These are ever so slightly larger than I thought >_>
First things first, this is going to be very long. I'm going to try to keep it as simple as possible and I will not be recommending weapons for certain characters, its mostly personal preference and situational anyway. After listing stats for all weapons, I will explain all the special properties listed on most weapons. Finally, I will list items that you should buy and use to upgrade your weapons most efficiently. Its a very complex process so I highly recommend asking me if there is something you don't understand, I'll do my best to help you. It should be noted that you can't even attempt to upgrade weapons until Chapter 4 when you receive the Omni-kit Key Item. I HIGHLY recommend that you don't even attempt upgrading your weapons until you can farm for the items required around chapter 11.
In the following 6 charts I will list each characters weapons with individual stats included. When listing stats, Strength will be listed first and magic second, no weapons affect HP. The minimum stats are those at level 1 with the maximum stats being when a weapon reaches its maximum level (Or * level if you prefer). All ultimate weapons have a differing special property depending on what weapon was upgraded to make it and their maximum level is always 100. A Trapezohedron is require to upgrade any Weapon from its second level to the ultimate weapon. These items can be bought from the R&D Depot for 2,000,000 gil, though I strongly recommend you kill Adamantoise or Adamantortoise as it is their rare drop.
Spoiler tags for obvious reasons, this will take several posts
[Continued in Next Post]
These are ever so slightly larger than I thought >_>
K, thats all of them
All tier 1 (Or Base Weapons if you prefer) weapons can be bought in stores or found in chests throughout the game, no exceptions. Tier 2 weapons cannot be bought at all making the Treasure Hunter Trophy/Achievement very annoying >_>. Its up to you whether or not you want to fork out the gil to purchase them. It should be noted that some weapons can only be purchased from Gilgamesh Inc. which is unlocked in conjunction with the completion of Mission 46. R&D Depot, which is the only place where Trapezohedorons can be purchased, is unlocked via Mission 7.
Special Skill Explanations
- Attack ATB Charge - Recharge ATB Gauge for a small amount upon attack, slightly larger amount with ATB Charge II
- Improved Raise - Increases the amount of HP given for using Raise on an fallen ally, slightly larger amount with Improved Raise II
- Leadenstrike/Ironstrike - Stronger weapon STR/MAG at the cost of sacrificing attack speed
- Stagger Lock - Prevents weapon user from staggering an enemy, does not affect any other characters in party from achieving a stagger
- Quick Stagger - Causes weapon user to stagger while just within reach of stagger (Both the enemy and stagger bar will be flashing) usually the last 15% of the gauge or so, also does not affect other party members
- Augment Maintenance - Increases the time that status buffs last, effect increases with Augment Maintenance II
- Paper/Silk Tiger - Severely cuts HP for STR/MAG boosts on weapon
- Chain Bonus Boost - Increases the rate at which the Stagger gauge increases, more so with Chain Bonus Boost II
- Stagger Maintenance - Increases the time enemies stay staggered, more so with Stagger Maintenance II
- Critical Shield - Bestow's several buffs when HP reaches critical limits, honestly can't remember all the buffs since I don't use this weapon...sorry
- Siphon Boost - Boost the effects of the Siphon abilities in the Ravager Paradigm, even more so with Siphon Boost II
- Defense Maintenance - Increases the time defensive buffs stay on party members, even more so with Defense maintenance II
- Stifled/Fettered Magic - Nerfs your magic and the effect should be obvious, not recommended for magic users such as Vanille or Hope. Its fine when using Fang
- Improved Guard - Improves the Sentinel's ability to guard against physical attacks, even more with Improved Guard II
- Critical Power Surge - As the character's HP drops dangerously low, attack power increases
- Enfeeblement/Hindrance - Nerfs your attack and the effect should be obvious. Not recommended unless you character is a magic user
- Improved Ward - Improves the Sentinel's ability to guard against magic attacks, even more with Improved Ward II
- Stagger TP Charge - Recharges TP gauge every time you stagger an enemy
- Improved Debilitation - Improves the chances of any Saboteur abilities to land.
- Improved Counter - Strengthens the Sentinels Counter ability
- Improved Cure - Strengthens the Cure ability of the caster
- Ally Ko Power Surge - As party members fall in battle, your attack power increases
- Improved Debuffing - Improves the chances of any Saboteur abilities to land. Not entirely sure why there are two abilities that do the same thing, maybe there is a slight difference. I'll look into it
Weapon Upgrading Explanation
Okay, the complicated part. Every weapon has an invisible counter that determines the multiplier value which can be determined by the following chart.
Now obviously, your objective should be to achieve a x3 bonus with minimal effort. Unfortunately, the game does not provide any clues to any of your components effects on the multiplier counter. Fortunately for you though, I have some information that would be very helpful in this situation. As it turns out, Creature Comforts sells Sturdy bones, Barbed tails, and Vibrant Ooze for 80 gil a piece. These 3 items add 14 to the multiplier counter, meaning that you need exactly 34 to boost the counter straight to x3. Creature Comforts also sells Otherworldly Bones, Diabolic Tails, and Transparent Ooze for 150 gil a piece. These 3 items add 21 to the counter meaning you only need 25 to push it to a x3 multiplier. Depending on your preference, purchase the number of whichever you feel necessary. Thankfully, the game DOES tell you when you reach a multiplier so you don't have to guess if your math is wrong.
