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Thread: Squall vs ______

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    S teh Ninja Spyder's Avatar
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    Default Squall vs ______

     
    Have any problems facing a certain character or player? Well then, address them here. We'll dissect their strategies and make sure you won't fall for the same old tricks. (Or at least we'd hope so. ;P)

    I guess I'll start. After months of playing this game..........I STILL can't dodge Terra's Flare. No matter what I do, how I dodge, how I jump and dash away, I will still get hit.

    From what I gather, Terra's flare is chargeable, and so the player controls when to let loose the fury. I've managed to "guess" at some points and get a lucky dodge. Sometimes I rage through it with Rough Divide, reflect back with a Blasting Zone, or simply avert it by interrupting Terra with a beat fang.

    I would like to know if there is anyway of knowing when Terra lets the Flare go. And if its possible to tell if it will be a fast or a slow moving Flare.

    Be master of your petty annoyances and conserve your energies for the big, worthwhile
    things. It isn't the mountain ahead that wears you out - it's the grain of sand in your shoe.
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    Bahamut's Brood Kite's Avatar
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    Squall vs All guard and high guard spamming Exdeath
    Last edited by Kite; 08-24-2009 at 05:38 PM.
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    Cool as Shiva icyie04's Avatar
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    ^ If he spams it, doesn't he have a delay time between spams? Can't you get him in between?

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    Bahamut's Brood Kite's Avatar
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    By spam, I mean he uses it every time he sees me attacking, and Im always being blocked, squall just isnt my Exdeath counter
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    Retired Staff NeroMD's Avatar
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    Quote Originally Posted by Spyder View Post
    Have any problems facing a certain character or player? Well then, address them here. We'll dissect their strategies and make sure you won't fall for the same old tricks. (Or at least we'd hope so. ;P)

    I guess I'll start. After months of playing this game..........I STILL can't dodge Terra's Flare. No matter what I do, how I dodge, how I jump and dash away, I will still get hit.

    From what I gather, Terra's flare is chargeable, and so the player controls when to let loose the fury. I've managed to "guess" at some points and get a lucky dodge. Sometimes I rage through it with Rough Divide, reflect back with a Blasting Zone, or simply avert it by interrupting Terra with a beat fang.

    I would like to know if there is anyway of knowing when Terra lets the Flare go. And if its possible to tell if it will be a fast or a slow moving Flare.
    You mean meltdown? Just dash towards Terra and dodge behind it. After that you can pop in a beat fang. It's kinda a reflex move. You need to know Terra's meltdown by feeling is what i mean.
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    S teh Ninja Spyder's Avatar
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    Quote Originally Posted by NeroMD View Post
    You mean meltdown? Just dash towards Terra and dodge behind it. After that you can pop in a beat fang. It's kinda a reflex move. You need to know Terra's meltdown by feeling is what i mean.
    Yeah, the meltdown. The dashing sometimes works, but if the player is expecting you to do just that he can simply charge it longer. And Terra keeps on tracking the target before letting go.

    But I guess you're right about the feeling. Also knowing how your opponent plays Terra is helpful too. Guess I'll just have to face more Terra's in order to get the hang of it.


    As for Exdeath's spamming all guard, those are one of the easiest Exdeath's to beat. It's the patient Exdeaths who you need to worry about.

    Squall has such fast brave attacks that you can slip an attack through before he is able to let go of the button to activate all guard. After getting Exdeath nervous about Squall's quick brave attacks, you can pop in a random aerial/fated circle. From habit, he should activate all guard early, and the HP attack should hit him during recovery.

    The best method of beating any exdeath is to fooling them into using the all guard needlessly. It's not an infallible move.

    Be master of your petty annoyances and conserve your energies for the big, worthwhile
    things. It isn't the mountain ahead that wears you out - it's the grain of sand in your shoe.
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    Bahamut's Brood Kite's Avatar
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    sounds really complicated
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    Advent Hero Keiya's Avatar
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    Against Terra, you have to know the timing of Meltdown. In the US version, you see her charging it, I'd say go into long range (enough so that an uncharged Meltdown will not hit you), and then wait a bit. If she tries to unleash a charged Meltdown, just pop up an Aerial Rough Divide. You should go through the fireball, and if you time it correctly, she's still in "firing" animation and she'll eat your RD.

    How to guess between charged and uncharged? She'll start speaking right before she releases the charged one. Also, if you're in the range I'm talking about when she's firing Meltdown, she can only hit you with the charged one.

    Furthermore, remember that annoying Blizzaga? A well-time Heel Crash in the US version totally stops it cold (pardon the pun).

    As for Exdeath, I suggest following Spyder's tips. Furthermore, in the US version, a well-time Heel Crash will stagger both Delta Attack and High Guard, and Rough Divide will crush it, even if the player deactivates it (High Guard takes a loooooooong time to recover). Don't try the same with All Guard though, but Fated/ Aerial Circles are your best friends there.

    As a last tip against Exdeath, he's only godly if he blocks something. If you just stand there and bait Exdeath to attack first, then you destroy his game.

    One really annoying matchup for Squall (or for anyone else in that matter), is Kuja. I found that the only reliable way to beat him is to always stay above his head, and wait for him to whiff before wailing on him. Any tips?

    And finally, NEVER, EVER use Mystic Flurry against a grounded Firion who is not staggered/stunned/paying attention. Two words: Shield Bash.

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    S teh Ninja Spyder's Avatar
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    Quote Originally Posted by Keiya View Post
    How to guess between charged and uncharged? She'll start speaking right before she releases the charged one. Also, if you're in the range I'm talking about when she's firing Meltdown, she can only hit you with the charged one.
    This is exactly what I was looking for. Thanks Keiya! =D Hopefully with the US version, I will have an easier time with Terra. With the aerial rough divide and the fast dashes, I won't be as nervous going into the air as I usually am whenever battling Terra in the JP.


    As for Frioniel, I wouldn't suggest using any magic against him. Most of Squall's magic is easily blocked, and Frioniel in particular can let loose a world of hurt after a well-timed Shield Bash. I would suggest having an all-physical move list. It gets many Frioniel players nervous and they end up over abusing the shield bash like many Exdeath's players abusing the all guard. This leaves Frioniel vulnerable and open to a quick punishment.

    Be master of your petty annoyances and conserve your energies for the big, worthwhile
    things. It isn't the mountain ahead that wears you out - it's the grain of sand in your shoe.
    ~ Robert Service


    Signature and Avatar designed by the most talented. Stupid Aquarius and Tabi,respectively. <3

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    Chocobo Tamer Izzah's Avatar
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    Got a couple friends on Xlink that I'm having serious trouble with.

    For starters, I have no idea how to approach Bartz' mid-air game. Beatrush is utterly ineffictive due to his Windshear that cancels pretty much all my bp attacks and drags me in. Keeping him grounded is easy, since he rarely strays away from LeadAxe-Souleater, easily countered.

    Next is Kuja, who seems to give alot of people trouble as I've read. With him, I have no way of predicting when he's gonna throw in an hp attack while he's ranged and wrecking my brave. My only option to keep him on his guard at mid-range is magic bullet. It's always a chore to get in close, he's always hovering near the ceiling.

    On an unrelated note: I still haven't found a way to make Revolver Drive work for me in almost any fights... maybe its my timing.
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