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Thread: The fake Character FAQ/movelist Thread

  1. #1781
    Premium Member Balguna's Avatar
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    Oh yeah, I hadn't added the new characters. So Prishe is covered under Bug Killer, as is Yuna, who's the same height as Terra. And Gilgamesh and Feral Chaos would be under Giant Killer.

  2. #1782
    Carbuncle's Reflection lycropath's Avatar
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    And here is that Xande I promised way back when.

    Xande
    "The transience of mortality... Tis a gift uneeded." - Immortal Lament

    Crystal Corrupter
    Commands the powers of the tainted crystals of light. Xande's attacks by channeling power int the crystals and he can drop his active crystal with R+L to set his magic to cast spells from that area while his active crystal is the one he used to cast a spell last. Press R+Square to call Xande's crystals back to him.

    Alternate Form #1: Azure Skin
    Spoiler:

    Alternate Form #2: Xande's Clone
    Spoiler:

    Manikin Name: Counterfit Magus
    Equipable Weapons: Rods, Staves, Poles, Grappling, Instruments
    Equipable Body Armor: Robes, Chestplates, Clothes
    Equipable Hand Armor: Gauntlets, Bangles
    Equipable Head Armor: Hats, Hairpins, Headbands
    Unique Weapons:
    Doga's Artifact
    LVL 30: ATK+45, BRV-42, DEF+1, Assist Gauge Duration +10%
    Unei's Mirror
    LVL 90: ATK+63, BRV -35, DEF+1, Assist Gauge Duration +20%
    Noah's Lute
    LVL 100: ATK+68, BRV -40, DEF+1, Assist Gauge Duration +30%, Catnip Effect

    Movement
    Footspeed: Average (Floats)
    Quickmove: Above Average (Floats)
    Jump Strength: High
    Jump Times: 1
    Weight: Heavy

    Assist Attacks:
    Ground BRV: Fire Crystal > Flame
    Ground HP: Fang of Earth
    Aerial BRV: Water Crystal > Flood
    Aerial HP: Fang of Wind

    Chase Attacks:
    Up Chase: Strike with an uppercut
    Down Chase: Strike downward with both fists
    Standard Chase: Slash the enemy with Xande's staff
    HP Chase: Charge and unleash a powerful Flare spell

    BRV Attacks
    Fire Crystal
    [Long] (Magical)
    Activate the magic of the fire crystal summoning heat rays that trail along surfaces leaving flames in their wake
    Additional Effects: Chase
    • Bravery Attack > Link Flame
      [Combo] (Magical)
      Xande channels the magic of the fire crystal summoning to him and throws a powerful ball of flame that will bounce off of the walls dealing multiple burning strikes on impact.
      Additional Effects: Chase

    Water Crystal
    [Mid] (Magical)
    Activate the magic of the water crystal summoning deulges of water to pour down from the sky in a great rain.
    Additional Effects: Wallrush
    • Bravery Attack Link Flood
      [Combo] (Magical)
      Xande channels the magic of the water crystal sending a stream of water at the enemy which when striking expands into a torrent of spiraling waves.

    Earth Crystal
    [Long] (Magical)
    Activate the magic of the earth crystal summoning chunks of earth to spiral around the crystal before homing into the enemy as projectiles.
    Additional Effects: Chase
    • Bravery Attack Link Quake
      [Combo] (Magical)
      Xande channels the magic of the earth crystal summoning earth from the ground to rise from the floor as if pulled by gravity pelt the enemy from all angles crushing them finally summoning a spire to impale the enemy from below.
      Additional Effects: Wallrush

    Wind Crystal
    [Mid] (Magical)
    Activate the magic of the wind crystal summoning a tornado with intense suction that also pulls magical projectiles.
    Additional Effects: Absorb
    • Bravery Attack Link Tornado
      [Combo] (Magical)
      Xande channels the magic of the wind crystal summoning a horizontal whirlwing from his hand that drills the enemy into the nearest surface.
      Additional Effects: Wallrush

    Bash
    [Close] (Physical)
    Strike the enemy with a rising axe handed strike launching them away from Xande.