Now for the expensive part, getting the parts to add sufficient amounts of Exp to your weapons after you have achieved your x3 multiplier. Several shops sell items, but most of them are not worth your money. For the best experience money can buy, you need to have the R&D Depot unlocked which as stated previously requires you to complete Mission 7. At the R&D Depot you can purchase Ultracompact Reactors for 50,000 Gil a piece. Seems expensive, but each Reactor gives 40,000 exp, which is 120,000 with a x3 multiplier. If you can't afford a reactor, purchase Perfect Conductors from Lenora's Garage for 1600 gil a piece. Obviously, the far inferior 751 exp from each conductor should only be used until you get to a point where you can purchase reactors. The game DOES tell you exactly how much Exp each component will give you and since each component added subtracts points from the multiplier counter, its a very good idea to use them en masse.
Calculating Needed Experience
This is probably the only part of this guide I can't help you with, its going to require a lot of math and each item has a different Exp value. What I can help you with is determining how much Exp your item will require to meet its maximum level. You see, each item has a set value in which the Exp require increases every time it gains a level.
For Example: Blazefire Saber requires 300 Exp to get to level 2. At level 2, it requires 357 Exp to get to level 3. 357-300 = 57
The maximum level for Blazefire saber is 26, therefore:
Added together is: 26328 Exp to get from lv. 1 to lv.*
Since I have yet to discover a formula for this and until some math wizard comes up with one, I'm afraid you'll have to do this manually. The same principles apply accessories, but I'm not going to list all of those >_>
Aveot sent me this: [Malware was detected on the link. Had to remove it. Sorry >.< ~ Belts]
Seems to have accurate Exp requirements for all weapons negating the previous step and making it much easier to calculate how many items you need to max out your weapons.
I think that's all I can write on this subject, if I find something to add this post will be edited. I'll answer any questions to the best of my ability now
Last edited by TWOxACROSS; 01-07-2011 at 06:17 PM. Reason: Added definitions
This was amazingly helpful. I copy and pasted and printed this whole thing. Without the strategy guide this is amazingly helpful.
If the spam bin contributed to post count, the forums would crash.
My mind...I think you broke it...
(Avatar courtesy of Rydia, sig by Cross)
I found an easy way to level your weapons/accessories is to buy alot of crap from the Creature's Comfort and when you get the X3 Bonus, you upgrade it with a material that gives alot of experience. Can't remember it's name now, but it costs about 50,000 Gil in the Motherlode/R&D shop. It's invaluable with the X3 Bonus, weapons go to * almost immediately.
This will be helpful, thanks! Here's some info I've tracked down.
More links to various information
You need at least six trapezohedrons to make just one ultimate weapon for each character and would somehow have to raise 12 million gil to buy them, or use the connoisseur catalog accessory along with enemy farming to obtain them in battles. However, there is a trick through dismantling if you already have one. Create one of the following weapons.
- Kain's Lance (made from the Dragoon Lance, Shamanic Spear, Punisher, Pandoran Spear or Gae Bolg)
- Nirvana (made from the Tigerclaw, Healers Staff, Belladonna Wand or Mistelteinn)
Upgrade either Kain's Lance or Nirvana to a maximum level (at a cost of approximately 1.5 million gil), and then dismantle it. You'll obtain 3 trapezohedrons, tripling your inital investment, and for far less than you'd have paid in a shop. You'll also get 36 moonblossom seeds at the same time, worth 216,000 gil, along with 71, 60 and 10 other items depending on which specific weapon you choose to dismantle.Quick guide to Efficient Upgrading
1. Choose the piece of equipment you want to upgrade.
2. Check its rank and maximum level, then calculate the EXP amount required
3. Use 36 Sturdy Bones, Barbed Tails or Vibrant Oozes (or 24 Otherworldy Bones, Diabolic Tails or Transparent Oozes) to get an instant x3 EXP Bonus.
4. Follow it with the right quantity of Ultracompact Reactors, Particle Accelerators.
5. Where applicable, use the transformational catalyst required to transform the item into its superior verstion, then return to step 2.In order in upgrade efficiently it is first recommended that you use 36x Sturdy Bones, Barbed Tails or Vibrant Ooze at a cost of 80 Gil a piece (or 2880 for all 36) which will give you a multiplier of x3. All three of these items can be purchased from Creature Comforts.
From there you can then use certain items which have been identified as giving the best exp/gil ratio.
1.Ultracompact Reactor – 40,000exp – buy for 50,000gil from R&D Depot
2.Particle Accelerator – 4,800exp – buy for 10,000gil from R&D Depot
3.Superconductor – 400exp – buy for 840 from Lenora's Garage
4.Perfect Conductor – 751exp – buy for 1,600gil from Lenora's Garage
Some of this info I've found out myself by playing and experimenting but it's too much!
this is awesome! <3 thanks!!!!!!!