Sponsored Links

+ Reply to Thread
Page 2 of 6 FirstFirst 123456 LastLast
Results 11 to 20 of 60

Thread: Tidus in Duodecim

  1. #11
    Carbuncle's Reflection axeeeeL's Avatar
    Join Date
    May 2010
    Posts
    360
    Gil
    2395

    Default

     
    Quote Originally Posted by D_k1d24 View Post
    So the actual dodging on the move was nerfed?
    the range of motion while dodging was changed, which is a pretty big nerf. the circular motion you can go into while using s&m really is not all that useful now. c&r will probably be tidus' new staple dodge move.

    i'm guessing the reason square changed s&m was because they added c&r and wanted to make all of them unique. if they kept s&m the same, then c&r would be worthless.
    PSN - axeei
    Spoiler:


    BEST SIGS EVER OMG

  2. #12
    Carbuncle's Reflection Dread's Avatar
    Join Date
    Oct 2009
    Location
    Philippines
    Posts
    376
    Gil
    4257

    Default

    After some observations, here are my thoughts.

    BRV attacks

    +Hop Step has increased tracking.
    +Sonic Buster has increased range, tracking has buffed and hits more on the initial hit, considering you use it in right in front of the opponent.
    +Sphere shot staggers opponent on guard and hits more.
    +Full Slide has also increased range, tracking has also buffed, and hits more on the initial hit just like Sonic Buster.
    +Stick & Move gained vertical tracking.
    +Cut & Run (ground and air) gained vertical tracking.
    +Dart & Weave has increased range.
    -Wither Shot does not allow chase anymore.
    -Stick & Move can now be only moved sideways. Thus, it has decreased its horizontal range.


    HP attacks

    +Spiral Cut cuts through Magic BRV attacks and has increased speed execution. <3
    +Jecht Shot has increased range.
    +Energy Rain has faster execution and tracks better.
    +Quick Hit can now Wall Rush from a farther distance.


    Slice & Dice retains the same number of hits. It appears to be reduced due to its animation being shorter.

    About Tidus' dodge moves, it appears that each one has now a specific use against each character's moves. Unlike in the first, Stick & Move can almost be used all-around because its direction could be freely controlled in four directions.

    I'll post more if I find anything significant.

    Youtube Profile | Match Replays | "Just Ace It" ~ A Tidus Guide
    Credits to Kayarine for my awesome avatar and signature.
    Mission Points (012): 50650

  3. #13
    Bahamut's Brood Kite's Avatar
    Join Date
    May 2009
    Posts
    4,922
    Gil
    125

    Default

    Quote Originally Posted by Haruhiist View Post
    It's more difficult to use for offensive purposes now, but that shouldn't be a big deal since it should rarely happen anyway. I'm not sure about dodge frames though.
    No mang youre supposed to use it after every dodge for mindgamms!!!! Now all my Tidus mindgamms are dead mang
    My age exceeds your IQ...significantly

  4. #14
    Carbuncle's Reflection Titanium Man's Avatar
    Join Date
    Jan 2011
    Posts
    262
    Gil
    20

    Default

    So what I'm hearing is that Tidus is still crap at what he's actually supposed to do. Ah, well, got a bunch of new people to use anyway.

  5. #15
    Carbuncle's Reflection Zane's Avatar
    Join Date
    May 2010
    Location
    Texas US
    Posts
    273
    Gil
    2131

    Default More on Tidus

    The full slide to hop step combo is gone.

    The sonic buster button lock is gone.

    With dodging now having less frames its easier for Tidus to dodge punishes now.

    Slice & Dice now has the cool ending animation for the old JP Dissidia, so it looks cool now. In Dissidia he would just sit there, not anymore.

    His job is a little easier I have to test how many frames he has on his dodge moves.

    Energy Rain has more horizontal range this time.

    So in short if you were good with Tidus life just got a lot easier for you.

    Will post more info as I come across it or not if someone beats me to it, which works for me.
    Last edited by Zane; 03-04-2011 at 07:56 PM.
    Spoiler:
    Dear lord dumb is everywhere, like a bad hairdo that can't be fixed its out of control!




