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Thread: Firion's Bloodweapon?

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    Cool as Shiva ShineThatLight's Avatar
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    Default Firion's Bloodweapon?

     
    Well Veysey noted that it will heal 2x? But I had it heal 1x? To be fair, I was in chase mode and maybe that is different, but I was beginning to think maybe there was some HP amount that determined if it healed 2x or 1x? Does anyone have any info?

    Veysey's post : http://dissidiaforums.com/showpost.p...&postcount=471

    My post : http://dissidiaforums.com/showpost.p...&postcount=472

    Discuss.
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    i think it depend really of how much HP firion have left. In back to wall status he will be dealing 2x and at full hp it will be 1x. In chase it might depend on different factors idk
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    Cool as Shiva ShineThatLight's Avatar
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    VEysey was at about 4.5k HP when he did his second test, ruling out the BttW theory. But not the 50% theory. This needs more testing.
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    Heatstruck Weasel Cookies's Avatar
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    I noticed that the other day actually, I think RDF is right, but also if you have exp->hp equipped it seems to always heal way more than the hp damage done.



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    Quote Originally Posted by Cookies View Post
    I noticed that the other day actually, I think RDF is right, but also if you have exp->hp equipped it seems to always heal way more than the hp damage done.
    It's safe to say that none of us are using EXP > HP. It just doesn't make sense to have another factor present when trying to figure out what exactly the criteria are for x1 heal vs x2 heal.

    Edit:
    Double Trouble always seems to heal x2 btw.
    Chase is x1 all the time
    Last edited by Veysey; 07-02-2010 at 08:12 PM.
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    Heatstruck Weasel Cookies's Avatar
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    Quote Originally Posted by Veysey View Post
    It's safe to say that none of us are using EXP > HP. It just doesn't make sense to have another factor present when trying to figure out what exactly the criteria are for x1 heal vs x2 heal.
    Oh yeah totally, It was more of a "this affects it slightly" than an actual participatory remark.



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    Retired Staff Veysey's Avatar
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    Test this guys and make sure I'm right...

    Chase HP
    Straight Arrow
    Weapon Master all give x1 HP regen no matter what HP you're at.

    Double Trouble Reel Axe
    Double Trouble Rope Knife
    Shield Bash all give x2 HP regen no matter what HP you are at.

    That's what I've noted.
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    Bahamut's Brood Kite's Avatar
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    Ive gotten the same result

    lance combo's double trouble as well gives twice the amount

    EDIT: HAHAHA I GET IT DOUBLE TROUBLE, BECAUSE THE TROUBLE IS DOUBLE
    Last edited by Kite; 07-02-2010 at 08:34 PM.
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    Retired Staff Veysey's Avatar
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    Quote Originally Posted by Kite View Post
    Ive gotten the same result

    EDIT: HAHAHA I GET IT DOUBLE TROUBLE, BECAUSE THE TROUBLE IS DOUBLE
    Seriously? SERIOUSLY? :P

    Actually once I started testing this, I thought the same thing... and thought it was clever XD

    Edit: Opps, I completely forgot to test lance combo.
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    I think the only thing left now is to figure out if a reflected magic HP attack will give 1x or 2x :] (Emperor's Flare and lvl2 Meltdown are recommended.)
    "Swirling bolts, gather and strike with power! Bolt2!"


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