Free Energy is signified by its name coming up, and Zidane going "hiya!" Not really hard to dodge on reaction, and Zidanes often spam this move when scared. It's easily punishable with RP, which can eventually drive Zidane to the ceiling for a Delta Rush. Swift Attack is hard to block, but it also has shit for range. A good Exdeath will rarely be that close, and RP can punish that move. Everything else Zidane has is so easily blocked and countered that it's not even worth mentioning. Shift Break can be High Blocked, for Void's sake!
Kuja's not THAT much of a bane, purely because his HP attacks are easily punishable in one way or another. It's an uphill battle, but the ability to punish those HP attacks that easily really goes a long way toward helping the former death stay in the game.
Remote Flare + Ultima spam gg.
Spoiler:
And I'm basing Squall on fighting a fuckton of Squalls. Rough Divide is easily countered, and Aerial Circle can be either RPed or Delta'd. Doesn't matter how much BP Squall gets, if he can't land an HP attack, it doesn't matter.
Holy gets beaten hands down by C-Vaccuum Wave, repelled by C-Hurricane, etc. etc. etc. Goblin Punch is easily avoided by RP keep-away. And you can RP into him when he whiffs it.
Might wanna stow the ego there, buddy. I never use Behemoth, and Ifrit's part of my automatic rotation, so nice memory you got there, too.
And you're complaining about my use of summons not being skillful, while complaining you couldn't use the ones that work for you... Right...
Last edited by Lord Shmeckie; 04-17-2010 at 02:08 AM.
hands down? reflect the holies sure, but it wont hit bartz. Even if vacuum is fired right when bartz fires another set of holy, bartz still has enough time to avoid it and dash away from the repelled holies right afterwards.
Kite/Kumo, there's not point in discussing/debating anything with this guy even when you have facts and more experience than him to back it all up.
Spoiler:
So kuja is the best counter? Thats why I always have a hard time against him.
And how an Exdeath ditto should be played?
In my humble opinion, the more patient Exdeath will win. RP spam will be dangerous for both players, as it can be High Blocked (to an extent) and Omni Blocked. If someone goes and uses an HP attack without the other Exdeath being staggered, I predict a swift Omni Block to a C-Hurricane.
Of course, It also depends on the skill level of the players. If you and your friend are of even skill levels using Exdeath, then I think it'll be a long match. Otherwise, it'll be fairly one-sided in favor of the more seasoned Exdeath.
Originally Posted by Naga the Serpent
Bloodsword hit it on the nose for the most part, but there is one more thing: RP gains further use here as a mindgame tactic. By purposely whiffing the attack, you can bait the other Exdeath's guards, then hit him on the downtime afterward. You may need to miss on purpose once or twice, but it's a solid strategy.
Depends on the situation. If Bartz is Holy spamming, the Vaccuum Wave will plow through his next set of Holies and hit him. Making this more difficult for Bartz is that Exdeath fires two shots, which can give him problems in a variety of ways (i.e. slamming into him on Holy attempt #2). If not, his reflected Holies are still on the field, giving you a little cover so you can position yourself however you may need to (getting up to his level, gaining horizontal distance, etc.). Holy does have a bit of recovery time. Not much, but it can be a factor.
Adding to all this is the fact that Holy will be High Blocked, and the Exdeath can wait as long as he wants to counter. So he can wait for Bartz to make his next move before he fires the counter.
Last edited by Lord Shmeckie; 04-20-2010 at 03:10 AM.
Well zidanes only useful move is free energy. When the opponent uses shift break just rp out of it and then smack a delta in his face if you are close. It works surprisingly well. And as for kuja. He really isn't that much of a threat to me. Sure remote flare is unblockable but all of his hp attacks are easily blocked... Yes... I said it. Ultima? Yes, it can be easily blocked and countered. And seraphic star is blockable and it's absorb deal help you block it. Flare star is the hardest to block but is easily punished. It's cast time is long so right when you see it coming, dodge back and use delta. Works 100 percent of the time when in range.
Last edited by Rebirthflames; 05-02-2010 at 12:37 PM.
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