So I've been playng as kefka since forever
he is my third main
I've always had the same brv atacks but I alway change one on the ground:
air brv:
up+o- scatter spray blizzaga
o- waggly wobly firaga
down+o- extra crispy firaga
ground brv:
foward+o- lickety split thundaga
o- Ultima
back+o-??????(used to have zap trap thundaga but I'm still not convinced)
please help me choose this last atack......thanks!!
Zap Trap Thundaga flat-out sucks. Toss it in the garbage.
Scatter-Spray Blizzaga is pretty powerful for countering blocked moves, especially with Counterattack equipped, and I've generally found that it's simpler to block opponents on the ground than it is in midair. Then again, you're using Ultima, which can serve a similar purpose, so SSB may be redundant.
If you're completely satisfied with the rest of your Brave setup, I'd suggest Meteor for that third ground slot. It can be highly damaging and unpredictable, and it leads to the ever-annoying Chase.
Kefka should mostly be in the air and assume vertical advantage. But if you really want, your last BRV attack can go to meteor. Good for confusing and hitting with other spells. Also remove LST for WWF. You may want WWF for both air and ground for when your enemy is high in the air chasing you, you can go down and cast WWF and let them chase you again and leave your place. At least you have released a WWF already. Just some opinion.
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Thanks, I'll give meteor a chance
I never actually though about meteor because of all tha lag and how vulnerable kefka is while doing this move
btw I know that zap trap thundaga is sh** but I didn't knew what to put in and I don't like to use the same atacks on both ground and air
I know what you mean.
You can, if you want, dash a bit and use it. That makes it so you are just in the air, able to cast your air attacks.
well you can remove WWF on ground but are there any other cnfusing spell or other good spell on ground? I think having 2 WWF released is much better than having tons of predictable spells and easily blockable and avoidable spells released. I mean, WWF can really confuse people while you can pawn them with Ultima, SSB, LST, etc. well in the end its still your choice and experience will dictate your choosing but with my kefka set up, WWF never was, never is, and never will be removed from both sets. PEace btw. I don't mean to be rude.
Prepare for glory!
http://www.youtube.com/watch?v=Y41FC...eature=related
Mains: Cloud Strife, Zidane Tribal, Sephiroth, Warrior of Light
Mission points: 1200
"Nothing is impossible!!!"
I would think Kefka needs all the CP he can get for criticals. I usually put Scatter-Spray and Meteor on the ground. Meteor to punish and Scatter-Spray because it's fast and unpredictable and will help you back into your air-game after you hit with it. Sure you said you don't like repeating attacks but it's undeniably effective on the ground as in the air.
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I am like that as well, I dont like having the same attack on the ground and air.(Well the BP attacks) Though i see you have "Extra-Crispy-Firaga" along with "Waggle-Wobbly-Firaga" as air attacks. Have you considered using one as a ground attack?
Personally I have "Waggle-Wobbly-Firaga" as an air move and "Extra-Crispy-Firaga" for ground. I also find "Meteor" effective for me as an air move, when it hits it usually sends the opponent up and i put a "Scatter Spray Blizzaga" in their face.
Do not miss judge "Zap-Trap Thundaga" It is highly effective for combos Both in and out of Ex-Mode.
I agree with Spike Kefka is better off in the air, If your having trouble keeping a comfortabl distance you can
1) Block and stagger them, And jam Havoc Wing in their face or
2)Land and put a Hyperdrive in their face.
Does that help at all? I tried at least.......
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