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Thread: Gabranth's Move List Analysis

  1. #11
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    Quote Originally Posted by Draec Khin View Post
    Relentless Lunge (ground)

    Properties
    • Type: Melee Low
    • Speed: 31F
    • Range: Long
    Usage
    • Dodge Punisher
    • Massive Damage
    • Reflects Magic
    • You can pause and control the speed of execution
    • Great for punishing blocks since you can pause and continue

      And dodges.
    • The most damaging brave attack Gabranth has when all three waves are critical and wall crush in a corner.
    Summary

    This brave attack takes some time to get used to. It is an awesome move that can give you an edge on the ground and allow for better mindgaming. It is very useful in corners or next to walls. Highly recommended if you will engage in ground battles or against low hoovering opponents. There is nothing more pleasing than driving through your opponent with hatred.
    Critical Attacks best with: Counter Attack, Riposte, Ex Critical Boost, Anti-Ex, Back to the Wall, Cat Nip

    Other attacks best with: Enrage

    Aero (ground/air)
    Properties
    • Type: Melee Low
    • Speed: 31F
    • Range: Long-range
    Usage
    • Tracks the opponent
    • Can sneak behind the opponent
    • Gabranth does not stagger if Aero is blocked
    • Deals heavy damage on Criticals

      Base damage is lower than most of gabbys other EX moves
    • Very good distraction tool

      Except it can be easily taken out of the table by dashing, attacking, or blocking.
    • Allows for chase

      Only if u throw it out at the opponents face after a block, in wich case a rupture or a dual rend (or a Voj if u want chase) would be better
    • You may cast another tornado quick enough when the first tornado hits the opponent and you enter chase. The newly spawned tornado will slowly creep behind as you dodge/attack in chase mode.

      This hardly ever happens. Good to see some ones talking about it though.
    • Mostly safe

      Safe? This move is not safe at all, (wich is the only reason i dont like this move). Unless ur a mile away from the opponent they easily can easily dash at u and hit u.
    • Combine with Vortex of Judgment, Dual Rend, Innocence and Hatred

      Im not so sure about hatred and Innocence, but with dual rend and VoJ it sure does.
    • Has a tendency to save you from some hp attacks
    • Weak against attacks with vertical homing
    Summary

    Aero is a very useful brave attack. I suggest that you equip the aerial version as the ground one has limited use since it can only be spawned at ground level and is easier to deal with. Aero is a great distraction tool as you prepare to combine it with something else. If Aero hits and critics you will do massive brave damage. On occasion it can save you from some hp attacks and may only be your safe bet in some situations. I would recommend this move even against magicals. You can choose to stay right next to it while using Vortex of Judgment or leaping out with Dual Rend. Aero as a standalone attack is also great.
    Critical Attacks best with: All Criticals

    Other attacks best with:All

    Dual Rend
    Properties
    • Type: Melee Low
    • Speed: 19F
    • Range: Mid
    Usage
    • Gabranth's best brave attack.
    • Quick execution and deals tons of damage
    • Generates a lot of ex forces
    • Can interrupt and clash with many brave attacks
    • Good horizontal reach
    • You can perform a second Dual Rend quickly after a wall rush.
    • You can perform Rupture after you wall crushed the opponent.
    • You can perform Vortex of Judgment if you know the opponent will dodge.
    • Clashes with some hp attacks
    • You can mindgame Hatred after Dual Rend's wall crush

      By predicting their block.
    Summary


    Never leave home without Dual Rend. This brave attack is quick, deals a lot of damage, wall crushes, produces a lot of ex force and has a great reach. Pretty much this move is your Swiss Knife—an all-in-one multipurpose tool. Be careful and don't spam it since it is also not that hard to block.
    Critical Attacks best with: Counter Attack, Riposte, Ex Critical Boost, Anti-Ex, Back to the Wall, Cat Nip

    Other attacks best with: All Aerial Attacks
    read quote

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    Quote Originally Posted by Draec Khin View Post
    Rupture
    Properties
    • Type: Melee Low
    • Speed: 19F
    • Range: Mid-Long
    Usage
    • Tracks the target depending on locality (up/down)
    • Excellent vertical range

