Tobi made it here http://dissidiaforums.com/showthread...l=1#post244394
Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747
Finished my Vexen build. I'll try to make it set up a little more like some of the other one's I've seen here, but I don't want to fill up the post with a bunch of pictures.
Vexen
Chilly Alchemist: While protecting himself with shield and ice, Vexen prepares his experiments to ravage the opponent.
Equipable Weapons: Greatswords, Rods, Thrown
Equipable Chest Armor: Clothing, Robes
Equipable Head Armor: Hats, Headbands
Equipable Hand Armor: Shields, Large shields
Unique Weapons:
Deep Freeze: Lvl 30, HP +376 BRV -84 ATK +40 DEF +2, Magic Damage +5%
Subzero: Lvl 90, HP +287 BRV -70 ATK +63 DEF +1, Magic Damage +5%
Absolute Zero: Lvl 100, HP +327 BRV -80 ATK +67 DEF +1, Magic Damage +10%, Cat Nip
Unique Hand Armor:
Cryolite Shield: Lvl 90, BRV +34 ATK -1 DEF +67, Defense +7%
Frozen Pride: Lvl 100, BRV +39 ATK -1 DEF +73, Defense +10%, Back to the Wall
Assist Attacks:
Ground Brave: Homing Blizzara
Ground HP: Ice Needles
Aerial Brave: Blizzard
Aerial HP: Glacier Guard
Chase Attacks
Neutral: Shield bash
Up: Shield Uppercut
Down: Icicle drop
HP: Giant ice crystal
Character Gimmick: Much of Vexen's ice magic, should it miss, will leave frozen patches along the walls and ground. Ground patches slows down movement and can sometimes cause an enemy to trip, while wall patches function similarly to the Kefka's Tower Omega gimmick.
BRV Ground Attacks
● Shield Blow (Ground): [Close] Vexen thrusts his shield forward, knocking the enemy away from him. Can block some attacks. [Chase]
“Go away!”
● Blizzard (Ground): [Mid] Vexen shoots out a small ice ball that travels forward, striking several times with no knockback. During EX-Mode Riku Replica will do a spinning attack after the final hit of the ice ball. [EX-Mode: Chase]
● Blizzara (Ground): [Mid] Vexen shoots out small ice balls that travels outward in a shotgun spray. During EX-Mode Anti-Sora will knock them through the shotgun spray several times.
● Blizzaga (Ground): [Close] Vexen summons a small ice ball that explodes into an ice crystal when approached. [Wall Rush]
“Come, my experiment.”
● Homing Blizzara (Ground): [Long] Vexen shoots out a small ice ball that tracks the opponent before making a small eruption of ice. During EX-Mode Vexen Replica uses Blizzara upon casting. [Wall Rush]
BRV Air Attacks
● Shield Blow (Air): [Close] Vexen thrusts his shield forward, knocking the enemy away from him. Can block some attacks. [Chase]
“Go away!”
● Blizzard (Air): [Mid] Vexen shoots out a small ice ball that travels forward, striking several times with no knockback. During EX-Mode Riku Replica will do a spinning attack during the final hit of the ice ball. [EX-Mode: Chase]
● Blizzara (Air): [Mid] Vexen shoots out small ice balls that travels outward in a shotgun spray. During EX-Mode Anti-Sora will knock them through the shotgun spray several times.
● Blizzaga (Air): [Close] Vexen summons a small ice ball that explodes into an ice crystal when approached. [Wall Rush]
“Come, my experiment.”
● Homing Blizzara (Air): [Long] Vexen shoots out a small ice ball that tracks the opponent before making a small eruption of ice. During EX-Mode Vexen Replica uses Blizzara upon casting. [Wall Rush]
HP Ground Attacks
Ground Abilities
● Ice Needles: [Long] Summon large shards of ice that pop up out of the ground, following the opponent for a while. The ice also acts as a shield around him for a short moment. During EX-Mode Riku Replica will do a two-part slash to stun the opponent, allowing Ice Needles to hit more easily. [EX-Mode: Stun]
“You imbecile!”
● Frozen Guard: [Guard] Holds his shield in front of him for a moment, making a similar pose to his normal guard. Should he be struck during this time he will slash at the opponent with the bottom of his shield before summoning a pillar of ice below them. If the opponent is not close to him he will instead summon a giant glaciers around them before they erupt into frozen shrapnel.