    Ground HP attacks:
    Meteor
    [Long] (Magical)
    Xande summons a dense sphere of earth in the sky with an intense gravitational pull. You can hold square to hold the meteor in the air keeping the suction going.
    Additional Effects: Absorb

    Fang of Earth
    [Long] (Magical)
    Channel power into the earth crystal transforming the floor to quick sand pulling enemies in and sinking them and crushing them within the earth.
    Additional Effects: Absorb

    Fang of Fire
    [Long] (Magical)
    Channel power into the fire crystal sending fireballs into the sky which will fall down onto the opponent into a downward spirals. Excellent for attacking from below.
    Additional Effects: Wallrush

    Air HP Attacks:
    Meteor
    [Long] (Magical)
    Xande summons a dense sphere of earth in the sky with an intense gravitational pull. You can hold square to hold the meteor in the air keeping the suction going.
    Additional Effects: Absorb

    Fang of Water
    [Long] (Magical)
    Channel power into the water crystal summoning unleashing a large wave of water that decreases as the distance grows.
    Additional Effects: Wallrush

    Fang of Wind
    [Close] (Magical)
    Channel power into the wind crystal conjuring a dome of wind to whirl around Xande reflecting attacks and dealing multiple hits. Xande can move while casting this spell.

    Ex-Mode: Crystal's Drained

    Regen
    [Always Active During EX Mode]
    Vigor and Stamina restore little by little, restoring HP.

    Critical Boost
    [Always Active During EX Mode]
    Increase chance to score critical hits.

    Libra
    [Always Active During EX Mode]
    Keen analysis gives Xande perception to enemy weakness decreasing enemy defense by 1.5.

    Drained Crystals
    [Always Active During EX Mode]
    Xande can cast the Bravery Link spells without striking with the initial spell

    Ex-Burst: Curse of the Five Wyrms
    "I will live forevermore!"
    The player must alternate tapping R and L
    Xande will smash the enemy into the EX Zone by throwing his staff at them as the shards of the screen will reconstitute into an elaboate mirror freezing the opponent in place as Xande charges his spell. Once finished the four crystals and Xande channel their power into the mirror as a dragon of energy soars up from the glass spiraling around the still frozen enemy before crashing down into the enemy jaw first.
    But you however shall not leave this place alive!
    Last edited by lycropath; 10-28-2012 at 07:06 PM.

    Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747

  3. #1783
    Moogle
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    Lightbulb My Snow Villiers creation

    Hey all, I'm still new here. But recently, due to my growing wish in seeing Snow in a next Dissidia (if there is one, just to be politically correct), I wrote up Snow Villiers as a playable character in Dissidia. Mostly just his capabilities in a fight, nothing too in-detail like what his quest would be or what part of a side-story (like the 012 party). Also, if you came just to hate on Snow please just do us all including yourself a favor and save time from reading or writing . Anyway, enjoy!

    Snow Villiers

    Paradigm Sentinel – Shifts between offensive and defensive roles with ease for a
    well-balanced fighting style

    *Snow has access to 3 paradigms. Switch between Commando (COM), Ravager (RAV), and Sentinel (SEN) in that order with L+R. COM and RAV role order can be reversed with the extra ability Reverse Paradigm.
    -COM allows Snow to use heavy fist attacks easily. This role is heavier in damage.
    -RAV uses various spells and strikes with added minor effects. This role generates more EX force.
    -SEN defends against enemy onslaught with different types of guard stances, some with counterattacks.
    *Snow cannot move while guarding as a SEN, and slowly falls to the ground as he guards in mid-air.
    *Guard abilities are just like regular blocks and cannot defend against HP attacks.
    *Accessories such as -Heart’s ease- and -Blocking- do include Guard abilities in their conditions.

    Original Outfit- In game Outfit (based on FFXIII, maybe with slight differences)
    Alternate Outfit 1- (Custom) Outfit
    Alternate Outfit 2- “Oathbrand”, FFXIII-2 Outfit
    DLC Outfit- “Gadot’s Red Emblem”, Snow dressed as his best friend, Gadot
    DLC Outfit 2 – LR: FFXIII Outfit (?)
    EX Mode – “Save the Queen equipped!”, Snow’s current rune coat pattern changes to the Save the Queen’s weapon pattern from FFXIII.
    *AMP Tech [Crush] – Breaks through opponent’s defenses
    *Improved Guard – Increases the effectiveness of all guard abilities
    *Deathward – Reduces Bravery points stolen as opponent’s attacks connect in relation to lower HP
    EX Burst – “Gestalt Drive”
    *Snow shouts “A hero always wins!” as he unleashes a rapid flurry of punches followed by a roundhouse kick that smashes the opponent through the screen background. Snow then mounts the Shiva cycle and performs Gestalt abilities, to which the player must input the correct button combination, finishing with Diamond Dust*

    Bravery Attacks – Ground
    COM
    *Scourge- 3-punch combo that results in a powerful roundhouse kick. [Chase]
    |_[HP] Wheel Grind- drop a rapidly spinning wheel on foe.
    *Launch- quick uppercut that lifts foe in air. Short range, quick execution. [Wall Rush]
    *Ruin- chucks five projectiles in rapid succession at opponent. Weak but fast and decent homing.

    RAV
    *Blizzard- creates three chills in the air that flinch the foe on the spot. Weak but decent range.
    *Froststrike- 3-punch combo that slightly slows enemy movement down for a short period of time if it connects. Each hit results in a greater duration effect.
    *Blizzara- freezes the air around opponent and attempts to stop their movement, creating an opportunity for attack. Slow but effective. [Absorb]
    *Waterga- lobs a giant, densely concentrated water bomb that explodes on impact. Wide range. [Chase]

    SEN
    *Steelguard- defends against enemy attacks, reducing bravery damage taken. Guard effect increases with each hit. Limited duration.
    *Vendetta- defends and stores enemy attack energy, allowing user to run to foe and return the damage in kind. Energy stored wears off as duration passes.
    *Mediguard- defends against enemy attacks, reducing bravery damage while accelerating bravery recovery.

    Bravery Attacks – Air
    COM
    *Smite- 3-punch combo with the final punch being a finishing move that bashes opponent toward the ground. [Wall Rush]
    *Sovereign Fist- winds up a powerful fist attack to be dropped on foe, gaining even more stage bravery if foe’s bravery breaks. Vertically accurate and powerful. If it hits the ground, [Wall Rush]. If still in air, [Chase]
    *Ruinga- launches a compact projectile that explodes either on impact or shortly after casting, tossing foe higher in air. Strong but weak homing.

    RAV
    *Water- throw up to 3 water projectiles at opponent. Weak, strong homing.
    *Aquastrike- 3-punch combo with a slightly increased range.
    *Watera- throws a large water projectile that continuously homes in on opponent. Very slow but very strong homing.
    *Blizzaga- throws a dense ice crystal at foe that explodes and expands into giant shards of ice. Slow but wide range.

    SEN
    *Steelguard- defends against enemy attacks, reducing bravery damage taken. Guard effect increases with each hit. Limited duration.
    *Vendetta- defends and stores enemy attack energy, allowing user to run to foe and return the damage in kind. Energy stored wears off as duration passes.
    *Mediguard- defends against enemy attacks, reducing bravery damage while accelerating bravery recovery.

    HP Attacks – Ground
    *Ice Ramp – conjure a ramp near foe and jump off.
    *Wheel Toss – throw a spinning wheel along ground that homes in on foe.

    HP Attacks – Air
    * Icicle Drift – charge forward with shoulder-tackle, drifting in direction of foe. [Wall Rush]
    * Pirouette – summon spin wheels around self in a tornado fashion. Can block magic.

    Assist: Snow
    BRV – (L + O)
    When foe is on ground…Snow will use: Ruin…near the user. [Chase]
    When foe is in air…Snow will use: Aquastrike…near the foe. [Wall Rush]
    HP – (L + [] )
    When user is on ground…Snow will use: Wheel Toss…near the user.
    When user is in air…Snow will use: Pirouette…near the foe. [Chase]

    Feedback welcomed, I know it's probably far from perfect but bear with me I'm not a competitive player it's just what I think would be cool
    ~A different breed of gamer

  4. #1784
    Carbuncle's Reflection lycropath's Avatar
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    EDIT

    I think his Sentinel attacks might leave him open for to much if he doesn't have good cooldown on those things but I am loving his Ravager mode especially.
    Last edited by lycropath; 10-05-2012 at 07:53 AM.

    Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747

  5. #1785
    Chocobo Tamer PrinceCurtis's Avatar
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    Also they tend to have Regen and Critical Boost in Ex Mode.
    Screw Squall, I Like Cloud Phockeybuker!!

  6. #1786
    Moogle
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    As I was writing him I wanted to keep from making Snow too overpowered or something as I had all sorts of great ideas, but that wouldn't be quite fair even if it is just fiction. It might have even defeated the whole purpose. For his guard stances I imagine that he could sit there defending as his opponent deals bravery attacks, letting whatever guard effect take place in hopes of still perhaps breaking him or something. I designed his guards to really make the player interested in utilizing them instead of just using regular blocks in his COM role, as well as creating tactical ultimatums for both the user and the foe. For example, if foe is in EX mode should Snow run, fight, or defend; if Snow is using Vendetta, should foe stop attacking or continue and avoid the counter after; etc.

    Also, when Snow uses Blizzard, I imagine him casting it as if he were casting Cure or Protect in FFXIII would look much cooler that way.
    ~A different breed of gamer

  7. #1787
    Carbuncle's Reflection lycropath's Avatar
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    Here's another one no one will care for XD

    Zemus
    "Evil is evolution at it's purest..."Dark Matter

    Spacial Sorceror
    Inhibits and restricts the enemies movements until there is no escape.

    Alternate Form 1: The Condemner
    Spoiler:


    Alternate Form 2: Corporal Hatered
    Spoiler:


    DLC #1: Zemus's Malice
    Spoiler:

    Manikin: Delusory Lunarian
    Battle Theme: The Final Battle
    Equipable Weapons: Staves, Poles, Rods
    Equipable Head Armor: Hats, Hairpins
    Equipable Arm Armor: Bangles
    Equipable Body Armor: Clothes, Robes
    Unique Weapons
    Psycho Spiral
    Lvl 30 BRV +41, ATK +38, Assist Duration +15%
    Aura Staff
    Lvl 90 BRV +29, ATK +62, Assist Duration +30%
    Lost Babil
    Lvl 100 BRV +39, ATK +67, Assist Duration +40%. Minor Counterattack Effect.

    Movement
    Footspeed: Average (Floats and can move while attacking)
    Quickmove: Above Average (Floats)
    Jump Strength: Low
    Jump Times: 2
    Weight: Light

    Assist Attacks:
    Ground BRV: Flare
    Ground HP: Gravity Well
    Aerial BRV: Apogee
    Aerial HP: Black Hole

    Chase Attacks:
    Up Chase: Upward strike with hand
    Down Chase: Downward strike with both hands
    Standard Chase: Slash the enemy with both hands
    HP Chase: Blast the enemy with a sphere of gravity

    BRV Ground Attacks
    Psychic Hammer
    [Mid] (Magical)
    Sends a wave of pure mental energy forward in a surge that will follow the enemy into the air.
    Additional Effects: Chase, Magic Block

    Orbit
    [Close] (Magical)
    Summon a planetoid with its own gravitational pull, it will pull projectiles to itself and reflect them and colide with enemies it comes into contact with.
    Additional Effects: Absorb, Magic Block

    Flare
    [Close] (Magical)
    Hold button and Zemus conjures a sphere of consuming energy infront of himself that will explode when the button is released
    Additional Effects: Absorb

    BRV Air Attacks
    Mind Blast
    [Close] (Magical)
    Exert an aura of psychic energy around Zemus blasting the enemy with heavy priority.
    Additional Effects: Chase, Magic Block

    Bio
    [Long] (Magical)
    Fire a projectile of viral energy which deals a single hit of strong damage and greatly resticts an enemies movement speed and jump height for up to 10 seconds. Very high homing.

    Asteroid Belt
    [Close] (Magical)
    Summon a field of floating space debris which will stay in a field and home into enemies nearby forcing them into the ground
    Additional Effects: Wallrush

    Perigee
    [Close] (Magical)
    Conjure a dense nebula of spacial energy that pulls in enemies and projectiles alike and after a set time goes nova and then implodes.
    Additional Effects: Guard Break, Absorb

    Apogee
    [Long] (Magical)
    Creates a dense nebula of spacial energy that pulls in enemies and projectiles alike and after a set time goes nova and then implodes.
    Additional Effects: Guard Break, Absorb

    HP Ground Attacks
    Meteor
    [Mid] (Magical)
    summons a spacial tear through which small and fast meteors fall from. Zemus can hold down Square to keep the rift open and summon more meteors.

