EDIT: added info on Feint, Long Range, Wrath
Please refer to this thread for details about priority and damage multiplier.
Skill name
damage type, Priority
damage multiplier (Total) / (Total Damage with Startup)
startup frame (1 sec = 60 Frame), EX force produced
Brave Attacks
Tentacle of Pain (Startup)
Physical, Melee Low
7,7,7
13F/33F/53F , 4 each
Tentacle of Pain (1)
Physical, Melee Low
8,8,14 (30) / (37)
+4F, ~130
Tentacle of Pain (2)
Physical, Melee Low
12 each (max=4hits =48) / (62)
+4F, 12 each
Tentacle of Pain (3)
Magical, Ranged Low
5 each
+34F, 2 each
Tentacle of Suffering (Startup)
Physical, Melee Low
7,7,7
13F/33F/53F , 4 each
Tentacle of Suffering (1)
Physical, Melee Low
30 / (37)
+4F, 12
Tentacle of Suffering (2)
Physical, Melee Low
3*10, 10 (40) / (54)
+4F, ~240
Tentacle of Suffering (3)
Magical, Ranged Low
8 each
+12F, 2 each
*Startup: frames are the when 3 hits appear i.e. the earliest frame you could
cancel into the followups.
**Followup: frames are the extra time after cancelling the startup.
HP Attacks
Anti air
Magical, Ranged High
1*9 (9)
39F, ~140
Wide
Magical, Ranged High
--
61F, ~100
Feint
Magical, Ranged High
--
61F, 100 or 200
Invincible (underground): 1F ~ 23F
Long Range
Magical, Ranged High
--
83F, ~80
Strong tracking when opponent is above CoD (more than half the height of the beam).
Aura Ball
Magical, Ranged High
--
73F, 100 each
0 type
Magical, Melee High
2*8 (16)
63F, ~200
Fusillade
Magical, Ranged Mid
83F, 100 each
Wrath
--, Block High
--
startup 1F, block until 14F, end 56F
*Counter
Magical, Ranged High
1*9 (9)
startup 47F, , ~140
CoD is invincible during this startup period, back to normal when the beam appears.
EX Burst damage
type: Magical
Initial: 2*4
120%: 7*14 (Fail 80%: 7*4)
Total Damage: 106
Last edited by ujhbn; 03-04-2010 at 12:06 PM. Reason: added info on Feint, Long Range, Wrath
Yay, CoD info! Thank you^^
wow... according to these stats... CoD hits like a truck *which she does :3* (well 30 damage for a 13frame start up is awesome XD)
I wonder if this is for JP or US release though.
These were all tested in the US version.
Well I was no help for this...
Cloud of Darkness_Prishe_Gilgamesh_Golbez
I learned that CoD has a very fast, hard hitting Bravery game.
The startup for Tentacle of Pain/Suffering are very fast at 13F. Should it miss, the follow-up Ground/Air1 have 17 startup and good range. Ground/Air 2 deal great damage and also have a quick startup of +4F. That is to say, use them to punish dodges and whiffed attacks.
Ground1 and Air 2 are the best Bravery EX producers (130 and 240). Her HP create a lot, too.
---
Anti-air is pretty fast for an HP attack, at 39F. Ground3->Anti-air (EX only) does 35 damage if the first startup attack hits.
0-Form is rather slow, at 63F.
Wrath's Block property doesn't last long, from 1-14F. It is a High Block, defending against the same attacks as ExDeath's. Wrath blocks up to Mid Melee attacks. This means guard crush Bravery attacks (Lance Charge), weak Bravery hits of HP attacks (Scintilla), and Shantotto's Lv1/2 HPs. It's also usable after a Dodge faster than regular Block.
Aura Ball is very slow, at 73F. Because it has mid range after a time and has slow startup, it can be used as a pseudo-aerial Feint, punishing certain HP attacks. It's risky, but can combo into 0-form in EX near a ceiling.
Last edited by Hollowed; 02-26-2010 at 12:43 PM.
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