      But unless u use it when the opponets within the range of the first hit it becomes easy to block, and the first hit has no vertical range at all
    • Has an advantage when paired with Duel Rend (after wall crush)
    • Goes through magical brave attacks
    Summary:


    I would recommend this brave attack if you find it difficult to deal with vertical ranging.

    same here

    This move has an excellent vertical range and is as quick as Duel Rend.

    but not as though to block

    Be careful with your timing as if you miss the first hit you will surely get blocked.
    Critical Attacks best with: Counter Attack, Riposte, Ex Critical Boost, Anti-Ex, Back to the Wall, Cat Nip

    Other attacks best with: All Aerial Attacks

    Vortex of Judgment

    Properties
    • Type: Melee Low
    • Speed: 33F
    • Range: Close-Mid
  3. Usage
    • You can control the timing when to activate the next wave

      Wich is great for some mindgames.
    • You can move Gabranth
    • You can use this move right after a dodge to block/reflect/deflect magical attacks and even catch the opponent at the same time.
    • Easily blocked but you can punish failed blocks.

      Actually, it is possible to aim VoJ to go through a block.
    • Provides an excellent blanket of protection against magical attacks
    • Leads to chase.
    Summary
    This is one of the most versatile moves in Gabranth's arsenal. It is somewhat safe and serves as a great offensive and defensive move. Has great magical block/reflect ability. Can suck in opponents and deal heavy damage as well as leads to chase.

    I'd also like to point out that VoJ is gabbys best air SnL canceller and that its a great mixup tool.

    Critical Attacks best with: All

    Other attacks best with: All Aerial attacks
    HP ATTACKS mode: normal

    EX Charge (ground/air)

    Properties
    • Type: Ex Charge
    • Speed: Quick (Hold to Charge, tap to charge a slight amount)
    • Range: N/A
    • Deals no damage
    Usage
    • Your only way to charge ex besides collecting ex forces/cores
    • It is quick and non-punishable if you only tap charges
    • It takes a full 9 seconds to charge full ex bar from zero
    • Use it to cancel SnL
    • The only move in the game that has a physiological attack on the opponent— that is intimidation.
    • Can fall and charge
    Summary
    Both version of this move are a must. ALWAYS have them equipped. This is your only way to charge the ex bar and safely cancel SnL.
    Critical Attacks best with: N/A

    Other attacks best with: All
    HP ATTACKS mode: EX
    Guilt

    Properties
    • Type : Melee Mid (Sword) ~ Unblockable (Explosion)
    • Speed: 50F
    • Range: Close-Mid
    Usage
    • Deals heavy damage.
    • Extremely difficult to ex guard the explosion part if not impossible.

      it IS impossible to EXG the explosion, although they can dodge it after activating EX
    • Can catch aerial opponents
    • Can punish dodges
    • Use for mindgaming

      I dont see how. And even if it was i dont think it'd be a good idea as guilts not hard to punish. Care to explain yourself?
    Summary
    This is Gabranth's alternative to ground Innocence. It is much better and less risky than ground Innocence. This hp attack is an excellent move if used right. You have to know that your opponent will block, dodge, or do something stupid. I see this as almost an hp version of Relentless Lunge. If you are a rage driver who finds Relentless Lunge as the only way to rape brave, you can't go wrong pairing it up with Guilt
    Critical Attacks best with: N/A

    Other attacks best with: Relentless Lunge, Enrage, Aero (air/ground)

    Innocence (air/ground)

    Properties
    • Type: Ranged High
    • Speed: 81F/75F
    • Range: Ranged
    • Extended vertical range
    • Tracks opponent
Usage
Summary

Air Innocence is a great hp attack especially when used above the opponent or punishing dodges. You have to be very careful when using it because it can be reflected by other hp attacks. Use it wisely since you can be punished. Ground Innocence is a bit different than Air Innocence, and I do not recommend it at all. It is very easy to punish. For example, you start Ground Innocence, and Squall can easily start Revolver Drive and easily reach you while reflecting all of your attacks. Many other characters can do the same. Be very careful with both Aerial and Ground versions of Innocence. I strongly recommend using the Aerial version.
Hatred
Properties
Usage
Summary

The best hp attack in Gabranth's arsenal. Never leave home without it. You will land an hp attack with this move most often than not. It can serve as a shield if used right. You can use Hatred to finish opponents that experience landing lag, although that is very conditional.


