I forgot to mention
Sonic Buster to Dart & Weave (Wall rush+ Landing lag) works aswell
I don't think you need EX mode for this, but i'm not sure
It certainly is useful to know if you're fighting ground based characters
Tight stages is what Tidus dominates in this he has plenty of Wall rush combo's.
In order to make SB to SB work, You gotta be close to the enemy.
So when Tidus starts the kick off you don't lose any frames by getting there.
The reason Tidus falls faster in EX mode is because of Haste. Other characters do not have it.
I'll upload a video later tonight
I see. I'll try being close enough to the enemy. Well the combo of Sonic Buster->Spiral Cut is really doable. I have done this. Also, I seems to be near the opponent to connect the Spiral Cut. But if you guys have done that the first hit misses and you still hit the opponent, then please inform me here since in my testing, when the first hit misses, then the opponent can evade the secodn hits, altogether the remaining hits and HP attack. Also, The SB-> hopstep is now possible if you have the ground version. I still don't have any success in regards to the midair version of hopstep to connect since Tidus falls faster, thus I have already landed and only the ground version works for me. Also, if you guys are willing to try, I'm thinking if the SB had wall rush and landing lag, then is it possible to have aerial version of hopstep to cnnect without ex mode? I'm just wondering. Nero, can you help me with this one? Or it's realy not possible?
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Hopstep Dart & Weave Stick & Move setup is better for defensive purposes, your BRV game is worse but your chances on countering is better, A vertical Jecht Shot, Free Energy etc. can be countered easier.
@Bakuhatsu: That combo will be useful for some people who just like to retain dart and weave on their skill slots. . There are just some people who like the cool-look of that move like a friend of mine.
Last edited by Spike; 02-21-2010 at 01:51 AM.