Jesus christ?1. Get Ex Force Range increase from acc and Close to you
2. Get Force Begets Courage (this converts all Ex Force to Bravery and yes is quite nice)
3. Get Concentration++
4. Change Play Plan to Grind lover (your special day as well) and Exp to Ex Force (you will be spamming hp attacks so you might as well get ex force for it and no it will not go to your bravery).
5. Know how to block and turn Riposte on and counter with Retribution (always yields lovely amounts of ex force).
force begets courage on shantotto?? seriously dude, play a little more before making assumptions, shantotto's Ex mode is one of the huge killers you can get out there, it's like an improved version of Alexander, guaranteeing a sure hit kill after a inital Hp damage of 5k and above.
Love grinder+ Exp to ____ is disallowed in most matches cause that is cheap and will cause the game to drag on for all eternity
Most of the specifics about why you should not be doing any of these things have already been said. They work for gimmicky builds at best, and even then aren't entirely effective. For Shantotto players who stick at the casual level and have no interest in serious play, it might be fun to try a Concentration or FBC build every once in a while, but those are not things a serious Shantotto player should be trying to do.
And just to reiterate (because I'm sure it's been said many times, and for some reason #4 seems to ignore that), never, EVER spam HP attacks as Shantotto (or Bind for that matter).
Hmmm, what's grind-lover, by the way?
I don't have to make assumptions because it works (at least for my playstyle). Force Begets Courage allows for a quicker brave grind with the grind lover + exp to ex force for quick ex gauge fills (seeing as Shantatto's full potential comes from her hp atks).
I've never been to matches but I am intrigued by what isn't allowed.
Most disallow the EXP to ___ on account that EXP bonuses greatly affect EX/BRV/HP gained. Given that the EXP bonus on either side of the match is probably not the same, this could lead to a lop-sided match. Granted, everyone could make sure they have the 5x EXP play plan bonus, but no one wants to grind AI after every match to get back to the 5x.
FBC builds are quite viable, and as Judah elaborates here, are good against characters like Squall. You basically trade Manafont for Brave gain. Manafont isn't very effective if Squall is consistently raping your BRV. Manafont really excels if you can get the stage BRV. However, with FBC, you get a little buffer to your BRV to soften Squall's BRV game.
Edit: Whoopsie, wrong thread.
Anyway, I generally only use 'EXP to...' abilities when I'm playing single-player. Also, regarding FBC, I've tried it, but for me, Manafont is a big part of Shantotto's game, and although the BRV gains from FBC do allow for much quicker access to Ancient Magic, I think it's too much of a price to pay. I mean, being able to land a 5000 hit on an opponent with 9999 HP and knowing that you've won is just fantastic.
Last edited by Wella; 02-25-2010 at 05:00 PM.
Latest addictions:
- Garland - Shantotto - The Emperor - Warrior of Light
You know, I was messing around with stun and noticed that when it's set as one of the landing moves it makes a great way to hold the ever dodging out of EX mode Gabranth. It nerfs his means of getting out of his charging.
So far:
Against Gabranth, say yes to Stun.
I should try air stun during a battle against the Emperor to see if that changes the game a bit. Best strategy I know is to stay above him in those battles, but the fact that he likes to dodge a lot during his thunder crest to make a beneficial counter against him most times.
Never say never. She has stun for a reason, even though I just started playing around with her I can see the brilliant use of a proper stun.
Stun is meant to be used during an attack not when you randomly feel like it, because if you just randomly throw it out then yes you will get a less the 1 second stun and be left open for another good half a second or so. BUT! If you stun the opponent during an attack you will actually see that they are stunned for longer then normal.
It is a great life saver, also it gives you pleasure being able to stun a Rough Dive right before it hits you xD Silly Squalls.
About FBC, it is a great tool for Shantotto if you are willing to get rid of manafont...which I do since i run BRV regen equips or acc.
If you equip a Circlet (75% BRV Regen) and Bravery Elemental(or whatever the name is) which is 40% + x9 or so booster, I actually dont even notice that it goes down xD
If you are willing to challange yourself without a second chance (EX Guard) or being able to destory with Manafont then go for it.
About Concentration ++, it does work on Shantotto but not very well... I am still in the process of AP farming everything for her but I can see its uses when you have Bio out and the opponent will be trying to get rid of it somehow or dodge away until it just disappears but at the same time you are getting BRV, this will cause a lot of pressure on him.
Mind you this should NOT be used with SnL, since as soon as concentration ++ will activate so will SnL, seeing as most people just attack you might be close enough that you need to dodge. This makes Concentration completely useless.
xD wow that was long, tell me if you think something is comepletely and horribley wrong :3
Main: Cecil/Kain
Hmmm, you do have a point, (accursed Revolver Drive grrrr....) You can use Counterattack, as it works good for when someone else attacks. You can use Bio to trick someone into attacking you and as their BRV goes down, it breaks them almost instantly.
You can use Bio to mindgame opponents and also using Blizzard (Tier 1, I use mostly) in Chaos Judgement games.
The opponent will be more concentrated in dodging said attack instead of attacking you. However keep in mind of Shantotto's cool down, so do so from a distance. For example, you shouldn't attack Sephiroth from too close with it because of his constant blade projectiles!
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