Nice vid Meoark, it depicts a lot of the strong points that Jecht has in this match up and that is Jecht Block and Triumphant Grasp.
Jecht Block thwarts some of Garland's key moves such as Round Edge (However the Galahad Dribble will still work on you if you're not careful) and Lance Charge and if you don't feel like dodging it, even Blaze. If you're good enough with Jecht Block you essential hurt Garland's chances of an HP link, DC combos and hurt his overall approaches.
Triumphant Grasp is also a great tool against Garland in that can go the Cyclone-Blaze combo and also can connect even when Garland is in EX.
The main thing to note is that Garland, like Jecht thrives in close quarters and can do a staggering amount of damage to you. Moves like Twist Drill and Round Edge can be difficult to block. Even though I noted that TG helps against Garland, if you misplace it you can easily be punished by Bardiche.
When it comes right down to it I think Jecht may have the overall edge in this fight because most of Garland's moves are easy to predict and counter with well placed Jecht Blocks.
Whenever I face a Garland I usually go about 60-40 with them. But thats just me.
Last edited by Wedge; 01-12-2010 at 09:45 AM.
I got lucky in the end where he tried to block. If he had used an attack, it would have been a longer, more painful fight.
huehuehue im bad at video games huehuehue
Maybe we should move on to a character thats a bit more popular so as to get a bit more discussion. We can always come back to WoL and Garland later.
Perhaps maybe discuss Cloud, Squall, Zidane, or Sephiroth?
what about Exdeath?? Bad matchup I know but any tactics in fighting him??
As probably THE Exdeath guy here, I'd actually admit that, if both the Exdeath and Jecht players are skilled enough, this matchup is 50-50. Why?! Each character has a way around the other character one way or another.
Exdeath's putting on the RP Pressure? Jecht Block it and counter.
But then Exdeath can bait a Jecht Block, the RP into him after he whiffs it.
But then Jecht can forego Jecht Block and attack Exdeath between RPs
The list goes on. The entire fight is a mindgame competition. Jecht isn't going to be doing any attack charging in this fight, lest he wants to be blocked. Uncharged, however, he attacks fast enough to make High or Omni Blocking him very difficult. Jecht Blade and Ultimate Jecht Shot are right out, but Triumphant Grasp is hella-hard to Omni Block up close, and then you've got all those HP links.
This can be a pretty nervewracking watchup for both players. It's one big game of Gotcha.
However, much more skill building is required on the Jecht Player's part than the Exdeath. Wedge is probably the only Jecht I can think of that I don't mop the floor with, but shit if Wedge doesn't give me a helluva time. A novice Exdeath will probably defeat a novice Jecht handily, but an Expert Exdeath and and Expert Jecht can go at it for hoursbefore either one lands a solid BP sapper. But, when they do, expect heavy damage, possibly a break. It'll be the longest match you ever saw, settled in the fewest amount of actual attacks. Two heavy-hitters who can have a hard time hitting each other.
The first things you need to dispel out of your head is trying to attack Exdeath head on. That will only lead to death, death and more death. You can however try and bait out the double block and strike when youre able to. (Multiple Jumps really helps)
I've said this many times before: Jecht Block is the key to victory because its a safe way to prevent SnL from activating without attacking into a High Block and it STAGGERS Exdeath when he uses RP allowing you to get tasty Riposte crits.
However a smart Exdeath player will be aware of this and try to fake out your blocks and nick away your brave. Try to anticipate where Exdeath will stop his RP and jump in and Jecht Block it.
Another effective tactic is to bait Omni Block out with HP attacks.
If you charge up an HP attack near Exdeath he will either try to RP you or get Omni ready. If you charge Jecht Blade and Triumphant Grasp to LV3, the start up for the moves becomes blazingly fast and almost impossible to Omni Block in time. Let me stress this again that you should only do this when Exdeath is close to you as doing it any farther will get you Omni Blocked.
But remember Exdeath is dangerous. You can't charge your brave attacks because of High Block and you can't really punish Exdeath on dodge. It can take a minimum 2-3 blocks to defeat you due to the massive brave damage Exdeath inflicts.
I'm pretty sure Kraid and LordSchmeckie can agree with me on this. I'd say/elaborate more but its 3:35 am right now.
I'd say its 55-45 Jecht's favor.
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Its great getting feedback from another player in the match up.
And I have to wholeheartedly agree a smart Exdeath v smart Jecht fight can last for days... Its literally a battle of wits. Both characters hit big and hit hard so both can't afford to make mistakes so it becomes a LOOOOONNNNNGGG drawn-out battle.
Oh and thanks for the compliment. Your Exdeath racks my nerves too ya know. :3
Also 50-50 sounds more realistic.
Last edited by Wedge; 01-12-2010 at 10:46 AM. Reason: Double post was automatically merged.
I agree with Schmekie. Although I always have to disagree with him at one point. The only one I have to disagree with is er............ I don't find Triumphant Grasp as hard to guard as he does?
Seriously though. Lord Schmekie put most of what I wanted to say. Just wanted to add that it's not a good idea to double guard Jecht due to the fact he can DC out of his attacks quickly, and if you mindgame wrong (Which is quite likely Versus Jecht with Double Guard) you get punished insanely.
But I agree it's 50-50 at the least. If I recall I think Wedge beat me 2-1 Jecht V ExDeath. Might even have been 2-0. Damn tricky Jecht players!
Jecht really can't fight Golbez =( If you try to get in close, he'll night glow you, or set you up for cosmic ray.
But i would give the upper hand to Golbez, Nightglow can be a problem if you are being reckless, but if you can mindgame a Golbez into using it you can punish viciously.
And that is really what the matchup for Golbez and Jecht boils down to, a series of mindgames, and punishing laggy Air Systems (or dodges)
Rise Wave is pretty easy to block on reaction and Glare Hand is an annoyance (melee hit at least). Try to stay in the air directly above Golbez (maybe two to three body lengths so that you don't get sucked in by Nightglow) all that can really be said is mindgame your best, and bait Golbez into using his laggy attacks such as Attack System or Nightglow (and the Systems if he is in the air).
All in all id give the matchup a 60-40 in Golbez's favor, but when mindgames factor in, it is all about how much you can scare the Golbez player. :]