Ok, I SUCK at fighting AND using Squall. Any tips on beating him would be nice. I use nearly everyone, including low tiers. HEEEELP!!!
Srry if this is a repeat of a question.
Anyway, I got a question: how many frames is it from TB to RevD? Cause' I'm a bit confused on the timing of it. I've seen the Youtube video on it as well. Does Squall REALLY get that costume or is it DLC?
You'll have to look through the pages :P (Forgot which post it was) By: Cross
Evasion Distance does not hamper GC, Proof:
Maybe this can help.
A separate thread wasn't necessary; just take all your questions to the general meta discussion for Squall. And yes, the golden combo is an over-exhausted topic. Check stickies and search through threads ('golden combo' would've yielded you the answers in this section).
FAQ on Golden Combo:
TB > HP Attack Explored Courtesy of Corde
Welp since I don't want to make a new topic for it I guess I can ask here:
Why is Squall's Golden Combo so rarely seen in the current meta? Is it because of the Assist system at all? Too hard to pull off? Or do people just not want to get locked into the moveset required to do it?
Mains: Squall, Gabranth
Subs: Vaan, Laguna, Warrior of Light
Learning: Ultimecia, Lightning
Either too hard to pull off because of lag or the player wants to go for the chase instead.
One of the problems is landing Solid Barrel. You'll see plenty of Upper Blues > Beat Fang, but not Solid Barrel > Upper Blues very often. When it does land, Solid Barrel offers more EX then the entirety of the combo, and the EX may be important later on. It's also pretty tough to land the Solid Barrel > Upper Blues portion from what I've seen (never tried it myself yet), and I don't know if it works with Ground Evasion Boost. It's also a real pain to do in lag, and when watching videos of people play, it can be tough to tell if lag was a factor in the match or not unless you're familiar with the player's connections (not likely unless you play yourself). I, personally, can't recall it ever being landed on me, but more often, if the player knows they botched the timing, they can pull HP mixups at close range, since the opponent is liable to dodge immediately after getting hit or even block.
Tournament signature by Galadin.Spoiler: