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Thread: Jecht Match Up Discussion

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    Retired Staff Wedge's Avatar
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    Default Jecht Match Up Discussion

     
    My overall experiences and opinion of what I believe Jecht's overall match ups are all about and why I believe he is a solid mid. Based on Kaos rules.

    Jecht's Match Ups:

    (Score: Jecht-Opponent)
    Warrior of Light: 4-6
    Garland: 6-4
    Firion: 6-4
    Emperor: 2-8
    Onion Knight: 6-4 or 7-3
    Cloud of Darkness: 6-4
    Cecil: 5-5
    Golbez: 4-6
    Bartz: 5-5 (IMO 6-4)
    Exdeath: 5-5
    Kefka: 5-5
    Terra: 4-6
    Cloud: 5-5
    Sephiroth: 4-6
    Squall: 5-5
    Ultimecia: 6-4
    Zidane: 4-6
    Kuja: 3-7 (Not sure)
    Tidus: 6-4
    Shanttoto: 7-3
    Gabranth: 3-7

    Total Score:
    102
    Last edited by Wedge; 08-13-2010 at 05:39 AM.
    Spoiler:

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    Carbuncle's Reflection TheCuddlyDevil's Avatar
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    I don't know about Warrior of Light too well. I do notice that's he's more powerful in the air with his branching attacks, and Shield of Light is something to watch out for with its block property. But I think he's generally not too difficult because he's not that fast.

    I don't know, that's all I got for now.

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    Advent Hero infinite4ever's Avatar
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    Okay, I try my best, hopefully it can help you. Please keep in mind that I don't play against human, not even once because I don't have ad-hoc or xlink


    -------------------------------------
    General Strategy:

    Please note that general strategy doesn't apply to all situation

    Never spam HP Attack:
    Jecht is not the character you can spam hp attack with. If you want to spam HP attack, you should use Zidane and his Free Energy. The best way to exeute his HP attack is through his combo, or after blocking your opponent.

    Keep close to your opponent:
    Even you are against Zidane or Squall, you have to.

    EX-Full Combo:
    When Jecht enter his EX-code, he can execute consecutive bravery attack with hitting your opponent. Which means sometimes this can act as surprise to your opponent. If your opponent choose to dodge your full combo instead of block, immediately execute the consecutive combo, you may hit him.

    ------------
    Warrior of Light:

    -When you against him, remember one thing: never getting to close to him when he is one the ground. Because his attack: Day flash, it's fast execution and he will probably hit you before you hit him. My personal opinion is that this move execute even faster than Jecht Rush and a little longer range on their first hit. So don't even try to combat him with ground to ground. Air to ground is your best shot.

    -But when he is in the air, none of his brave attack really threatens Jecht. Crossover: This attack can link up to HP attack, but slow start, you can block easily.

    -Rising Buckler and Shield Buckler is also easy to block too. When you hear a sound before he use it, just press R button. But keep in mind that these attacks has longer range than they look!

    -Shield of Light: this is the only move you really have to be careful. When you use Jecht Stream, after the first two hits miss your opponent, dodge cancel and don't let your Jecht to execute his three hits! Because it's easy to counter with Shield of Light

    -Shinning Wave: Your opponent will probably try to punish you with shinning wave if you misjudge the range of your brave attack and end up right in front of him.
    ----------------------------------------
    Videos Example(they don't belong to me):


    Don't rush too much. This is Japanese Version but I believe the videos apply to English Version because Jecht don't use Jecht Block to attack his opponent
    [ame="http://www.youtube.com/watch?v=EKc3qAxW5Z8"]YouTube- Dissidia Final Fantasy Ad-Hoc Battle: Warrior Of Light (Me) vs Jecht (mlal)[/ame]

    You should execute HP as part of your Bravery combo, this will guarantee that you HP will always hit your target. Also you can break your opponent bravery easier. And keep one thing in mind that according to the video, this is Jecht player's first time against human.
    [ame="http://www.youtube.com/watch?v=1zrmKllPFiQ"]YouTube- Dissidia Final Fantasy Ad Hoc Jecht vs Warrior of Light[/ame]
    Last edited by infinite4ever; 12-20-2009 at 01:04 AM.
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    Retired Staff Wedge's Avatar
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    I'm a little inexperienced vs WoL myself however I think both of those videos don't really show the match up very well.

    1. The first video showed nothing other than over agressive and inexperienced Jecht getting blocked all day.

    2. This second was just the opposite and had WoL getting blocked and he used his air moves over his ground which IMO is a bad choice.

    WoL's ground game is actually quite good and its what gives him the edge over Jecht even though I believe it to be a slight advantage. White Fang can be difficult to punish for Jecht because WoL can follow up with Ascension/Sword Thrust (the later breaks standard blocks.)

    I want to confirm a few other things I've been contemplating on the match up but I need more fights against experienced WoLs.
    Spoiler:

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    Combo Chainer !Certified!'s Avatar
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    I want to say that I agree with Infinity's comment about how it is recommended against fighting WoL on ground, because not only is day flash a nightmare to predict, but no doubt that character will have at the very least one spell to balance the range of his attacks.

    Although sticking to air only can also be your worst nightmare as well considering that if you were to fight against a human player, I wouldn't doubt that player to use WoL devastating aerial combo.

    While it is easy to block his aerial attacks, we're all humans and we're bound to make a fatal mistake where the opponent will catch us off guard with his attack and then combo us until break.

    If you were to ask me, the best strategy is to try and find some sort of balance between fighting in air and ground, preferably air. The trick of this endeavor is to not become predictable.
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    [ame="http://www.youtube.com/watch?v=jz3Rjx6YhTU"]YouTube- Dissidia [XLK] WoL vs. Jetch [Wedge] R2.mp4[/ame]

    Example of what Wedge really means sorry wedge about lag but hopefully in AHP we will play better
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    Advent Hero infinite4ever's Avatar
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    Well, I just want to say thanks for your comment. Like I said before I don't fight online because I don't have PS3 or xlink.

    So in order to do some research, I go to youtube and use his search funtion. The key words I type is: Jecht warrior of light ad hoc. Which means, those are the two videos I can only find@@

    Because if I search without ad hoc, A lot of results come out to be against computer which is kind of useless, consider you want a guide fighting against human rather than CPU.

    So I apologize if my guide doesn't help at all.

    >RDF2050
    Sorry I couldn't find this video over youtube. I should spending more time on search, and I believe I will probably do a little bit better on writing a guide.

    By the way, today I found out that using dodge cancel on Jecht Stream's third hit and Jecht Rush's second hit can somehow difficult. Because it requires timing too@@ Of course you can just keep pressing R and X button to dodge cancel.
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    Retired Staff Wedge's Avatar
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    Eugh. I was way too overagressive in that fight. Don't whiff kids. But hey, live and learn ya know. :P But yeah RDF, it was a decent example of how a WoL can use his ground game against Jecht.

    But yeah I'm not saying that its foolish to fight a grounded WoL but its foolish to let yourself be baited in from his ground based attacks (much like what happened to me lol.) Also if you choose to fight a grounded WoL, make sure you fight him in a part of the stage where dodge space is limited like Pandemonium or any place with lots of small platforms and edges. This makes it easier to punish WoL on the ground with Jecht Stream or Triumphant Grasp.

    It is preferable to fight WoL in the air due to the cues which is true, however you want to stay at medium to close range of him, because the farther you are from WoL the harder it is to hear the sound cues (One example is getting Rune Saber'd to the ceiling with a follow up of the upward buckler to Bitter End.)

    That last thing that I want to point out is pressuring with Jecht. He pretty much can't outside of SnL. For the most part this is what I believe holds Jecht back. Just about any opponent can use their pressure (In WoL's case being Radiant Sword, White/Blue Fang, and Ascension) and Jecht must simply obey and foolishly fight through it.

    But don't get me wrong you can still try and force people to close
    in on Jecht with SnL and Jecht Block, its just very difficult for him to do it consistantly.

    Sorry if all these observations seemed a bit scattered. I've only fought like 3 different WoLs so its a bit difficult to make a concrete judgment for the match up.