    Gravity Well
    [Long] (Magical)
    Creates a dense pocket of gravity on the ground, the longer Square is held the greater the gravity bubble and intensity of aborb will become.
    Additional Effects: Absorb

    Whirl
    [Mid-Long] (Magical)
    Hold down Square to launch a cyclone of spacial whirlwinds, at low charge it will travel slowly and only deal HP damage, charged to the second level the whirlwind will also absorb the enemy at level 3 it will travel further but reduce levels as it travels.
    Additional Effects: Absorb

    HP Air Attacks
    Black Hole
    [Long] (Magical)
    Create a whirling vortex of anti energy in which nothing will escape, it will pull enemies in for intense damage.
    Additional Effects: Absorb

    Breath of Malice
    [Close] (Magical)
    Hold square to conjure phantoms of psychic energy that emerge from Zemus's body and hang in the air and home into the enemies that come near.

    Whirl
    [Mid-Long] (Magical)
    Hold down Square to launch a cyclone of spacial whirlwinds, at low charge it will travel slowly and only deal HP damage, charged to the second level the whirlwind will also absorb the enemy at level 3 it will travel further but reduce levels as it travels.
    Additional Effects: Absorb

    EX Mode - Wellspring of Hatred!
    "I am he who know's naught but hate!"

    Regen
    [Always active during EX Mode.]
    Vigor and Stamina restore little by little restoring HP.

    Critical Boost
    [Always active during EX Mode.]
    Increase the frequency of critical blows.

    Gravitation
    [Always active during EX Mode.]
    Increases the absorb property of Zemus's attacks.

    EX Burst - Big Bang
    Rotate the Analog Stick!
    "Pass into this darkness I have wrought!"
    Zemus creates a blackhole that absorbs the broken pieces of the screen and holds the enemy in place, he then charges a dense sphere of gravity within his claws that visably distorts the space around more and more with each spin of the analog. After finishing, Zeromus will unleash his ultimate spell where the small blast of gravity expands into and consumes the enemy with energy of creation.
    "Be consumed with the energy of creation!"
    Last edited by lycropath; 10-29-2012 at 06:12 AM.

    Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747

  8. #1788
    Chocobo Tamer PrinceCurtis's Avatar
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    I like it.
    Screw Squall, I Like Cloud Phockeybuker!!

  9. #1789
    Carbuncle's Reflection lycropath's Avatar
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    Well I'm glad there is one person. Here is another one and I'm not sure if this one will be very much more popular.

    Seymour
    "Death is release from the sins of life." - Jyscal's Regret

    Echoing Enchanter
    Repeats his spells for rapid damage.

    Alternate Form #1: Spiran Groom
    Spoiler:


    Alternate Form#2: Dark Maester
    Spoiler:


    Mannikin: Ephmeral Revenant
    Equipable Weapons: Staves, Poles, Rods, Spears, Swords
    Equipable Chest Armor: Clothes, Robes, Chestplates
    Equipable Hand Armor: Bangles
    Equipable Head Armor: Headbands, Hats
    Unique Weapons
    Sorcery Rod
    LVL 30: ATK+45, BRV-42, DEF+1, Magic Damage +5%
    Nemisis Rod
    LVL 90: ATK+63, BRV -35, DEF+1, Magic Damage +10%
    Rage of the Farplane
    LVL 100: ATK+68, BRV -40, DEF+1, Magic Damage +15%, Catnip Effect

    Movement
    Footspeed: Below Average
    Quickmove: Average (Floats)
    Jump Strength: Low
    Jump Times: 1
    Weight: Heavy

    Assist Attacks:
    Ground BRV: Multi Watera
    Ground HP: Total Annihilation
    Aerial BRV: Multi Fira
    Aerial HP: Desperado

    Chase Attacks:
    Up Chase: Strike with an upward swing of the staff
    Down Chase: Strike down with the hilt of the staff
    Standard Chase: Swipe the enemy with a horizontal slash from the staff
    HP Chase: Charge and unleash a powerful swing of the staff.

    BRV Attacks:
    Multi Watera
    [Long] (Magical)
    Summon a whirling torrent of water that can fire at the opponent in a spiralling spear, can launch upto four with each button press. Deals more damage when further from a surface. In EX Mode the water spears will burst into a torrents of water when they stike the enemy for an extra explosion of damage.
    Additional Effects: Wallrush
    "Drown!"

    Multi Fira
    [Long] (Magical)
    Conjure spheres of flame below the enemy that ignite into high collumns of flame after a set period of time. Press to launch upto four spheres of flame. In EX mode the pillars of fire will rise higher and stay longer.
    Additional Effects: Wallush
    "You will suffer!"

