Please refer to this thread for details about priority and damage multiplier.
Skill name
damage type, Priority
damage multiplier (Total)
startup frame (1 sec = 60 Frame), EX force produced
Brave Attacks
Rope Knife
Physical, Melee Mid
3*8,30 (54)
23F, ~140
Reel Axe
Physical, Ranged High (Axe) ~ Melee Low (others)
6,9,2*5,25 (50)
47F, ~150
Lance Combo
Physical, Melee Low
4,6,10,20 (40)
19F, ~140
Swordslash
Physical, Melee Low
10
9F(ground) 11F(air), ~100
Fire
Magical, Ranged Low
12
33F, 2
Blizzard
Magical, Ranged Low
12
33F, 2
Thunder
Magical, Ranged Low
5 each
67F, 2 each
HP Attacks
Double Trouble
Physical, Melee High
2,1*6,2 (10)
--, ~250
Straight Arrow
Physical, Ranged Mid
--
61F, ~100
Shield Bash (close/far)
--, Block Mid (Melee High/Ranged High)
4*6 (24) / 3,7 (10)
startup 1F, block until 29F, end 49F, ~220 / ~50
Weaponsmaster
Physical, Melee High
2*11 (22)
53F, ~130
EX Burst damage
Type: Physical damage
Initial: 3*3
4*3,5*2,13,6*2,12
Last: 4*8
Total Damage = 100
Last edited by ujhbn; 02-23-2010 at 05:36 AM.
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Firion does great Bravery damage when opting out of HP links.
Bravery Attacks
Swordslash seems to be the fastest attack, at 9F. The aerial version has 11 startup frames, the same as Hop Step. Swordslash has minimal ending lag, however it only does 10 damage.
Rope Knife is highly damaging. Assuming all hits connect, its HP link does 34 damage. Without it Rope Knife does 54 damage, 69 with Wall Rush (nearly double the HP link).
Lance Combo has 19 startup frams, 4 less than Rope Knife. Lance Combo has greater vertical range but less horizontal range. It works well when Reel Axe leaves the opponent in the air. Its HP link does 20 damage. Without it Lance Combo does 40 damage, 50 with Wall Rush (over double the HP link).
Reel Axe is very slow, at 47F. With a Dodge Cancel, it does a total of 15 damage.
Fire and Blizzard have the same startup (33F) and damage (12), but Blizzard travels much faster. Fire combos into most, if not all, attacks depending on distance. Blizzard is good for punishing dodges and whiffs.
Thunder does up to 3 hits as far as I know, for a total of 15 damage. It has incredibly long startup time, 67F. It combos into most, if not all, of Firion's attacks. To combo HP attacks the opponent needs to be in the air when hit by Thunder and suffer landing lag. Thunder is too slow to be used after a ground Block.
HP Attacks
Weaponmaster and Straight Arrow are rather slow, at 53 and 61F respectively. Weaponmaster does decent damage, 22, and goes through walls.
Last edited by Hollowed; 03-10-2010 at 06:47 AM.
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