Haha, I'm actually having trouble with her aerial moves. I'm pretty set on Raging Fists, of course, and Backhand Blow guard staggers, even if its range is short, but I'm up in the air about Spinning Attack, One-Inch Punch, or Holy. I haven't had enough people above me for Spinning Attack to land frequently, One-Inch Punch can be charged for guard stagger, but it's incredibly short-ranged and punishable. Holy is actually kinda meh too, though. It's easily reflectable, actually, and as a distance poke, it doesn't do much. I think, in the end, I might end up with Spinning Attack due to its combo potential, but this is hard having to choose so much. XD
As for ground, I'm pretty happy with Combo, Dragon Kick, and Howling Fist. Shoulder Tackle is cool, but the dodge sequence at the first makes it a little slow and readable once opponents recognize it. Banish is kinda neat too. Probably a little better than Holy, damage-wise, but I don't know if it's worth giving up one of the other three ground BRV attacks for that, though.
But yeah, I don't think Raging Fist's -damage- is any higher than the others, even though it's a multi-hit, but its range and speed make it rather nice.
Demitel, I noticed in your video with NeroMD that the charged up Howling Fist can guard stagger and go into the follow-up attack while the opponent is staggered. Is this correct?
If an enemy is staggered by an attack it counts as a hit so, yeah.
Yes, it can. Also, I don't know why I thought Holy guard staggered on block. Double checking, it doesn't. It's basically just like Cloud's Fire, haha.
One inch punch looks like a green orb...
So the kick doesn't chain into anything at all? that seems weird...
Last edited by Everette; 03-04-2011 at 08:35 PM.
The explanation comes from the skillchain chart that originates from FFXI. Dragon Kick doesn't link because Hand to Hand didn't have any other weapon skills that had dual elements (it would have to be a Fusion element Weapon Skill to link with Dragon Kick's Fragmentation property and make a Light Skillchain.) Most of the other weapon skills have two elements, a primary and a secondary, but Dragon Kick doesn't. If the game had let Prishe's EX Mode link ANY other weapon skill instead of the second one twice, you could potentially make another level 2 skillchain (that contains 2 elements like Fusion) or the level 3 Light Skillchain (that has 4). Asuran Fists is the only other skill Prishe has that would link to Dragon Kick, but it's an HP attack and doesn't count.
The chart Parallaxal has here will let you follow the idea. For example, Combo has the Induration property (Thunder), so you start with that and see where the arrows point. If there's an applicable weapon skill in a box that the arrow follows then they can create a skillchain that the arrow indicates. For Example, Combo [Induration] followed by Spinning Attack [Secondary Liquefaction] will cause a Liquefaction [Fire] Skillchain. Because Spinning Attack has two elements, the primary one is used first. If that doesn't chain, it'll try to use the second element to chain. In this case, it works to be Liquefaction despite Spinning Attack being a Reverberation element main.
Though apart, forever connected.
Above sig courtesy of Kayarine, sigs in spoilers courtesy of Kurayami and Waffles.
Dragon Kick does chain into a bunch of stuff in FFXI, but Prishe herself doesn't have anything that chains with it in this game. At least, not according to the rules of her EX mode, since Dragon Kick is suppose to chain after performing Fusion, but that's not possible in Dissidia.
Aww thats dissapointing, its a pretty cool combo starter.
So if you put a move with a charge-up as your followup (such as dragon kick) can you charge it mid combo?
It's easy to be distracted by the fancy skillchains and not consider just what you want out of your follow-up attack. Sure, you might miss out on a bit of free damage, but that might not be as important as initiating chase for building EX or causing a wall rush to start an assist combo. It's perfectly feasible to choose a follow-up that doesn't create a skillchain (like with Dragon Kick) if there's something else you want out of that combo.
I haven't seen anyone charge up the follow-up attack in any of the videos thus far, so I'm guessing that's not possible (would it be a combo anymore if you could?).