    Dissidia duodecim mains: Tidus,Lightning,Cecil,Firion,Yuna


    ~Mission Points~

  6. #16
    Carbuncle's Reflection axeeeeL's Avatar
    Join Date
    May 2010
    Posts
    360
    Gil
    2395

    Default

    Quote Originally Posted by Zane View Post
    So in short if you were good with Tidus life just got a lot easier for you.
    not really. the loss of his full slide to hop step combo hurts his brave game a ton.
    PSN - axeei
    Spoiler:


    BEST SIGS EVER OMG

  7. #17
    Carbuncle's Reflection Zane's Avatar
    Join Date
    May 2010
    Location
    Texas US
    Posts
    273
    Gil
    2131

    Default

    Quote Originally Posted by axeeeeL View Post
    not really. the loss of his full slide to hop step combo hurts his brave game a ton.
    You use assist to make up for it, seriously dude, fullside into a wal (close to the ground assist (in my case Yuna's uses Shiva smacks them to the ground for a full sonic buster into the wall.

    Thats more damage then full step ever was, not counting a fullslide into the wall+ hopstep did more damage then full step ever could.

    Play around with assist and you'll forget all about those broken combos in Dissidia.
    Spoiler:
    Dear lord dumb is everywhere, like a bad hairdo that can't be fixed its out of control!




    Dissidia duodecim mains: Tidus,Lightning,Cecil,Firion,Yuna


    ~Mission Points~

  8. #18
    Lone Wolf ssjkiego's Avatar
    Join Date
    Dec 2008
    Location
    North St.Paul, MN
    Age
    23
    Posts
    695
    Gil
    116

    Default

    Quote Originally Posted by Zane View Post
    You use assist to make up for it, seriously dude, fullside into a wal (close to the ground assist (in my case Yuna's uses Shiva smacks them to the ground for a full sonic buster into the wall.

    Thats more damage then full step ever was, not counting a fullslide into the wall+ hopstep did more damage then full step ever could.

    Play around with assist and you'll forget all about those broken combos in Dissidia.
    This is true! Plus, link that Yuna assist with Spiral cut for an hp link.Tidus still feels like tidus to me other than...

    ...Dodge and throw SUX!!! Only side to side?!?!?!? Gross!!!
    Last edited by ssjkiego; 03-05-2011 at 10:11 PM.
    Those who fight become Heroes When Heroes die they become Legends.
    And Legends never die. - Kiego Tespugen Sunev

    Mission Board Points: 0

  9. #19
    Carbuncle's Reflection Dread's Avatar
    Join Date
    Oct 2009
    Location
    Philippines
    Posts
    376
    Gil
    4257

    Default

    DC combos may have been removed, but the assist system has been added which gives us more options to perform different types of combos and be creative on our own.

    Both Jecht and Yuna are great partners with Tidus since their air Bravery attack ground rushes the opponent, giving us the chance to follow it up with Sonic Buster, Spiral Cut, and even Jecht Shot that can wall rush the opponent for additional damage. Yuna's Diamond Dust assist also leads to the teleport system so we can follow it up with Full Slide or another HP attack. If there aren't any wall near while performing Full Slide, you can also just perform the first two hits like you are about to perform its DC combo. Rather than DC comboing, call an assist instead, and so on.

    Youtube Profile | Match Replays | "Just Ace It" ~ A Tidus Guide
    Credits to Kayarine for my awesome avatar and signature.
    Mission Points (012): 50650

  10. #20
    Advent Hero Trey Enma's Avatar
    Join Date
    Nov 2009
    Location
    Middle of nowhere, Kansas
    Age
    27
    Posts
    141
    Gil
    0

    Default

     
    Does anyone have any Duodecim videos of Tidus to display what he's capable of?

+ Reply to Thread
Page 2 of 6 FirstFirst 123456 LastLast

Similar Threads

  1. Dissidia 012[duodecim] Wishlist
    By TWOxACROSS in forum Dissidia 012 Discussion
    Replies: 214
    Last Post: 09-08-2012, 01:47 AM
  2. Dissidia 012[duodecim] RAGE
    By TWOxACROSS in forum Dissidia 012 Discussion
    Replies: 476
    Last Post: 09-07-2012, 10:34 PM
  3. Duodecim Renders
    By BuNKiTZ in forum Graphics Chat
    Replies: 17
    Last Post: 06-25-2012, 07:06 PM
  4. There is still Ex Guarding in Duodecim...
    By Nexus_Nocturnal in forum Dissidia 012 Discussion
    Replies: 9
    Last Post: 02-13-2011, 02:47 PM
  5. In anticipation of Duodecim
    By HYNE in forum Graphics Chat
    Replies: 14
    Last Post: 02-01-2011, 01:35 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts