Next up, the most gimmicky character in existence. (currently)
God double posting is annoying...
Probably doing Xaldin next if I don't figure out how I want to do Demyx. Also, unless requested, I probably wont be redoing any of the ones I've done here (outside of Marluxia, but thats finished).
Luxord
Gambler of Fate - Take a chance with his gambles, only fate can decide the true winner
Costumes
●Organization Robe
●High Roller’s TuxedoSpoiler:●Corsair’s Outfit (Pirate outfit)
Equipable Weapons: Thrown
Equipable Chest Armor: Clothing, Robes
Equipable Head Armor: Hats
Equipable Hand Armor: Gauntlets, Bangles
Unique Weapons
The Fool: Lvl 1, BRV -26 ATK +26 DEF -2, Luck +1
Justice: Lvl 30, BRV -42 ATK +45 DEF -2, Luck +3
The Joker: Lvl 90, BRV -35 ATK +65 DEF -1, Luck +9
Fair Game: Lvl 100, BRV -40 ATK +70 DEF -1, Luck +10, Gambler’s Spirit
Assist Attacks
Ground BRV: Straight Flush
Ground HP: Draw (Ground)
Aerial BRV: Three Of A Kind
Aerial HP: Draw (Air)
Chase Attacks
Neutral: Kicks them away
Up: Shoots cards up from below
Down: Slaps downward with a card
HP: Summons cards in front of him, shooting them forward at a snap of his fingers
Character Gimmick: Luxord’s HP attacks have an unknown effect. Each time they’re used they
do something different, and there’s no way to control or tell what their effects will be. Its effect is
based on one of six different symbols that can appear, each also represented and present as
different sides of his dice attack. The first “side” is blank, the second is a spined circle, the third
is a clock, fourth is an X, the fifth is a large, ornate heart, and the final one is Luxord himself.
This effect stays even when he’s only an assist. Also in EX-Mode he starts throwing out two
dice/cards with each draw, sometimes doubling the effects and other times allowing them to mix.
BRV Ground Attacks
●Flush: [Close] A spinning step forward that summons a small circle cards that locks the opponent in place.
●Straight Flush: [Mid] Throws a line of cards forward before flipping them around
●Royal Flush: [Close] Summon five large cards in a protective circle
Effect: Magic block
●Small Straight: [Mid] A narrow spray of cards shoots forward
●Large Straight: [Close] A wide spray of cards shoots forward. Short reach, quick strike.
●High Card (Ground): [Long] Throw a large card that follows the opponent
BRV Aerial Attacks
●One Pair: [Close] A diagonal slash with a large card. Short range, quick strike.
●Two Pair: [Dive] A downward swing with two large cards.
●Three of a Kind: [Mid] A spinning slash with three large cards
●Four of a Kind: [Rise] An upwards spin within a circle of cards
Effect: Magic block
●Full House: [Close] An arched throw of cards that locks the opponent in place
●High Card (Air): [Long] Throw a large card that follows the opponent
HP Ground Attacks
●Blind: Luxord lays a card face down on the ground, flips when an opponent steps on it
“Here’s my wager.” When flipped: “A show of hands”
●Die Roll: Luxord rolls a large die in front of him, stopping after a short time. Roll deals a
little brave damage.
“The dice shall decide”
●Draw (Ground): Luxord summons a card in front of him, taking effect immediately
“Draw.”
HP Aerial Attacks
●Token Bet: Luxord summons a folded card in the air, unfolds when an opponent nears it
“Here’s my wager.” When flipped: “A show of hands”
●Roulette: Luxord spins a die in the air, stopping after a short time. Roll deals a little brave
damage.
“The dice shall decide”
●Draw (Air): Luxord summons a card in front of him, taking effect immediately
“Draw.”
HP Attack Effects
●Blank: Nothing
“An empty pot...”
●Spined Circle: A small explosion
“The hand’s mine!”
●Clock: The opponent is slowed down, but is otherwise unaffected
“Don’t squander your time.”
●An X: Luxord is stunned. When used as an Assist Luxord becomes assist locked.
“A small loss.”
●Ornate Heart: A series of explosions
“Luck’s just not on your side, is it?”
●Luxord: The card/die shatters into a field of cards, Luxord appearing from the explosion
and slashing at the opponent with each card. Only the final hit does HP damage.
"Look who's on the top of the game!"
EX-Mode Only HP Effects
●Double X: Cards fly out back at Luxord, dealing HP damage.
“It seems my luck is rather poor today...”
●Double Luxord: A barrier of cards appears around the opponent, dealing a large amount
of damage over a period of time. During this Luxord may move and attack freely.
“The cards seem to speak for themselves!”
●Double Heart: A massive amount of explosions blast off, ending in one giant explosion.
“Fireworks, anyone?”
●Double Blank: Both cards explode into EX-Bits, otherwise nothing happens.
“I... suppose thats something, at least.”
●Double Circle: Same effect as a single Heart
“Well, that’s rather anticlimactic.”
●Double Clock: The enemy is frozen in place for a time
“Not even time itself likes you, I see!”
●Blank & Anything: The blank is dispersed and ignored.
“Guess it’s only worth one.”
●X & Luxord: The cards scatter, him warping to the enemy while stunned.
“Well, that's a dreadfully ironic.”
●X & Anything else: Both cards take effect, leaving Luxord stunned either way.
“A win and a loss, is it?”
●Any other combination: Both cards take effect normally.
“A mixed hand, how entertaining.”
EX-Mode: Ante Up
“What this game needs is a few thrills. Don't you agree?”
●Regen: Vigor and stamina recover little by little, restoring HP
●Double Draw: All of Luxord’s HP attacks now summon two cards/dice, with both symbols
taking effect at once. Allows HP damage to take effect twice should damage draws
appear.
●High Stakes [LOSS]: Should two X’s be drawn/rolled at once, Luxord takes HP damage
instead of his opponent.
●High Stakes [WIN]: Should two Luxords’ be drawn/rolled at once a barrier of cards
appears around the opponent and damages them for a time instead, allowing Luxord to
move and attack freely during that time.
EX-Burst: Jackpot
“How I love a game!”
Luxord brings up a barrier of cards that surrounds both of them before bringing up four more
behind him.
"Do you know the rules?"
The four cards then turn around, flashing between O’s and X’s. At which point the both players
race to set their command menu to all O’s. If Luxord wins then he throws a spray of cards
through the opponent before his four cards disappear and spike up through the opponent. If the
opponent wins his cards fall on him, canceling the EX-Burst and dealing no damage to either
side.
If he wins: “Sometimes you lose. Of course, this isn't a game that lets a gentleman lose twice."
If he loses: “You play the game quite well.”
Last edited by Dyxo Xinoro; 07-24-2012 at 08:05 AM.
Hahaha XD Card users unite! Really cool Luxord but yes VERY gimicky.
Ace
"Remembering those gone by may be painful, but to forget would be more painful still." -God's Rulebook
Gambler
Throws enemy off course with tricky magic and card projectiles.
Another Form 1: Summer Uniform
Spoiler:
Another Form 2: Royal Religa
Spoiler:
DLC 1: Apostle's Cloak
Spoiler:
Equipable Weapons: Thrown Weapons, Rods, Staves, Daggers
Equipable Helms: Hats, Hairpins
Equipable Gloves: Bangles
Equipable Body Armor Clothes, Robes
Manikin: Fabricated Apostle
Crystal: Rubrum Crystal
Chessboard Theme: The Time of Finis
World Map Theme: Stepping Firmly On The Ground
Battle Themes: Apostles of the Crystal, The Flames of Suzaku
Exclusive Weapons:
Magic Academy's Card Lvl 30 ATK+34, Hp+185, ATK Boost when enemy is in break +1
Magician's Card Lvl 90 ATK+61, HP+290, ATK Boost when enemy is in break +2
Final Trump Card Lvl 100 ATK+67, HP+307, ATK Boost when enemy is in break +3, Minor Back to the Wall Effect
Movement
Jump Strength: High (Teleports)
Jump Times: 2
Speed: Average
Quickmove Speed: Fast (Floats)
Weight: Light
Assist Attacks
Ground BRV: Fire [BOM]
Ground HP: Tri Laser
Aerial BRV: High Card
Aerial HP: Laser Cannon
Chase Attacks
Forward Chase: A horizontal card throw
Down Chase: A downward vertical card throw
Up Chase: A vertical rising card throw
HP Chase: Summon a circle of cards and send them into the enemy into a line.
Brave Attacks
Fire [BOM]
[Close] (Magical)
Ace generates a large explosion of fire around himself, hold down longer to cause an even larger explosion.
Additional Effects: Guard Break, Wallrush
Thunder [ROC]
[Long] (Magical)
Ace fires a very fast moving ball of electricity at the opponent, no tracking but upon striking it will generate a large explosion of electricity that that lasts for a second before dissipating.
Blizzard [SHG]
[Mid] (Magical)
Ace fires a forward blast of hail in a burst the fans out the further it travels, deals more damage the closer the enemy is.
Additional Effects: Chase
Three of a Kind
[Long] (Physical)
Throw three flurries of cards at the opponent the first direct, the second faster and the third flurry the cards will fan out before homing in on the enemy. Can combo without striking.
Additional Effects: Chase
Teleport Card
[Magical] (Long)
Instantly teleport upto 5 meters in the direction the control stick is facing leaving behind and appearing in a whirlwind of cards that will damage enemies.
Full House
[Physical] (Close)
Ace sends his deck spiraling around him grinding the enemy with cards before sending them flying.
Additional Effects: Magic Block
High Card
[Physical] (Long)
Hold down to summon cards which will hang in the air by Ace until the button is released to fire them at high speed one after the other. Charge can be held indefinitely but can only summon a maximum of 7 cards, Ace can move while charging.
Additional Effects: Chase
Deck Open
(Special)
Stock a card which can come in 3 colors, stock 4 cards then use Deck Open again to preform an attack.
- Feint
[Physical] (Dodge)
Activates with two or more White Cards. Instantly warp backward leaving behind a flurry of cards that damage the enemy. Gains more invincibility frames the more White Cards drawn, with all four White Cards enemies struck will be stunned momentarily leaving them open to attack.
- Burst
[Magical] (Long)
Activates with two or more Red Cards. Rain a powerful laser down the enemy the enemy, with 3 cards this will leave a powerful explosion, 4 red cards this skill will become more difficult to dodge.
Additional Effects: Wallrush
- BRV Charge
(Special)
Activates with two or more Yellow Cards. Instantly replenishes Bravery, Restores 150 with two cards, with 3 cards restores 400 and restores 700 with 4.
Attack Deck
(Special)
Works like Deck Open, but has a higher chance of drawing Red Cards.
Spirit Deck
(Special)
Works like Deck Open, but has a higher chance of drawing White Cards.
Life Deck
(Special)
Works like Deck Open, but has a higher chance of drawing Yellow Cards.
HP Attacks
Laser Cannon
[Mid] (Magical)
Ace floats and draw a card which will charge then generate a beam of energy which will track the opponent, Ace can move horizontally with his laser but not vertically.
Additional Effects: Wallrush
Tri Laser
[Long] (Magical)
Ace floats then summons 3 cards which each fire a large straight beam, Ace can move horizontal with his lasers but not vertically.
Additional Effects: Wallrush.
Trap Card
[Close] (Physical)
Plants a card which when approached within a meter will activate generating a small tornado of cards with intense suction. Only one card can be planted at a time, using Trap Card again will activate the already set card.
Additional Effects: Absorb.
EX Mode - L'cie!
Regen
[Always active during EX Mode.]
Vigor and Stamina restore little by little restoring HP.
Critical Boost
[Always active during EX Mode.]
Increase the frequency of critical blows.
Magic Cancel
[Always active during EX Mode.]
Ace can cancel his card attacks into a spell attacks.
EX Burst - Straight Flush
Strike the opponent when the killsight is red!
Ace blasts the enemy into the EX Zone with a Fire Missile while a yellow cross-hair appears around the stunned enemy. If you complete the minigame Ace throw his entire deck of 52 cards spiraling around the opponent each firing and striking the enemy from every angle while Ace summons a final card marked with the l'cie emblem and throws it at the enemy which summoning an immense laser to consume the enemy from above. If you fail the minigame Ace will only throw the final card at the enemy.
Last edited by lycropath; 09-27-2012 at 09:18 PM.
Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747
Nicely done!
I promise I'll have Makoto up tomorrow.
(Avatar courtesy of Rydia, sig by Cross)
3DS Friend Code:5455-9685-1394 (if you add me, I'd appreciate a message with your friend code so I could add you too.
TO my fellow Facebook Bronies: https://www.facebook.com/pages/Imgur...32376420241094
Dear god. Now I wanna see afightgame between Ace and Luxord. That looks like it would be fun as hell.
Especially with Ace having a gimmick build, like a High/Teleport Card, Any Deck, Thunder/Blizzard.
Against a Luxord build being something like Flush, Straight Flush, Royal Flush on the ground and Full House, Three of a Kind, Four of a Kind.
That would be fun as shit.
Yesssssssss~! High stakes game winner takes all!
Next will be Xande, he's half done. After I'm not sure, Perhaps Machina and Rem.
Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747
Only the greatest of games are played when everything is on the line!
I'm so bad about double posting here >.<
XaldinWhirlwind Lancer - Batters the opponent with raging winds and a barrage of lances
Costumes
●Organization Robe
●Castle Guard uniform
●Dragoon Armor
Equipable Weapons: Spears, Staves, Poles
Equipable Chest Armor: Clothing, Robes
Equipable Head Armor: Hats, Helms
Equipable Hand Armor: Parrying, Gauntlets
Unique Weapons
Wyvern: HP -370 ATK +45 DEF -2, EX-Force Absorption +5%
Dragonreign: HP -250 ATK +65 DEF -1, EX-Force Absorption +7%
Lindworm: HP -320 ATK +70 DEF -1, EX-Force Absorption +10%, Riposte
Assist Attacks
Ground BRV: Brume
Ground HP: Dragoon Storm
Aerial BRV: Zephyr
Aerial HP: Jump
Chase Attacks
Neutral: Stabs forward
Up: Sweeps upwards
Down: Slashes downwards
HP: Summons spears above the opponent, then stabbing them through
Character Gimmick: Xaldin functions similarly to Jecht, with his melee attacks being large, branching combos. Not only that but, unlike Jecht, his attacks have different streams based on charge level and direction of the circle pad, with Brume having two based and Zephyr having three, both of which having an HP attack they can flow into. He also has three different magic spells: one for offense, one for defense, and a utility spell. However, unlike Jecht, his HP base-level attacks and his branching attacks do not mix, making him rather limited in that respect.
BRV Ground Attacks
●Brume: Slash sideways and downward, flowing into a long, streaming combo. Can be charged to a V-strike upper slash with both lances, flowing into an alternate combo stream. In EX-Mode all six lances strike during every attack, increasing its range and damage potential.
●|___HP: Moonglade: [Combo from Brume] Xaldin thrusts with his lance, the other five clustered near it into a makeshift mace-spear, and then blasts all six outwards from within the opponent. Unchanged in EX-Mode.
●Aero: Xaldin shoots out a large orb of wind that tracks the opponent, stunning them on hit. In EX-Mode its bigger, travels faster, and has a higher priority.
“Come on!”
●Aerora: Summon a wind barrier around himself, reflecting attacks for a time. In EX-Mode it lasts longer and has a higher guard priority.
○Effect: Magic block, mid-guard, EX-Mode: high guard.
“Wind, guard me!”
BRV Aerial Attacks
●Zephyr: Slash sideways then downwards, flowing into a fast, mobile combo. Can be charged to switch to an upward or downward strike, each flowing into alternate combos. In EX-Mode all six lances attack at once, increasing its range and damage potential.
●|___HP: Nightcloud: [Branch from Zephyr] Xaldin summons all six spears to his side and then thrusts them into the opponent in a three-by-three cross thrust. Unchanged in EX-Mode.
●Aero: Shoot out a large orb of wind that tracks the opponent, stunning them on hit. In EX-Mode it’s larger, travels faster, and has a higher priority.
“Come on!”
●Aerora: Summon a wind barrier around himself, reflecting attacks for a time. In EX-Mode it lasts longer and has a higher guard priority
○Effect: Magic block, mid-guard, EX-Mode: high guard
“Wind, guard me!”
HP Ground Attacks
●Dragoon Storm: Xaldin blows wind around himself, building up air pressure before blasting it outwards with his spears. Can be charged to increase absorption. In EX-Mode the winds are more powerful, increasing its effective range.
○Effect: Absorption
“This will cost you.”
●Jump: Xaldin charges up energy before teleporting high into the air and soaring downwards, thrusting all six spears into the ground. Can be charged to increase teleport height, fall speed, and blast radius. Unchanged in EX-Mode.
○Effect: Dodge
“No holes barred!”
●Aeroga: Summon a small tornado that hangs in the air for a time. In EX-Mode its bigger, lasts longer, and has a stronger Absorption effect.
○Effect: Absorption
“Winds!”
HP Aerial Attacks
●Dragoon Storm: Xaldin blows wind around himself, building up air pressure before blasting it outwards with his spears. Can be charged to increase absorption. In EX-Mode the winds are more powerful, increasing its effective range.
○Effect: Absorption
“This will cost you.”
●Jump: Xaldin charges up energy before teleporting high into the air and soaring downwards, thrusting all six spears into the ground. Can be charged to increase teleport height, fall speed, and blast radius. Unchanged in EX-Mode.
○Effect: Dodge
“No holes barred!”
●Aeroga: Summon a small tornado that hangs in the air for a time. In EX-Mode it’s bigger, lasts longer, and has a stronger absorption.
○Effect: Absorption
“Winds!”
EX-Mode: Six Lances of the Whirlwind
“You don’t know when to quit.”
●Regen: Vigor and stamina recover little-by-little, restoring HP
●Glide: Xaldin manipulates the wind to let him travel freely through it
●Sixtuple Weilding: Xaldin weilds all six of his lances at all times
●Raging Whirlwind: Xaldin’s winds rage harder, making his Aero spells stronger.
EX-Burst: Winds of Despair
“Enough!”
Xaldin does a six-lance sweep to blast the opponent into the EX-Zone, at which his spears fuse into a serpent and flies around the opponent before focusing a beam of wind in it’s mouth. At this point a charge bar appears, and must be charged to 300% to get a perfect, at which it will fire off a violent whirlwind of despair through the opponent.
“You will wear the face of despair!”
If it is not charged to full he will instead blast a smaller vortex of wind through the opponent.
“Take this!”
Awesome job on Xaldin! You should put add quotes he would say to the dissidia warriors too. Im interested to see what he would say to Kain and Gilgamesh
Sig by the awesome Vance
The reason why I don't do that is because some members I don't know as well as others. Like I could easily do that for Marluxia or Xigbar, but Xaldin I don't know well enough to do accurately. Luxord maybe.
Course if more people want me to I'll give it a try, going back and doing quotes for the different characters in order of public desire.
Very good XaldinI'm busy busy busy so Xande is is still unfinished and now I want to create Nael van Darnus from FF XIV cuz the Realm Reborn trailer has me pumped.
Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747
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