Please report any type of errors.
It'd be great if anyone can add onto this list.

Much thanks goes out to:
Spyder Thank you for the template
ujhb (Gabranht's frame/move tech data)
Hollowed (“RL is where Gabby holds up his sword like a steering wheel and lets his Hatred drive through you. ”)
Halla (general info in faq)

Please contribute.
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Last edited by TKG09; 07-26-2010 at 03:40 PM. Reason: Double post was automatically merged.
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  • #13
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    Quote Originally Posted by xffixbmlx View Post
    I recommend adding his combos, as they can be useful in battle. Here are some I generally know/utilize:

    Sentence > EX Mode during RDC > Dual Rend
    Sentence > EX Mode during RDC> Rupture
    Sentence > EX Mode during RDC> Enemy Landing Lag > Hatred (this is a legitimate [AKA "true"] BRV > HP combo)
    Dual Rend > Wall Rush > Hatred (with precise spacing)
    Rupture (up) > Wall Rush > Hatred (same as Dual Rend, but with less cooldown lag. I recommend using this method as much as possible because Rupture can be DC'd quicker than Dual Rend, thus Hatred can be executed during your enemy's Wall Rush recovery frames)
    Rupture (down) > Guilt (very difficult, as far as spacing and timing goes. Some sort of Wall Rush or floor crash is needed. Can be punished if whiffed)

    That's all I can recall for now...
    Fixed.

    Quote Originally Posted by Hollowed View Post
    Corrections:
    -Lunge's speed is listed as 15F. It should be 33F.
    -Circle of Judgement's Speed is listed as 15F. It should be 33F.
    -Relentless Lunge's speed is listed as 31F. It should be 33F.
    -Guilt is listed as Melee Low. The first hit is Melee Mid; the second hit is Unblockable.
    -Innocence should be labeled as Ground/Air to match up with their respective speeds.

    Additions:
    -Sentence produces a lot of EX Force.
    -Circle of Judgment works well after a block, dealing twice as much damage as a full Sentence (this matters with Riposte).

    Thers no reason u should use CoJ over sentence after a block. Sentence generates a lot more of EX Force allowing u to reach EX faster. Sure CoJ deals more damage but non EX gabby isnt about gathering brave. Its about gathering EX

    -Aero disappears if it comes in contact with another Ranged attack.
    -Dual Rend is an excellent dodge punisher.
    -Guilt combines well with Rupture.
    -Innocence has a hitbox near Gabranth's body, so some attempts at punishing the move sometimes result in a hit.
    -Innocence is very hard to escape in a corner.

    Fixed

    -I suggest separating Ground/Air Innocence into two separate entries to clarify.

    Very nice work, Draec! This should help many people new to Gabranth and hopefully liven up the section.
    LOL at relentless Lunge's description. That makes me smile

    I agree with Ehx about adding a combo list. Some of those I didn't even know about!
    Quote Originally Posted by Vamper62 View Post
    I don't know if it really matters that much but Aero cancels out most brave projectiles among its other uses.
    If aero was a fast move, sure that would be useful, but its not

  • #14
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    Ehx, Hollowed, Vamper62 made suggested fixes, additions, corrections, etc. Thanks a lot.

    TKG09 I am still looking through the stuff you wrote. Thanks.
    “Get the new Hatred XLS 2011.-The Hatred XLS 2011 is the best in its class equipped with the latest ex charge technology, and by Gabranth standard includes 10 different add-ons to des-pair your enemies, for it's 100% hybrid (runs on ex charges and/or ex forces–a renewable energy source). Hatred XLS utilizes the latest DPS-Duodecim Position System for navigation, detection and elimination of any “obstacles”. “GET IT NOW OR HATRED IS NOT WHAT DRIVES YOU.”-RDFMASTER
    Spoiler:

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    btw, draec, i've seen in u (in ur replays) and many other random ahpers throwing out random hatreds. But i've never seen a point in that? I mean what do u gain from throwing out a random possibly punishable move at random? sure theres SnL but VoJ does a better job at that <_<.