Upon being hit: “No good!” He then laughs during the ice spike/glacier.
HP Air Attacks
● Slide Break: [Mid] Vexen summons a large blade of ice at the bottom of his shield, dashing forward and making a spinning slash with it. Should it hit he’ll make two more spinning slashes before shattering it in a shockwave of ice shards. During EX-Mode Anti-Sora will start battering the opponent with a large string of attacks, holding them in place.
Starting Slide Break: “Come to me, ice blade!” After: “Away you go!”
● Glacier Guard: [Mid] Five ice boulders float around Vexen, defending him and dealing brave damage for a time, before blasting outwards. During EX-Mode a Vexen Replica will Shield Blow the opponent into the glaciers. [Wall Rush]
Starting: “You’re too much trouble.” Finishing: “Shatter!”
EX-Mode: Scientific Breakthrough
“Thats all the data I need.”
● Regen: Vigor and stamina recover little by little, restoring HP
● Replicas: Some of Vexen’s attacks are aided by the various replicas he’s made; Riku Replica, Anti-Sora, and even a replica of himself.
● Freeze: Press R+[_] to freeze the opponent in place momentarily. Can be dodge canceled mid cast.
“I shall freeze you!”
Ex-Burst - Diamond Dust
Vexen starts summoning large ice crystals around the opponent, then advancing to glaciers before finally the shattered ice creates a haze of snow and ice shards freezing the opponent into their own personal ice age. Rapidly press O to create more glaciers.
Starting: “I’ve had enough of this!” During second phase: “Now, feel the piercing chill.” Finishing:
“The final touch. Hahahahaha!”
Costume
Normal: Organization Robes
● Riku Replica is in Dark Mode
● Anti-Sora is in its KHII form
Alt 1: Scientist’s Coat
● Riku Replica is in his Destiny Island outfit
● Anti-Sora is in its KHI form
Alt 2: Cybernetic Glow (Tron inspired outfit)
● Riku Replica is in Riku’s The Grid outfit
● Anti Sora replica is in its Space Paranoids armor
Last edited by Dyxo Xinoro; 07-19-2012 at 05:01 PM. Reason: Typo
Nicely done, except it should be 'alchemist' not 'alchemic'. 'Alchemic' is 'relative to alchemy'. 'Alchemist' is someone who pracices alchemy'.
That said, I'll have Master Xehanort up by later today, if not tomorrow.
(Avatar courtesy of Rydia, sig by Cross)
3DS Friend Code:5455-9685-1394 (if you add me, I'd appreciate a message with your friend code so I could add you too.
TO my fellow Facebook Bronies: https://www.facebook.com/pages/Imgur...32376420241094
Woops, didn't even notice that. ^^'
Okay, this isn't going to be my best, but I needed some fun to get me back into the groove.
... and it was totally expected. I lied. I even said, in ages past, I was gonna make him.
Jin Kisaragi
Frigid Swordsman
Voiced by David Vincent
Combining ice magic and drawn-sword style, none can stand in his way.
Alt 1 is a Ky Kiske recolor.
Alt 2 is a Robo-Ky recolor, complete with proper robotic appearance.
As DLC, you can have Robo-Jin.
Equipable Weapons: Swords, Katanas
Equipable Chest Armor: Clothing, Light Armor, Chestplates
Equipable Head Armor: Hats, Headbands
Equipable Hand Armor: Bangles, Parrying
Unique Weapons
Too lazy right now.
Assist Attacks:
Ground Brv: Rehhyō
Ground HP: Kokūjin: Yukikaze
Aerial BRV: Musō Senshōzan
Aerial HP: Hiyoku Getsumei
Note: Yukikaze completely replaces your assist evade if you are struck with a melee attack ONLY.
Chase Attacks:
Same as Sephiroth.
Special Ability: All of Jin's projectile attacks freeze the enemy. It acts like a weaker Seal Evil effect that leaves the target in motion, allowing Jin to follow up with other moves. He cannot freeze more than once in a combo, even with assist attacks.
BRV Ground Attacks
Drawn Edge
[Close]
Jin reaches for Yukikaze. First input does no damage. Second input, like Firion, determines your follow-up.
Neutral: Fubuki
Jin quickly swings his blade in a large horizontal arc. Very fast. Chase.
"Blizzard!"