    Multi Thundara
    [Mid] (Magical)
    Summon a sphere of electicity which bursts into a torrent of thunderbolts that whirl in place in a vertical circle. Can launch four bursts with repeated button presses. In EX mode the thunder torrents also gain an absorb property.
    Additional Effects: Chase
    "Feel agony!"

    Multi Blizzara
    [Close] (Magical)
    Summon a spinning snowflake to orbit around Seymour in a widening arc. Tap to summon upto four snowflakes which will smash the enemy in sucsession if one of them hits the enemy. In EX mode the range these snowflakes expand is much larger.
    Additional Effects: Magic Block
    "Biting winter!"

    Lance of Atrophy
    [Close] (Magical)
    Impale enemy with a downward thrust with Seymour's staff. Quick but low damage.
    Additional Effects: Wallrush

    Flare
    [Long] (Magical)
    Conjure a ring of energy around the opponent then drop a coloumn of firey energy upon them from above. In EX Mode this will gain a downward wallrush effect.
    Additional Effects: Absorb, Wallrush (EX Only)
    "I will release you!"

    Ultima
    [Long] (Magical)
    Create small explosions that after create far larger and more intense explosion after striking. In EX Mode the greater secondary explosion will happen even if the first doesn't strike.
    Additional Effects: Guard Break
    "Now is your time to die!"

    HP Ground Attacks:
    Total Annihilation
    [Mid] (Magical)
    Raise staff and channel multiple arcs of electricity which converge to a point, if caught will be bound while they are pelted by magical missles and explosions.
    "Prepare yourself!"

    Cross Cleave
    [Mid] (Magical)
    Swing staff to summon a line of fire along the floor then another swing to summon another line then the cross will shine and explode.
    Additional Effects: Absorb
    "I will save you from life!"

    Shattering Claw
    [Long] (Physical)
    Unleash a surge of energy from the ground that will petrify the enemy, Seymour will then summon a mortibody to rush the enemy and shatter their earthen shell dealing HP Damage.

    HP Aerial Attacks
    Desperado
    [Mid] (Magical)
    Summon a mortibody to drift in a semicircle from Seymour to the enemy and back while dropping energy explosions. Great for attacking enemies below.
    Additional Effects: Wallrush.
    "Your hope ends here!"

    Requiem
    [Long] (Physical)
    Several energy bullets are launched and gather to form an intense explosion of energy.
    Additional Effects: Absorb
    "Your end is here!"

    Total Annihilation
    [Mid] (Magical)
    Raise staff and channel multiple arcs of electricity which converge to a point, if caught will be bound while they are pelted by magical missles and explosions.
    "Prepare yourself!"

    EX Mode - Unsent!
    "Death awaits you!"

    Regen
    [Always active during EX Mode.]
    Vigor and Stamina restore little by little restoring HP.

    Critical Boost
    [Always active during EX Mode.]
    Increase the frequency of critical blows.

    Magic Booster
    [Always Active During EX Mode]
    Cast greater leveled spells creating far greater range and power.

    EX Burst - Final Summoning!
    "Feel my pain! Come Anima!"
    Line all four Mortiphasms on the same element!
    Seymour smashes the enemy through the ex Zone with his staff. Seymour will summon his own final aeon Anima. If you place all the mortiphasms on the same element Anima will use Oblivion, dragging the enemy into a lower dimension where the second body breaks free from its reatraints and bombards the enemy and explodes them with a powerful magic glyph. If you fail Anima will use Pain striking the enemy with a far less powerful explosive eye beam.
    "Since you are offering your life, I will have to take it!"

    Quotes
    Encounter Quotes
    I will take full responsibility for your pain.
    Let us negotiate.
    Weaker Opponent
    How admirable.
    You dare to bar my path?
    Stronger Opponent
    Nothing can stop me!
    Last edited by lycropath; 10-21-2012 at 12:19 AM.

    Fake movesets including but not limited to characters FF I-XIVhttp://dissidiaforums.com/showthread...l=1#post308747

  10. #1790
    Carbuncle's Reflection Dyxo Xinoro's Avatar
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    Default Trish (DMC)

     
    Awesome Seymour. Let me up the ante a bit.

    Trish
    Lightning Witch - Electrifies the opponent with a variety of weapons and magic

    ●Alt 1: Demon's Corset
    Literally just a red version of her normal outfit.