    Also, if u dont hit with sentences 2nd hit then theres not enough hit stun for a DC combo

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    Quote Originally Posted by TKG09 View Post
    btw, draec, i've seen in u (in ur replays) and many other random ahpers throwing out random hatreds. But i've never seen a point in that? I mean what do u gain from throwing out a random possibly punishable move at random? sure theres SnL but VoJ does a better job at that <_<.

    Also, if u dont hit with sentences 2nd hit then theres not enough hit stun for a DC combo

    In my specific instance if you are referring to my most recent match with Leonhart in the Ragnarok Tournament sometimes lag can mess you up and instead of Innocence I did Hatred, and it happens from time to time.

    Sometimes I use it to cancel out SnL but for SnL I have something better in stock (Aero) since you have the benefit of canceling SnL, drawing attention to yourself purposely daring someone to punish you only to punish them (this can back fire - obviously don't do it if the opponent has killing brave), and you let out something to distract them, or it even may end end getting some free brave. I think Aero can be a bit better as an SnL counter because you don't stagger if it is blocked, but I've been punished with beat fang too many times when doing it too close, but statistically you get your brave back because Aero deals so much damage if it hits. I never tried Vortex of Judgment as a SnL counter but I think it will work well too. Again it all depends on the situation and preference.

    One reason I do random Hatred even if I know I'm not gonna hit is to force the other player activate ex out of panic to waste their ex guard.

    And I don't think Hatred can be punished. I've seen only a few dangers in someone able to punish Hatred. Most of the time the opponent will not punish Hatred because the risk of getting hit is a lot. But don't get me wrong some characters/moves punish Hatred better, but from what I've seen Hatred is fast and too risky to punish in practice. So far character's that can punish it pretty bad are WoL and holy spam.

    As for the question you asked somewhere why bother have anything more than Ex Critical Boost is because Ex Critical Boost only does +50% critical rate as according to this thread: http://dissidiaforums.com/showthread.php?t=3923. You may want to equip one more just in case someone A: disables it, B: has more criticals than you, and C: because non ex Gabranth is playable too. On occasion I was able to break opponents before I even entered Ex Mode because I had Counter Attack or Riposte. It is all in your play style. I tend to prefer to play Gabranth a bit in non ex mode. There are many situations when most of your time is in non ex mode: aka KAoS Ruleset. So more extra critical abilities may go long way helping you win. In my opinion Gabranth is about Ex Gathering, but he is also about getting brave and he slaps like a little girl without criticals in non-exmode but you can change that with extra abilities.
    “Get the new Hatred XLS 2011.-The Hatred XLS 2011 is the best in its class equipped with the latest ex charge technology, and by Gabranth standard includes 10 different add-ons to des-pair your enemies, for it's 100% hybrid (runs on ex charges and/or ex forces–a renewable energy source). Hatred XLS utilizes the latest DPS-Duodecim Position System for navigation, detection and elimination of any “obstacles”. “GET IT NOW OR HATRED IS NOT WHAT DRIVES YOU.”-RDFMASTER
    Spoiler:

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    EX Critical Boost=+50%
    Built in EX critical boost=+50%
    EX Critical Boost + Built in critical boost=100%

    But yea, i can see other criticals being useful in non EX Fighting. Thats not how i personally play, but its still there.

    And yea, i know that hatred is mostly unpunishable.

  • #18
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    The only reason I would equip more than Riposte and Excrit on Gabby for any reason is if disables are allowed in the match, in which case I normally go Counterattack and Excrit.
    "Swirling bolts, gather and strike with power! Bolt2!"


    Spoiler:

  • #19
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    EXCB should be Gabby's ONLY crit booster simply because disables are becoming a thing of the past now AND any crits outside of his EX Mode are pretty damn useless.

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    Quote Originally Posted by xffixbmlx View Post
    EXCB should be Gabby's ONLY crit booster simply because disables are becoming a thing of the past now AND any crits outside of his EX Mode are pretty damn useless.
    This. 10char

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