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View Poll Results: The Green Drop rule

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  • Yes - 9999hp

    13 46.43%
  • No - 9609hp

    15 53.57%
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Thread: "Bloody Howling" Tournament Ruleset Discussion

  1. #31
    Hot as Ifrit Slayer0's Avatar
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    I'd say the most balanced stage is World of Darkness, but I just like it overall.

  2. #32
    Hot as Entei Hella-Bright's Avatar
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    Quote Originally Posted by funkyman02 View Post
    Actually that's a good question. This should move to AHP since... Well Kai sucks. ^_^
    Feck you funky
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  3. #33
    Ehxploiter xffixbmlx's Avatar
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    Quote Originally Posted by Wedge View Post
    Wait... what? Why are you calling it 3.0 lol? The only difference ruleset wise this has to 1.5 is 9999hp and no busting, which I would like a reasonable explanation for the 9999hp. The bursting I understand. Everything thats been implemented has been for a reason but I do not grasp the 9999hp.
    Because it looks fancier that way ;D No but really, it's to reduce the likelihood of an OHKO (9609 HP is just a wee bit low imo).

  4. #34
    Hot as Entei Hella-Bright's Avatar
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    9999hp can last longer then 9609hp anyway even though its only a little more
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  5. #35
    Retired Staff Veysey's Avatar
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    So basically any character who relies on OHKO is going to need to play really smart or really good once they get up enough brave to kill.

    I never really thought about it when I initially read the rules, but it'll definitely be interesting to see what this does to characters like Squall who usually rely heavily on the OHKO approach but have a harder time landing the HP. I have a few ideas how things will go down, but I'm sure we'll see some interesting approaches to these seemingly minor changes.

    I tried the set out last night and while it was expected (since it's basically derived from an already proven setup), it worked out really well. I very much enjoyed it and I think this tournament will be really fun and solid!
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  6. #36
    Ehxploiter xffixbmlx's Avatar
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    Quote Originally Posted by Veysey View Post
    So basically any character who relies on OHKO is going to need to play really smart or really good once they get up enough brave to kill.

    I never really thought about it when I initially read the rules, but it'll definitely be interesting to see what this does to characters like Squall who usually rely heavily on the OHKO approach but have a harder time landing the HP. I have a few ideas how things will go down, but I'm sure we'll see some interesting approaches to these seemingly minor changes.

    I tried the set out last night and while it was expected (since it's basically derived from an already proven setup), it worked out really well. I very much enjoyed it and I think this tournament will be really fun and solid!
    It's a significant change, even though a +391 HP increase doesn't look like it. Once sign ups are posted, we encourage you to join (if you're able to access Kai)!

  7. #37
    Retired Staff Veysey's Avatar
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    Yeah, I'm really interested to see how it all turns out. I'll definitely be signing up as long as I can get my adapter to work, it looks like it'll be really awesome. If I can't, I really hope someone does an AHP version of this.
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  8. #38
    S.E.A. Draec Khin's Avatar
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    Veysey actually got a good point here. An increase of ~390 brave will hurt OHKO characters a lot. One thing is to keep a constant 9999, and the other is something around ~9700. SnL activates eats 200 brave, and now the brave king needs to work again to get that 9999 and ex bursts are not allowed to help in anyway. While I agree that no bursts should be tried since we never did this before, but adding crapatisic ~390 brave is just wrong.

    Alot of characters that rely on OHKO are "handicapped." I say take out the hp gems. They are not needed-- they are there for the sole reason I provided to make life difficult for OHKO's and characters who already have a huge problem landing hp attacks. It is okay if people play zidane but not for someone who plays Squall or the like.

    I think this ruleset is not balanced as compared to KAoS 1.5 (2.0?).
    “Get the new Hatred XLS 2011.-The Hatred XLS 2011 is the best in its class equipped with the latest ex charge technology, and by Gabranth standard includes 10 different add-ons to des-pair your enemies, for it's 100% hybrid (runs on ex charges and/or ex forces–a renewable energy source). Hatred XLS utilizes the latest DPS-Duodecim Position System for navigation, detection and elimination of any “obstacles”. “GET IT NOW OR HATRED IS NOT WHAT DRIVES YOU.”-RDFMASTER
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  9. #39
    Terramorphic Expanse Shuruka's Avatar
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    Quote Originally Posted by Draec Khin View Post
    Veysey actually got a good point here. An increase of ~390 brave will hurt OHKO characters a lot. One thing is to keep a constant 9999, and the other is something around ~9700. SnL activates eats 200 brave, and now the brave king needs to work again to get that 9999 and ex bursts are not allowed to help in anyway. While I agree that no bursts should be tried since we never did this before, but adding crapatisic ~390 brave is just wrong.

    Alot of characters that rely on OHKO are "handicapped." I say take out the hp gems. They are not needed-- they are there for the sole reason I provided to make life difficult for OHKO's and characters who already have a huge problem landing hp attacks. It is okay if people play zidane but not for someone who plays Squall or the like.

    I think this ruleset is not balanced as compared to KAoS 1.5 (2.0?).
    if there is a charecter who is using such a build, they often have a skill to avoid SnL, blizzard barret, shadow flare, any of ulti's attacks 9though she isnt OHKO Needed) Blaze, snatch shot, though Kuja isnt OHKO needed, hopstep, trine, though nor does kefka

    but you get my point, if the player is diligent of keeping pressure, they can keep SNL, and if the enemy runs away, most of the time they're safe enough to use one of those.

    i dont believe that should be to much a problom to OHKOers in the first place, they usually have adept brave game, therefor they hit for 9700, they can easily gain back that 9999 brave. though they wouldnt need it.

    not to mention a lot of theese charecters HP attacks(excluding most of squalls) do some sort of BP damage.

    i dont think it needs removed for the sole reason that a good OHKOer is gonna keep up the pressure with brave game anywways and shouldnt be hit with SnL as often.

    though that all depends on the skill of the player at hand
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  10. #40
    S.E.A. Draec Khin's Avatar
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    @shuruka Did you follow some tournament like KAoS in the past? Canceling out SnL is not as easy as you claim it is, and the issue is the moment SnL activates 200 brave is gone. OHKO is denied. The moment OHKO character get 9999 most people will run because it is easy to make it activate once.

    And the sole reason these hp gems are added is because of OHKOs.
    “Get the new Hatred XLS 2011.-The Hatred XLS 2011 is the best in its class equipped with the latest ex charge technology, and by Gabranth standard includes 10 different add-ons to des-pair your enemies, for it's 100% hybrid (runs on ex charges and/or ex forces–a renewable energy source). Hatred XLS utilizes the latest DPS-Duodecim Position System for navigation, detection and elimination of any “obstacles”. “GET IT NOW OR HATRED IS NOT WHAT DRIVES YOU.”-RDFMASTER
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