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Thread: the EXecutioner, what to expect?

  1. #11
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    Quote Originally Posted by Proximately View Post
    The way you use Innocence is that you activate it when you hold a slightly higher altitude than the opponent, are at a fair distance from him/her and are in a tight area. That's the optimal way of using it in my opinion.

    It'd still be easy to dodge

    It even works as a punisher in some cases. Especially against failed HP attacks, or HP attacks that take longer to activate than Innocence.

    Hatred does a better job at that
    bolded in the quote

  2. #12
    Ehxploiter xffixbmlx's Avatar
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    My two-cents:

    Innocence (midair): Most effective when your altitude is MUCH higher than your opponent's, and when you're against or near a wall, or wall-barrier-like structure so your opponent's may not be able to just simply dash passed, but could most possible dash away from (mainly just a mindgame tactic). Also effective after a Dual Rend/Rupture (Wall Rush), to punish their dodge (IF they dodge..) when recovering from the wall rush, since Innocence is maneuverable until the execution of the attack.

    Innocence (Ground): Uhhh...no. Very occassionally should you use this, but be sure you're quite distant from your opponent. It's tracking isn't super special awesome, and its start-up frames are slightly longer than midair's. I say don't equip this and save yourself some CP.

    Hatred: Your best friend, easiest to combo after a Rupture > Wall Rush, if you space it right (shouldn't be too hard) and punishing laggy attacks (duh). Oh, and after a Sentence too, don't forget, so practice that!

    And I'm too lazy right now to talk about Guilt xD

  3. #13
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    Quote Originally Posted by xffixbmlx View Post
    Hatred: Your best friend, easiest to combo after a Rupture > Wall Rush, if you space it right (shouldn't be too hard) and punishing laggy attacks (duh). Oh, and after a Sentence too, don't forget, so practice that!
    U forgot to mention punishing dodges/blocks. Hatred is VERY good at that

  4. #14
    Ehxploiter xffixbmlx's Avatar
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    Quote Originally Posted by TKG09 View Post
    U forgot to mention punishing dodges/blocks. Hatred is VERY good at that
    Maybe in tight areas like Pandemonium or Kefka's Tower, sure, but not all of the time, not even MOST of the time, will that opportunity arise. Rupture (Wall Rush) > Hatred should be your main focus.

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    I am not trying to be a jerk,but I noticed a small error

    It says that "Enrage" is a 8 hit combo , though it is actually a 9/10 combo depending how you want to count it. It is 8 initial slashes(or slaps to the face according to my cousin) The the final hit Gabranth holds his blades parallel to each other for one mighty blow. It would be the actual 9th hit but both blades deal separate but equal damage.

    Again not trying to be a jerk or anything, just that little error.

    If my explanation is hard to understand I would be glad to revise it if needed.

  6. #16
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    Eh, it's hardly an error. More of an intentional mishap. It's still hitting 8 times, just the last hit uses both the swords at the same time, counting as 1 hit, but dealing 2 separate pieces of damage.

  7. #17
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    8 hits, 9 damages since the last hit was intentionally made into two hits from both swords...

    Prepare for glory!

    http://www.youtube.com/watch?v=Y41FC...eature=related
    Mains: Cloud Strife, Zidane Tribal, Sephiroth, Warrior of Light
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    "Nothing is impossible!!!"

  8. #18
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    Dude... I already said that. Lol.

    It's hardly anything to complain about.

  9. #19
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    Quote Originally Posted by SteZiL View Post
    Dude... I already said that. Lol.

    It's hardly anything to complain about.
    haha maybe I just wanted to rephrase it?

    Prepare for glory!

    http://www.youtube.com/watch?v=Y41FC...eature=related
    Mains: Cloud Strife, Zidane Tribal, Sephiroth, Warrior of Light
    Mission points: 1200

    "Nothing is impossible!!!"

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