    ●Alt 2: Civilian's Blouse
    Spoiler:

    No I could not get a better image, so I'm going to assume her pants are more civilianized as well.

    ●DLC: Gloria's Outfit
    Spoiler:


    Equipable Weapons: Sword, Greatsword, Dagger, Spear, Thrown, Grappling, Guns
    Equipable Chest Armor: Parrying, Gauntlets, Bangles
    Equipable Head Armor: Hairpin, Headband
    Equipable Hand Armor: Clothing, Light Armor
    Unique Weapons
    Low Voltage: Level 30, ATK +42 DEF-2, EX intake range +1m
    Maximum Voltage: Level 90, ATK +64 DEF-1, EX intake range +2m
    Filled With Light: Level 100, ATK +68 DEF-1, EX intake range +3m, EX Critical Boost


    Assist Attacks
    Ground BRV: Electric Trick [Tapped]
    Ground HP: Round Harvest
    Aerial BRV: Low Voltage [Held]
    Aerial HP: Maximum Voltage

    Chase Attacks
    Neutral: Stab with Sparda's spear form
    Up: Slash upwards
    Down: Axe kick
    HP: Electric burst

    Trish plays like a midrange variant of Ultimecia, with her moves changing in affect with whether the button is tapped or held. She also has traps and a long melee combo to support her. Many of her moves also generate a lot of EX-Force, allowing her to flow in and out of EX Mode with ease.

    BRV Ground Attacks

    ● Sparda (Ground): Utilize a giant, shape shifting sword in tandem with hand to hand techniques. When charged it turns into a scythe and is thrown at the opponent.

    ● Luce & Ombra (Ground): Utilize a pair magical handguns. When charged they both simultaneously fire off a spear of lightning.

    ● Nightmare-γ (Ground): Utilize a demonic gun that fires reflective beams. When charged it can lock onto the opponent, replacing its reflective properties for powerful homing.

    ● Low Voltage (Ground): Fire a fast bolt of lightning at the opponent. When charged it fires off three slower but stronger bolts.

    ● Electric Trick (Ground): Set an electric sphere that temporarily stuns the opponent. When charged it'll instead set a flat, horizontal trap that knocks the opponent skyward

    BRV Aerial Attacks
    ●Sparda (Air): Utilize a giant, shape shifting sword in tandem with hand to hand techniques. When charged it turns into a scythe and is thrown at the opponent.

    ●Luce & Ombra (Air): Utilize a pair magical handguns. When charged they both simultaneously fire off a spear of lightning.

    ●Nightmare-γ (Air): Utilize a demonic gun that fires reflective beams. When charged it can lock onto the opponent, replacing its reflective properties for powerful homing.

    ●Low Voltage (Air): Fire a fast bolt of lightning at the opponent. When charged it fires off three slower but stronger bolts

    ●Electric Trick (Air): Set an electric sphere that temporarily stuns the opponent. When charged it'll instead set flat, horizontal trap that knocks the opponent away from it.

    HP Ground Attacks
    ●Maximum Voltage (Ground): Trish summons a magic circle and barrages the opponent with bolts of lightning
    "Too much stimulation for you?"

    ●Round Harvest (Ground): Trish uses Sparda's scythe form and throws it, keeping the weapon encircling the opponent
    "This is gonna hurt!"

    HP Aerial Attacks
    ●Maximum Voltage (Air) Trish summons a magic circle and barrages the opponent with bolts of lightning
    "How's this for you?"

    ●Round Harvest (Air): Trish uses Sparda's scythe form and throws it, keeping the weapon encircling the opponent
    "This is gonna hurt!"

    EX-Mode: Devil Trigger
    "Here I come"

    EX-Effects
    ●Regen: Vigor and stamina recover little by little, restoring HP
    ●Glide: Use electricity to freely move through the air
    ●Lightning Play: Increase speed when using physical attacks
    ●Electric Charge: Increase power when using electricity

    EX-Burst: Duet Pain
    Well... lets dance!
    She fires several rounds to an airborne opponent with her guns, Luce and Ombra before smashing them into the round with a surge of energy. Rapidly alternate L and R to add on additional hits and fill the gauge.
    Last edited by Dyxo Xinoro; 10-17-2012 at 04:43 AM. Reason: Woops, accidentally doubled up the post

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