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Thread: KAoS Rules: EX Linking + Characters

  1. #21
    Bahamut's Brood Kite's Avatar
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    that kinda depends on how you define ex countering

    I mean technically, youre just hitting them after the hitstun of that last move that was out of your control

    but in another sense, this move wasnt out of your control, so it could still be considered a counter

    so it depends really
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  2. #22
    Retired Staff Dave880's Avatar
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    I think we have to look again at the definition of EXlinking. Looking over some of the moves, Cloud's Braver cannot be stopped once EX G happens. Compare it to Exdeath and his guards, if the player EX G while All-Guard is up (which counts as a block for exdeath) the next move can be control by the player. With braver, once that EXG happens on the first part the player has no control after that.
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  3. #23
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    then you should have explained that in the first post

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  4. #24
    Retired Staff Rei-N's Avatar
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    **Warning! Rei-N Hill of Text**

    Okay, we need to redefine certain aspects of the EX system for this game; as well as what constitutes as an EX Link. Here is what Dave and I have been discussing and feel free to disagree or agree.

    EX Armor (EXA): the invicibility property added during an change into EX mode.
    EX Link (EXL): by shifting to EX mode during an attack, it will continue on uncontrolled and unaffected by player input.
    EX Splicing (EXS): by shifting to EX mode during an attack, it will continue on as if it were a hit confirm. Unlike EX Link, this is player input controlled.
    EX Guard (EXG): using an EX bar and shifting to guard an incoming attack with the EXA properties.
    EX Counter (EXC): the act of attacking after an EXG has occurred.
    EX Guard Counter (EXGC): the act of shifting into EX mode and EX guarding while being hit by an opponent's attack, then retaliating right after if the foe falls under any of these conditions.
    - They are staggered/stunned from the EXA frames and are unable to do anything for a short period of time. This applies to melee oriented attacks.
    - They are under the cooldown time for their attack after you have executed an EX guard.

    In addition, if an attack strikes the stunned opponent that is outside of the player's control after the guard has taken place, the new hitstun to use is that of said attack.

    Example 1: Jecht uses Jecht Stream, and the foe EXG's mid string. Jecht becomes staggered/stunned and cannot be hit until he has fully recovered and returned to neutral stance.

    Example 2: Cecil casts Searchlight prior to EXG, and as the opponent is staggered, Searchlight hits. Searchlight hitting is outside of your control after the EXG, but you cannot retaliate until after the hitstun of the attack wears off on the opponent. If you do, you will be marked under EX Guard Countering.

    Example 3: Kuja uses Flare Star (magic based) and the opponent uses an EXG to nullify the damage (BRV or HP) to get out. They cannot retaliate until Kuja returns to neutral stance.

    EX Cancel (EXCa): the act of shifting into EX mode while executing an attack, then returning to neutral stance.
    EX Reflect (EXR): the act of shifting into EX mode and guarding a 'magic' class attack to where it no longer is considered by the game as the original caster's property.

    - Example 1: Zidane shifts into EX mode as Terra casts Meltdown, thus EXR'ing the Meltdown spell back to her.

    Stun/Stagger: A state of a character in which all player inputs are nullified and the character must wait till they return to neutral stance. A criteria for the extra ability, "Riposte", to activate.
    Neutral Stance: A character's base air or ground form if no input is used by the player.

    Anything I seem to have missed for fairly universal (or shared) EX advance techniques/tactics?
    Last edited by Rei-N; 03-05-2010 at 05:52 PM.

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  5. #25
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    EX Link (EXL): by shifting to EX mode during an attack, it will continue on uncontrolled and unaffected by player input.

    EX Guard Counter (EXGC): the act of shifting into EX mode and EX guarding while being hit by an opponent's melee attack, then attacking right after as they are stunned/staggered from the EX guard.

    just wondering, what if you ex guarded while a move like searchlight is out, and it hits them after you guard, and then you chained it into some other move.

    Technically, searchlight is out of your control, and if you hit them again, they wouldnt be stunned by the ex guard, but instead searchlight, so itd avoid the current definition of an ex counter
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  6. #26
    Cool as Shiva ShineThatLight's Avatar
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    Kumo does raise a valid point :O
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  7. #27
    Retired Staff Dave880's Avatar
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    That would be fine. Its the same concept with Emperor's Flare.
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  8. #28
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    hmmm, rei told me it still counts as an ex counter
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  9. #29
    Retired Staff Rei-N's Avatar
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    Alright, I'll tweak the definition slight. That is still considered an EXGC/EXC due to the fact that the opponent will still be in hitstun and unable to retaliate. Searchlight was casted before the guard took place and as such, does not apply to the rule. However, Cecil casting Paladin Force AFTER guarding and the opponent then stuck in Searchlight's hit stun (from being trapped by the EXG) will still constitute as an EXGC.

    Edited. Added EX splicing.
    Last edited by Rei-N; 03-04-2010 at 04:45 PM.

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  10. #30
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    Been trying to think of a phrase to define ex splicing, now there's an official term, ty

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