is water>Thunder an infinite? because I seem to hit the enemy 100% of the time without fail except on the very rare occasion that water hits without following up on thunder
*posting video in a moment*
Last edited by Zero_Ruzai; 08-10-2010 at 06:13 PM.
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YouTube is down so I can't post it at the moment
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I like using Bio for pressure, but for the HP combos you are right, it is better to keep Bio off.
I stick with a Perma-EX build for Shantotto, same thing about EX cores, much better for her in my opinion since she is pretty speedy, I still add a golden hourglass to extend the duration.
Last edited by Cloud of Darkness; 08-10-2010 at 07:26 PM.
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Here we go:
http://www.youtube.com/watch?v=P-iPAlDiACI
and...
http://www.youtube.com/watch?v=qc_FC1eYbu4
Btw, I tried it on most characters, not just Tidus
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Spoiler:
If you RDC as oppose to NDC, you won't go too high to keep up the combo. Not to mention, you'll recover slightly faster, giving you a better chance of landing Spirit Magic: Water. I have a video I'll post later showing this.
Interesting, I wonder if it works on human players.
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idk, but i was ndcing to get closer, the original camera angle I had was off because I always move the camera before battles. Both of those battles are editted to look straight. It may have been better if I had kept it straight, but keeping the camera up in-battle helps my blocks/dodges so... yeah, that's why I was ndcing, for more approach, but it kinda worked against me in the end.
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With Manafont you can chain Flood-Thunder-Quake to Freeze-etc. Requires strict timing and precise height. Basically you want the opponent to be exactly where the ice from Freeze appears.
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