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Thread: Does Shantotto have any combos?

  1. #51
    Cool as Shiva Zero_Ruzai's Avatar
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    is water>Thunder an infinite? because I seem to hit the enemy 100% of the time without fail except on the very rare occasion that water hits without following up on thunder

    *posting video in a moment*
    Last edited by Zero_Ruzai; 08-10-2010 at 06:13 PM.
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  2. #52
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    Quote Originally Posted by Omni-Genji View Post
    is water>Thunder an infinite? because I seem to hit the enemy 100% of the time without fail except on the very rare occasion that water hits without following up on thunder

    *posting video in a moment*
    It's not GUARANTEED since it's Wall Rush based, but you can't block it because it's an HP attack, so it's a pseudo infinite.

  3. #53
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    YouTube is down so I can't post it at the moment
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    I like using Bio for pressure, but for the HP combos you are right, it is better to keep Bio off.

    I stick with a Perma-EX build for Shantotto, same thing about EX cores, much better for her in my opinion since she is pretty speedy, I still add a golden hourglass to extend the duration.
    Last edited by Cloud of Darkness; 08-10-2010 at 07:26 PM.
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  5. #55
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    Here we go:
    http://www.youtube.com/watch?v=P-iPAlDiACI
    and...
    http://www.youtube.com/watch?v=qc_FC1eYbu4

    Btw, I tried it on most characters, not just Tidus
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  6. #56
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    Spoiler:
    Quote Originally Posted by Omni-Genji View Post
    Here we go:
    http://www.youtube.com/watch?v=P-iPAlDiACI
    and...
    http://www.youtube.com/watch?v=qc_FC1eYbu4

    Btw, I tried it on most characters, not just Tidus


    If you RDC as oppose to NDC, you won't go too high to keep up the combo. Not to mention, you'll recover slightly faster, giving you a better chance of landing Spirit Magic: Water. I have a video I'll post later showing this.

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    Interesting, I wonder if it works on human players.
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  8. #58
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    idk, but i was ndcing to get closer, the original camera angle I had was off because I always move the camera before battles. Both of those battles are editted to look straight. It may have been better if I had kept it straight, but keeping the camera up in-battle helps my blocks/dodges so... yeah, that's why I was ndcing, for more approach, but it kinda worked against me in the end.
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    With Manafont you can chain Flood-Thunder-Quake to Freeze-etc. Requires strict timing and precise height. Basically you want the opponent to be exactly where the ice from Freeze appears.

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