Summonstones are BRV modifying devices used in battle. For usage in Battle, refer to the earlier point. On your Summon Screen is a list of all your summons on the right (assuming you have them, of course...) You'll see that they have a few boxes █ to the right--those are its charges. You can use it for as many battles as there are available charges. Light blue boxes █ indicate an available charge. Blank boxes █ indicate a used charge. Yellow boxes █ indicate the current recharge progress. You can "Equip" a Summonstone with charges to use during battle. You can "Unequip" your current Summonstone if you don't want it. You can "Set Reserves," a handy little list-making option. (If you seriously mess up the list, you can click "Clear Reserves," y'know.) When you use up the charges of your Summonstone, the next in your reserves will automatically be equipped while your used Summonstone recharges. You can set a maximum of five to reserve. If the first Summonstone is recharged while the second one is equipped, the next Summonstone equipped will be the FIRST one, not the THIRD. In short, the game looks at the list of reserves, and selects the first available Summonstone according to its order.
There are three kinds of summons, classified by way of activation.
- Automatic: These summons will activate when specified requirements are met.
- Manual: These summons will activate when <R+O> is pressed.
- Counter: These summons will activate when the opponent's summon is activated
Sets! These are "templates" which you can customize. So many characters have different ways to play (Onion Knight can be super mage or unrivaled swordsman) that you may want to make different sets for them. (Onion Runt could have nice Magical Damage/Physical Damage/Mag+Phys Damage builds.) You can customize and save your Abilities, Equipment, Accessories, and Summons into three different sets. Just press [Select] to choose a set.
Did you know that there are EX Mode Effects? Besides being totally sexier, stronger, and shinier, you gain effects. Every character has the "Regen" effect, allowing him to regenerate a small portion of HP at a constant rate during EX Mode. The other EX Effects differ from each character. Some gain special EX Mode only attacks like Bartz's Goblin Punch or Ultimecia's Time Crush. Others gain attack, defense, speed augments. Other's are really wonky, like gliding, invulnerability to BRV attacks, or siphoning HP. Look at the EX Mode option in the Customization screen to know what your favorite character has~
Crap, you expect me to explain Battlegen?! Urgh. Battlegen is a system which creates items for you as certain actions are performed during battle. Each character and each stage can only make a certain accessory. (You should look at the Battlegen submenu to see who/where to fight to get what you're trying to generate...) Battlegen is when, of course, accessories are generated during a battle with an opponent. The actions that generate them are...
- Breaking the opponentYou should remember that you can generate a specific item only once per battle, even if you fulfill the requirements multiple times. Once you Burst and opponent and get an Accessory from it, you can EX Burst them all you want again, and you'll never get another Accessory, until you defeat them and start another battle. If you happen to lose the battle, you will not receive what you Battlegen'd during that fight.
- Landing O Bravery Attacks
- Landing HP Attacks
- EX Bursting the opponent
- Wall Rush the opponent
- Stage Element destruction
The Battlegen menu is a list of items which show you what you can generate. You'll get notifications when this is updated. By default, the item is displayed first, followed by the success rate (chances of generating). You can also organize this list by your target, action, and probability. If you forget what you can Battlegen in your current match, press L or R to turn to the Battlegen list during the Loading screen. Even after taking a glance at that and hacking away at the opponent, you may see that you're still not creating any accessories. Maybe you should boost your LUK for better chances, or maybe you should try a special accessory for a Battlegen chance increase. Fighting strong opponents help too... Thanks TWOxACROSS~!
Item Drops are NOT the same things as Battlegen'ing. Item Drops are anything that the opponent has equipped (weapons, armor, and accessories) that might drop at the end of battle. It seems to be random, but LUK plays a part in the frequency of the occurrence.*
This is also how you receive "Artifacts" which are pieces of equipment with stats based off of something the opponent was wearing, like if they were wearing a Lufenian Helm, you can get and artifact with the stats of that helmet (but not its special effect). Artifacts can be named whatever you like, and can be passed to others up to twenty times. Each time an Artifact is named, it can receive a special effect only available to Artifacts. The more times the artifact passes owners and is named, the better chance you have of receiving a great special effect from it.
The effects can range from anyone being able to equip it (via All On Chaos Side), regardless of its type, like a hairpin being equipped by Jecht, to things like Overheat, which will increase the magic damage you deal. Thanks again, TWOxACROSS!
Command Battle is an option designed to help those who aren't so great at action gaming. Your character will move, attack, and defend on their own while you coach them to victory. The left side features commands; your character will do his best to follow the commands. Change will change the locked target. Fight means they'll use BRV attacks. Finisher means they'll use HP attacks. Defend means they'll do their best to block. Pressing the L trigger button opens a new set of commands. You can perform an Assist-B with L+O and an Assist-H with L+. If you're under attack, these same buttons allow you to do Assist Changes. The R trigger has its own set of commands. R+O is your Summon and R+ is your EX Mode. You can press R+L (in that specific order, mind you) to fleeee~ Sometimes, you'll be cued to do Chases. This is done the same way as in Action Mode.
Accomplishments are rewards for fulfilling specific quests. Many reward you with Booster Accessories to use. The particularly difficult or tedious ones tend to reward you with a player icon for online bragging rights. There are three main classifications of accomplishments:
When you first look at your list, you'll see that there's not much there. Accomplishments aren't listed initially; they'll only appear when they're 50% finished or when fully completed. Most of the time, you have no idea how to even start except for the tiny hint given by the icons, so just play around until you find that you reveal new accomplishments.
- Crossed Swords: Battle conditions (e.g. Participate in 300 battles.)
- PSP Icon: Game System Conditions (e.g. Battle for at least 10 hours.)
- Star Cluster: Special Conditions (e.g. Obtain alternate look for all characters.)
You're in Quick Battle: Battle Setup and you wanna fight a really tough opponent to level up or you want to fight a weak opponent to practice. Let me explain the stuff for you.