Up: Rehhyō
Jin ducks, then slashes upward. Kinda slow, but has melee-high priority. Upward wall rush only.
"Weak!"
Down: Hirensō
Jin slices once in a large upward arc, followed by a large forward slash. High damage, but whole attack initiates on one button press, so it's easily punished if it whiffs. First slash is somewhat fast. Second slash has melee-mid priority. Wall rush.
"Die! Stand down!"
Frost Bite
[Close/Mid]
A cold aura surrounds Jin, as he prepares his ice magic. First input does no damage. Second input, like Firion, determines your follow-up. ALL MOVES COUNT AS PROJECTILES.
Neutral: Wolf Fang
Jin slams his elbow into an ice glyph in front of him, causing a large icy wolf's head to strike the enemy. Highest damage, but knocks the enemy out of follow-up range.
"Shatter!"
Up: Icy Crag
Jin lowers himself, as if to draw his blade, as a small wall of frozen spikes appears in front of him. Guards on start-up, but low priority means that if it isn't a counter, you're open.
"Freeze!"
Down: Frigid Grave
Jin slams Yukianesa into the ground, causing an icy tombstone to erupt from the ground, slamming the enemy towards Jin.
"Chill!"
Sekkajin
[Close]
Jin slashes once, launches into a spinning barrage of attacks, then finishes with a twirling upward slash. Highest damage output. Chase.
"Take this! Back off!"
BRV Air Attacks
Frostbite
[Close]
Jin flips in midair, swiping the enemy with his sleeves, then follows up with a vertical and horizontal slash. Chase.
"Ready?"
Crystal Strike
[Mid]
The infamous Ice Car. Jin propels himself towards the enemy while riding a large icicle. Has two follow-ups. DOES NOT FREEZE.
"Die..."
Neutral: Musō Tosshōgeki
Jin thrusts Yukianesa into the enemy with great force. Wall Rush.
"Stand down!"
Down: Musō Senshōzan
Jin slams Yukianesa onto the enemy, slamming them into the ground. Wall Rush.
"Dissipate!"
Ice Blade
[Long]
Jin fires an ice blade at the enemy. Fast, but weak tracking. Short cooldown.
"Ready?"
HP Ground Attacks
Tōga Hyōjin
[Long]
Winding up, Jin fires a very fast wave of ice at the enemy, like a one-shot Via Dolorosa with slightly longer start-up. Doesn't freeze.
"Reaping blizzard!"
Kokūjin: Yukikaze
[Mid]
Jin projects a large energy field ahead of him, acting as a shield. If it is hit, Jin cuts through a large area (twice the range of Climhazard), freezing the enemy for chip damage. Jin then sheathes Yukianesa, causing the ice to shatter with a X-shaped cut.
"Empty Sky Form... Winter's Reposte!"
HP Air Attacks
Hiyoku Getsumei
[Extreme]
Jin aims Yukianesa like a bow, firing a giant arrow of ice. Acts like Straightarrow until it hits, when it behaves like Gungnir. Does not track. Wall rush.
"Absolute Zero!"
EX Mode: The Power Of Order!
The air around Jin chills as his latent power of order gives him strength.
Regen: Jin regens.
Nyctores Domination: Jin unleashes multiple projectiles with each freezing move, changing attack properties.
Unstoppable Will: There is a 5% chance a melee attack will freeze the enemy, and a further 5% chance that a melee attack will gain high priority.
EX Burst: Rengoku Hyōya
Same as Tidus' EX Burst.
The enemy is encased in ice, before Jin launches them through the background with a leaping kick.
"Enough!"
Jin unleashes a ferocious barrage of slashes, then kicks the enemy away. As the enemy tumbles back, Jin spins around, preparing to pierce the ground with Yukianesa.
"I am the cold steel...the blade that will restore balance to this world!"
(Insert command here)
Jin slams Yukianesa down, with the amount of freezing varying from just the enemy (you fail epically) to creating a virtual frozen wasteland. Jin then resheathes Yukianesa, and the ice shatters into an all-encompassing blizzard.
"Freeze eternally! Hmph, give up."
I swear there will be quotes later, especially with the large quantity of BB characters already up here.
Dissidia: Lightning, Squall
P4A: Yu, Yosuke
BB: Ragna, Jin, Noel
Spoiler:
Bravo on Jin. Makes me wish I knew where my PSP is, cause now I kinda want to play BlazBlue. Also I almost got the feeling that the Firion-like gameplay was inspired by a video on the forum here of a Jin-textured Firion and a Ragna-textured Cloud fighting each other.
Anyways I have a Xigbar movelist nearly ready. I'll probably upload it after a few posts.
Okay, I'm ditching Master Xehanort and doing Sabine instead. I'll have him up by next Friday.
(Avatar courtesy of Rydia, sig by Cross)
3DS Friend Code:5455-9685-1394 (if you add me, I'd appreciate a message with your friend code so I could add you too.
TO my fellow Facebook Bronies: https://www.facebook.com/pages/Imgur...32376420241094
Thats unfortunate, I kinda wanted to see what Master Xehanort would of looked like. Oh well, in that case I'll throw out Xigbar to keep everyone occupied. Don't know who I want to do next, though.
Xigbar
Alt 1: Castle Guard Uniform
Alt 2: Bandaged Wounds
Freeshooter: Barrages from a distance with energy bolts and spatial manipulation
Equippable Weapons: Thrown, Guns
Equipable Chest Armor: Clothing, Robes
Equipable Head Armor: Hats, Headbands
Equipable Hand Armor: Parrying, Bangles, Gauntlets
Unique Weapons
Stand Alone: Level 1, HP -231 BRV +51 ATK +22 DEF -2, BRV Boost on Dodge +2%
Ignition: Level 30, HP -377 BRV +83 ATK +40 DEF -2, BRV Boost on Dodge +5%
Stardust: Level 90, HP -288 BRV +64 ATK +63 DEF -1, BRV Boost on Dodge +8%
Sharpshooter: Level 100, HP -328 BRV +79 ATK +68 DEF -1, BRV Boost on Dodge +10%,
Sneak Attack
Assist Attacks:
Ground BRV: Stardust
Ground HP: Sunrise
Aerial BRV: Blue Frame
Aerial HP: Precision
Chase Attacks:
Neutral: Fire two quick shots forward
Up: Shoots upwards, warping the bolt below them
Down: Shoots downwards, warping the bolt above them.
HP: Fuses arrowguns and fires off a charged shot
Character Gimmick: In EX-Mode Xigbar’s arrowguns fire off bolts that fragment upon hitting solid objects, creating a spray pattern similar to Laguna’s Ricochet Shot. However if they don’t fragment by the time they hit three quarters of their maximum range they are teleported to a location nearby the opponent, based on the attack, and continue firing a small distance before finally vanishing. Note that this also extends their maximum range, though to a different extent with each move. Also his Reload attack creates more energy bolts for all attacks except Precision, Star Shell, Armstrong, Double Tap, and Sunrise. Finally all of his attacks can be continued without any of the energy bolts actually hitting the opponent.
BRV Ground Attacks
● Counterweight: [Close] Fire off two shots at the ground a little ahead of him before jumping back and shooting five more times in a horizontal sweep. Fires off two shots forward in a V before the jump when used after Reload.
-EX-Mode: The first hit will always fragment outwards from him, the Reload shot will warp to form a V with the bolts towards the opponent, and the horizontal spray will warp to a horizontal half ring around the opponent.
● Stardust: [Long] Fire off three shots in an upward arc before jumping up and firing off two charged shots from each arrowgun. Fires off a second upward arc when used after Reload.
-EX-Mode: The upward arcs will warp into vertical quarter rings above the opponent, while the two charged shots will warp behind them.
● Diablo Eye (Ground): [Long] Fire off four shots forward in quick succession before backflipping and firing off two larger shots. Fires off two more shots during the back flip when used after Reload.
-EX-Mode: The first four shots will warp to random angles in front of the opponent, with the Reload shots warping to their sides and the charged shots warping to their back.
● Crime & Punishment: [Mid] Quickly fires off three four-shot bursts that spread out in a shotgun-like spray. Fires off three extra bolts per spray when used after Reload. If the control stick is held in any direction during the second or third shots, Xigbar warps a short distance in that direction.
-EX-Mode: Both the standard and Reload sprays will warp around the opponent in a similar spray that they were shot from.
●Armstrong (Ground): [Ultra-Long] Combine arrowguns into a sniper rifle and fire off a single shot after a short period. Can be dodge canceled before the shot is fired off. Unaffected by Reload.