    All in all I agree with a lot of whats been discussed.
    I want to see what a few WoL players have to say on the topic.
    === Double post was automatically merged. ===
    Well... due to inactivity we can just move on to another match up that someone would like to discuss.
    Last edited by Wedge; 12-26-2009 at 01:57 AM.
    Spoiler:

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    Advent Hero infinite4ever's Avatar
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    lol... okay. We should make a time limit for each character's discussion, such as: the discussion of next character will begin when the last post on this thread is a week old, or something like that.


    Well... but I don't know which one shall we discuss next(Firion or Garland). So, I will write something about Garland first, is it okay?

    Opinion

    I believe that using Jecht against Garland should be more cautious than Warrior of Light. His bravery attack is generally fast, somehow unpredictable, and heavy damage. While his HP attack is often hard to hit against other characters, but against jecht, will be a different matter because Jecht only has close attack. It should note that I don't really use Garland that much(because I personally prefer to master other characters first, nevertheless I regard Garland as one of strongest characters), so my information may be wrong about Garland.

    Bravery Attack:

    I personally wouldn't discuss Garland's bravery attack that much. Because I don't "understand" it. But I will note few things about it.

    1)First is that his Bravery attack can take away a lot of your bravery point, pretty much like Cloud. But he doesn't have any Bravery to HP combo, and his HP attack hard to hit under normal circumstance.

    2)Unfortunately, Jecht needs to keep close with opponent in order to perform Bravery/HP attack. In other words, You are usually in the range of his bravery/HP attack, so be careful.

    3)Garland can also use custom combo, and maybe able to pull infinite on you, but I haven't tested yet.

    http://dissidiaforums.com/showthread.php?t=124

    One custom combo I usually see is:
    Round Edge + dodge cancel + Earthquake
    Round Edge + dodge cancel + Deathblow + dodge cancel + Highbringer + dodge cancel + Bardiche

    Note: on the second combo, I am not sure about the placement of both deathblow and highbringer.


    HP Attack


    Blaze: According to BEYNd's jecht block guide, its flaming projectile can be blocked and reflect back to your opponent. Which it will makes your opponent less likely to attack from far away. However, I should note that most Garland players will use it when they are high above you. Which means that you will be in a situation that you can't see where is it and when it will come.

    Cyclone: One thing should note when using Jecht: don't bother to charge your Jecht Rush or Jecht Stream, if your opponent is not staggering, performing an attack but can't hit you, or blocking etc.
    Reason for this is:
    1)Your opponent will probably just jump up and use Cyclone.
    2)You have no choice but keep charging...
    3)You find yourself in a situation praying for luck.
    4)Your opponent will performing another HP Attack-Blaze
    5)You are toasted D:

    I find it funny that when I watch it over internet.

    Cyclone + Blaze:
    This is a most common "HP combo" that your opponent will perform, when they are high above you.

    They will probably first execute Cyclone: to create a shield around them, and stopping you from dashing on him. Then perform Blaze: as your opponent is high above you, and you can't really see where are those projectile, like I said before. If you make a forward dodging while you are on the ground, you may be hit by Cyclone even you dodge away Blaze.

    Tsunami
    :
    I don't know much about this move but only one: You can block it with Jecht Block. When he's staggered, you can dash to him and counter. However, it should be note that I was barely made it to counter when I am against CPU. Two points will be noted in here:
    1)I was against CPU
    2)I was equipped with speed boost +

    So if you are against human, and you believe that your opponent will most likely use Tsunmai, equipping yourself with speed boost ++ instead of speed boost +

    Ex Mode-Indomitable Resolve
    :
    Jecht players should be more cautious when he's on Ex mode, because of his special ability-allowing him to continue his attack even he's taking damage.

    That's all I want to say. However, it should be noted that I watch few of videos from robodestroyer over youtube before I post it in here. I think he maybe able to give us more information about against Garland.
    Last edited by infinite4ever; 01-01-2010 at 09:53 PM.
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    Advent Hero Meoark's Avatar
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    Here's a vid of Jecht vs Garland if you want it.
    [ame="http://www.youtube.com/watch?v=DkDUpPwi6AQ&fmt=18"]YouTube- Jecht (Meoark) vs Garland (ShineThatLight-)[/ame]
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