Well, we know that Firion doesn't fair well in the air. How does he do on the ground? I have all Double Troubles, and I have lance combo and such. I'm trying to get through the Gabranth thing. Would he be worth training for it? Or which character would be better?
If you just want to pass a story mode, any character would do(mainly a brave raper to finish matches quickly)
Firion however is great character
He has a great ground game and simply destroys most characters that try to play ground with him.
Thanks to fire + straight arrow and shield bash, he also does well against ranged characters
Also something I learned(from Rei =P) sword slash on ground is a great move, as it has no after lag, and knocks aerial approaches back.
My age exceeds your IQ...significantly
hmmm....i'm agree with Kumo.
It's true that Firion air BRV atk fit only for diversion, but instead, praticly all of it's ground BRV atk will guard break your opponent. But the most awesome about Firion, it's the shield bash.......OH GOD.....I love this move ! If you use Riposte ability...This HP atk gonna rape ass of your opponent !
It's shamwow time bitches !!!
I disagree that Firion doesn't fare well in the air. He doesn't have a lot of brave attacks, sure, but I've got him to level 100 using an aerial attack strategy.
cool, now do it against a person and well talk =P
You only need double trouble for lance combo and rope knife. Reel axe can be chained to rope knife, so no need for the loss of 20CP. Taking Firion to the air should never be an option if your match up doesn't need it. You could replace lance combo with sword slash depending on how you use it, I personally stick with lance combo, but to each his own. Rope knife and reel axe are a must.
Probably the best strategy is to play Firion CLOSE to the ground, His Air BRV is good for distraction, utilities and stuff, and then taking them to the ground and destroying them. Stuck up at the top of the map is probably not his territory.
I was actually thinking about that when playing Firion recently. Since he's level 100, I don't really use him a lot anymore, so I was trying to remember basically what the Hell I was doing.
I have noticed that, while remaining in the air makes him safer, it also makes it much harder to get a good angle on the opponent. Then I thought that maybe the answer was just to keep the range, but keep him relatively close to the ground.
I also realized that the stage may have had something to do with it. I was playing on Order's Sanctuary. But if I was on, say, Dream's End, it would be a lot harder for the other character to catch up with me without being hit by a Straight Arrow.