-EX-Mode: Warps either above or below the opponent, coming down at a forty-five degree angle.
“Better Start Running!”
●|__HP Branch: Double Tap (Links from Armstrong): [Combo] Xigbar warps to the bolt after it passes through the opponent and captures it in his arrowguns, firing off a larger shot back to them. No change in EX-Mode.
“Too slow!”
●Reload (Ground): [Special] Xigbar reloads his arrowguns, causing his next attack to fire off more energy bolts. Does not stack. No change in EX-Mode.
“R for Reload!”
BRV Aerial Attacks
●Blue Frame: [Dive] Spin in midair, wildly firing off six shots randomly below him, before firing two more directly downwards. Fires off twelve shots before the final two when used after Reload.
-EX-Mode: Shots warp around the opponent in the same fashion that they were shot downwards.
“Gotcha now!”
●Diablo Eye (Air): [Long] Fire off four shots forward in quick succession before backflipping and firing off two larger shots. Fires off two more shots during the back flip when used after Reload.
-EX-Mode: The first four shots will warp to random angles in front of the opponent, the Reload shots warping to their sides, the charged shots warping to their back.
●Hard-Boiled Heat: [Mid] Fire off four shots simultaneously in an X pattern. Fires off a second round of shots when used after Reload.
-EX-Mode: Shots warp to make an X around the opponent before flying inwards.
●Armstrong (Air): [Ultra-Long] Combine arrowguns into a sniper rifle and fire off a single shot after a short period. Can be dodge canceled before the shot is fired off. Unaffected by Reload.
-EX-Mode: Warps either above or below the opponent, coming down at a fourty-five degree angle.
“Better start running!”
●|__HP Branch: Double Tap (Links from Armstrong): [Combo] Xigbar warps to the bolt after it passes by the opponent and captures it in his arrowguns, firing off a larger shot back to them. No change in EX-Mode.
“Too slow!”
●Reload (Air): [Special] Xigbar reloads his arrowguns, causing his next attack to fire off more energy bolts. Does not stack. No change in EX-Mode
“R for Reload”
HP Ground Attacks
●Precision (Ground): Xigbar puts his arrowguns together and charges energy into them, firing off a large, fast moving energy bolt. Unaffected by Reload.
-EX-Mode: Should it hit a solid object it will either warp through it, or at the same angle that it would fragment. As such, it never fragments.
“I Gotcha in my sights!”
●Sunrise: Xigbar fires two shots upwards that split into a rain of bolts. If they hit the opponent he then fires off a large bolt at them. Unaffected by Reload.
-EX-Mode: Warps around the opponent in a bubble before flying inward. Does not fragment.
“Head’s up!”
HP Aerial Attacks
●Precision (Air): Xigbar puts his arrowguns together and charges energy into them, firing off a large, fast moving energy bolt. Unaffected by Reload.
-EX-Mode: Should it hit a solid object it will either warp through it, or at the same angle that it would fragment. As such, it never fragments.
“I Gotcha in my sights!”
●Star Shell: Xigbar throws both his arrow guns into the air and they start teleporting randomly, shooting downward around his body. If the opponent is caught in this storm of energy bolts then the guns reappear around them and fire off larger energy bolts in a pincer shot. Unaffected by Reload.
-EX-Mode: When the energy bolts pass him they teleport to him and shoot upwards.
“You're putting me to sleep, slacker!”
EX-Mode: Crazy Shooting
“Look what I saved for ya!”
●Regen: Vigor and stamina recover little by little, restoring HP
●Warp Shot: During some attacks if an energy bolt misses it’ll disappear and then reappear at a random location based on the attack.
●Energy Muzzle: Energy bolts are much bigger and separate into several smaller bolts when they hit the floor, ceiling, or walls.
Ex-Burst - Critical Snipe
Xigbar fuses his arrowguns together and charges energy into them. During this time the camera goes over his shoulder, showing the charge level, a meter will appear that increases based on how powerful of a charge that’s shot at them. By pressing R the current charge can be shot out into a single bolt that changes in size and color based on the charge. By firing enough bolts at full charge he will teleport his arrowguns around the opponent to fire off a large array of shots. If he isn’t able to fire off enough to fill up the bar he will instead just use Precision on them.
During the energy shots: “You had your fun?”
If the meter gets filled. “Lets see how you dance!”
If it doesn’t get filled. “So what you think?”
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