quit
"I may forget how she looked or who she was but I will always remember I loved a girl named Saber."
"Life life go away, don't come back another day. Life life leave me be, I don't want to even breathe."
]
So after "Gravity System" I would have have to continue the attack(Energy shot and Explosion) or go to "Cosmic Ray"?
Also with a TDC am I suppose to dodge in the direction of my opponent as if jumping over him/her?
One more
I have heard the term "Landing Lag" numerous times in the these forums, but I'm not sure what anyone is refereeing to when they use the that term. Is it reference to an attack hitting/landing? Or a character simply touching a surface/ground?
Landing lag happens whenever a character transitions from air to ground. Some characters have more landing lag than others. Landing lag is basically a handful of frames where a character can't act or has very few options as soon as they touch the ground. Hard to explain, but easy to notice during a handful of some combos.
Once you're able to watch the videos check out the Float System -> Gravity System combos. You'll see that after the Float System is done hitting them, the character will land and is unable to do anything while landing. This give Golbez enough time to chain a Gravity System, Float System, or start an EX combo
Retired.
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