Hmm. How strange. Because you can dodge pretty fast just by holding L and pressing square, instead of having to do both each time.
You have a cooldown if you let chase end prematurely. Enemies can punish that if they use regular recovery.
You're all stating the obvious. When chase ends after all the revelations (attacks and dodges) have finished, both players have a small frame of recovery before they can attack/block/dodge. However Glide actions have no recovery after chase which is why Kuja can chase loop you. Not even Jecht Block (a 1 frame move) can stop it. In rulesets where extra EX force % exists with at least 40~% of EX force absorbption plus the 50% he gains being in EX Kuja can stay in eternal EX as long as he is in chase. Apparently it is said it may be possible to escape the chase loop by moving the direction of your dodge in chase and be able to escape the loop everytime.
I'm skeptical and want to see proof.
I seriously hope I never play someone online that does this. Because I hate chase. Of the few things I hate about Dissidia's battle sytem, chase would be what I hate the most.
There already is proof that Kuja's loop can be escaped under most circumstances. There's a topic about it in the Kuja subforum.
=== Double post was automatically merged. ===
Here's the topic.
Last edited by Jirachi; 07-13-2010 at 04:38 AM.
Reason: Double post was automatically merged.
Also known as Pokefan362
I'm told dodging sideways (left or right) usually adjusts the characters so there's a vertical gap. However, it seems the player who initiates Chase can control it because they get the last dodge. If this is true, you can get out of the chase loop if Jecht initiates Chase or if Kuja doesn't use his last dodge to place you on equal level.
I haven't tested this so take it with a grain of salt.
Last edited by Hollowed; 07-24-2010 at 11:32 AM.